Yeah, I'd have to disable the racing bit entirely and have his level objectives more or less the same as Sonic's. I'd also have to combine parts of Sonic and Tails' layouts, assuming you don't want to just use Sonic's layouts outright.
SA2/SADX Mod Loader I am the best at names
#47
Posted 13 December 2013 - 07:23 PM
My thinking is that Tails' racing gimmick would be omitted entirely, and he would share the exact same objectives as Sonic. Plot-wise, it never really made sense to me anyway that he would "fail" if Sonic got the emerald before him, since they're both going after the emeralds together as a team. XD The only stage where it makes sense for Tails to absolutely have to reach the end before his opponent is in Speed Highway.
Anyhoo, I'd place priority on Sonic's layouts except in places where jump panels are required to progress.
Anyhoo, I'd place priority on Sonic's layouts except in places where jump panels are required to progress.
#49
Posted 14 December 2013 - 10:50 AM
Then perhaps you should look at the first post in this thread.
#50
Posted 14 December 2013 - 10:59 AM
Just redownloaded the SA2 mod loader from the link in the first post. I'm seeing the codes.xml in the mods folder, but the exe doesn't have a codes tab.
#52
Posted 23 December 2013 - 04:08 PM
The last updates to the SADX and SA2 mod loaders accidentally broke the file switching function, I have now corrected this error. Additionally, thanks to roxahris complaining in #retro, the SADX mod loader will now detect non-US EXEs, and refuse to run. Hacked US EXEs should still work though.
#53
Posted 04 January 2014 - 01:51 PM
I'm having problems getting the SADX mod loader to work. It's constantly telling me access to the path is denied when trying to install the loader. Oddly the SA2 mod loader doesn't do this. Any possible reason why?
#54
Posted 04 January 2014 - 02:09 PM
SADX is installed in Program Files, and is set so only Administrator accounts can modify its contents, while Steam sets its folder to be modifiable by anyone?
#55
Posted 04 January 2014 - 02:16 PM
Ya I just moved the game to some other folder and it seems to work now. That's strange though as I should have administrative access since my account is set to administrator. Well, regardless hopefully it works now.
Steam is also burried in Program files (Program files(x86) though) but it doesn't have the same issues.
Steam is also burried in Program files (Program files(x86) though) but it doesn't have the same issues.
#56
Posted 06 January 2014 - 10:58 PM
Morph has finished designing a Configuration Editor for the SADX Mod Manager, so autorun.exe is now entirely unnecessary. You can find it in the button in the lower right corner of the main window.

Controller editing is a possibility for the future, and the SA2 Mod Manager may get a similar treatment.
Edit: Fixed config editor not writing 0 to the INI when it should.

Controller editing is a possibility for the future, and the SA2 Mod Manager may get a similar treatment.
Edit: Fixed config editor not writing 0 to the INI when it should.
This post has been edited by MainMemory: 07 January 2014 - 09:42 AM
#57
Posted 07 January 2014 - 11:40 PM
Really wanted to try the SADX Loader, but it's telling me "Please insert the correct CD-ROM, select OK and restart application", even with the Disable CD Check enabled. 
Is it because I'm using the cheap European version?
Is it because I'm using the cheap European version?
This post has been edited by Trunks: 07 January 2014 - 11:41 PM
#58
Posted 08 January 2014 - 12:38 AM
If you're using a non-US version, the mod loader should warn you at startup and refuse to run, unless you neglected to install it...
This post has been edited by MainMemory: 08 January 2014 - 12:39 AM
#59
Posted 08 January 2014 - 12:10 PM
Installed what, the mod loader? I dragged it to the folder that I installed the game to.
#60
Posted 08 January 2014 - 01:27 PM
And did you also click the "Install loader" button in the Mod Manager?


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