EDIT: Changed the topic title to better reflect the conversations going on.
SNES audio What makes SNES music not "chiptunes"?
#1
Posted 30 July 2013 - 02:08 PM
EDIT: Changed the topic title to better reflect the conversations going on.
#2
Posted 30 July 2013 - 02:30 PM
#3
Posted 30 July 2013 - 03:53 PM
As for whether or not SNES music qualifies as chiptunes, I'm not going to argue sides here, though from what I can tell for the time being when most people think of chiptunes they usually think of square wave music (NES, GB, C64, etc. or just using instruments that sound like the above but are not made on that hardware).
#4
Posted 30 July 2013 - 04:31 PM
#5
Posted 30 July 2013 - 04:45 PM
Shadow Hog, on 30 July 2013 - 04:31 PM, said:
AndLabs said:
#6
Posted 30 July 2013 - 06:47 PM
Eric Wright, on 30 July 2013 - 04:45 PM, said:
Huh, interesting. Makes me wonder what SNES music would sound like without that filter, even if the result was apparently deemed undesirable by the people who made it.
#7
Posted 30 July 2013 - 07:04 PM
JaredAFX, on 30 July 2013 - 02:08 PM, said:
Technically the whole chiptune moniker originates from the Amiga MODs, which played back 4 channel sampled music.
What you are thinking of is not chiptune but FM.
#8
Posted 30 July 2013 - 09:12 PM
It makes more sense to me now. I just didn't understand how the SNES worked its magic. Comparing SPCs to MODs and XMs makes perfect sense.
#9
Posted 31 July 2013 - 12:07 AM
Chiptune: Genesis, (some SEGA CD tunes), 32X, Super Nintendo, etc. Any modern console's sound format that similar to MIDI such as the Playstation Sound Format
Streaming (not a chiptune): redbook audio, adx, etc.
Games that use chiptunes by my defination of a true chiptune: majority of Sonic Shuffle's score, Sonic CD (Past)
Example of a game using streaming audio, not a chiptune by my defination: Sonic Adventure (1&2), Sonic R, Saturn version of Sonic 3D Blast, Sonic Shuffle's score during a MPEG movie, Sonic CD (present, good future, bad future), etc.
#10
Posted 31 July 2013 - 02:33 AM
ThunderPX, on 30 July 2013 - 06:47 PM, said:
Eric Wright, on 30 July 2013 - 04:45 PM, said:
Huh, interesting. Makes me wonder what SNES music would sound like without that filter, even if the result was apparently deemed undesirable by the people who made it.
Get the SNESamp plugin for Winamp/XMPlay and try out some SPCs. The options let you disable the filter, or even change the filter type. In fact it lets you modify the sound output in a variety of ways.
#11
Posted 31 July 2013 - 12:45 PM
Eric Wright, on 30 July 2013 - 04:45 PM, said:
Because I've always been a bit confused on this as well
Is it a coincidence then that a lot of SNES music sounds the same? I've never been a fan of this instrument but yet it seems to turns up in tons of SNES games (for example). Was this from some standard library supplied by Nintendo or am I getting this compeltely wrong
#12
Posted 31 July 2013 - 03:25 PM
#13
Posted 31 July 2013 - 04:58 PM
ThunderPX, on 30 July 2013 - 06:47 PM, said:
Eric Wright, on 30 July 2013 - 04:45 PM, said:
Huh, interesting. Makes me wonder what SNES music would sound like without that filter, even if the result was apparently deemed undesirable by the people who made it.
Chibisteven, on 31 July 2013 - 12:07 AM, said:
#14
Posted 31 July 2013 - 10:27 PM
ThunderPX, on 30 July 2013 - 06:47 PM, said:
Eric Wright, on 30 July 2013 - 04:45 PM, said:
Huh, interesting. Makes me wonder what SNES music would sound like without that filter, even if the result was apparently deemed undesirable by the people who made it.
I guess removing the low-pass filter would just result in a clearer sound with weaker bass... But I think the sound interpolation might be something more relevant to the unique way the SNES music sounds.
If I remember correctly, when disabling sound interpolation, some of the instruments (I'm guessing those not sample-based) will sound more like they're coming from a Game Boy Advance (think those buzzing sounds in the Sonic Advance music).
...This makes me wonder how would the Game Boy Advance games sound like with those SNES filters and interpolation applied, specially on top of the clear samples you can hear when extracting the songs to MIDI format.
(Edited since I had skipped a few posts accidentally)
#15
Posted 01 August 2013 - 07:52 AM
As for chiptuneness, it is a style of music, it does not and should not have to be tied to hardware to qualify as being such. I don't consider anything I do as chipmusic even thouh it comes out various chips. By that logic most of the electronic music is chip music due to being all synth generated. Chipmusic to me is the mainly squarewaves based stuff... the Gameboy, NES, SMS, Atari etc. I'll now go back to making sweet italo on the YM chips :P

05