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Questions request time: 2013 edition Jun Senoue, Kazuyuki Hoshino

#1 User is offline NiktheGreek 

Posted 25 July 2013 - 01:07 PM

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At Summer of Sonic this year, we have interview slots with Jun Senoue and Kazuyuki Hoshino. I know what I'd like to ask them, but this isn't all about me - I figure you've all got your own burning questions. So, gentlefolk of Sonic Retro, lend me your questions!

Beforehand though, let's quickly go over some simple tips that make your questions more likely to be asked:

1/ Respect the interviewees
We can't go in with a bunch of massively hostile questions. Ask why something didn't work out by all means, but leave any [orchestral masterpiece - Ed] jokes for your next stand-up routine.

2/ Keep it simple
Remember that English isn't the first language of either interviewee, so clarity is appreciated. Also, we have limited time slots with each guest, so priority is assigned to the questions that are most interesting for the most people - minute technical details don't fare well in this regard.

3/ Keep it relevant
Before you ask your question, check that it relates to something that the person actually worked on. Also, we've never interviewed Hoshino before but we did get an interview with Senoue at last year's SoS, so check that to make sure you're not covering old ground.

4/ Remember, it's not all about Sonic
These guys have worked on other Sega games too, so feel free to ask questions about those if the mood takes you.

5/ Let me know who your question is for!
It'll be a huge help if you make sure to specify who you're asking, even if you're clarifying that it is both.

With that in mind, please press your mindgrapes to make some fine questionwine. :D

#2 User is offline Pengi 

Posted 25 July 2013 - 02:20 PM

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Two questions for Kazuyuki Hoshino.

1. When you were designing Metal Sonic for Sonic CD, did you know that there was going to be a Sonic robot in Sonic 2 as well?

2. Which characters did you design for Chaotix on 32X?

#3 User is offline Spanner 

Posted 25 July 2013 - 02:37 PM

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For Jun Senoue:
  • Since the majority of fans seem to credit and praise you for every single piece of music produced in a Sonic game (even when you haven't been involved with most games nowadays) do you feel that people like Tomoya Ohtani and Kenichi Tokoi alongside others who have been working on the game soundtracks since 2006 are not given much credit for their work due to your popularity over others?

This post has been edited by Spanner: 25 July 2013 - 02:37 PM

#4 User is offline Orengefox 

Posted 28 July 2013 - 10:53 AM

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Jen and I have submitted some questions (via PM) to Nik. If you folks have any questions to give to Nik or are in the process of coming up with any questions to give to Nik, I would get crackin'. Nik will appreciate anything you give within his guidelines.

Even if you're struggling to ask something to Jun Senoue, I would take advantage of this opportunity to at least throw as many questions as you can to Kazuyuki Hoshino because he's done quite a fair bit and it would be worth finding out what he has to say.

#5 User is offline Aerosol 

Posted 28 July 2013 - 10:59 AM

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I hate that I don't have any questions, but I know that the questions they're eventually going to get asked aren't going to satisfy me. Phooey.

#6 User is offline Sploit 

Posted 28 July 2013 - 11:14 AM

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Sent a couple of questions... :)

#7 User is offline Mr Lange 

Posted 28 July 2013 - 02:38 PM

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Jun. Sonic 4's music. Just, why.
Why.

#8 User is offline OKei 

Posted 28 July 2013 - 03:27 PM

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Sent one question for each interviewee. I hope they get asked.

#9 User is offline Shadow Hog 

Posted 28 July 2013 - 03:49 PM

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A few for Jun. These really aren't that important, so if you think another question would benefit the community at large better, by all means, put them ahead of mine.

Is there any particular reason the Japanese version of Daytona USA Championship Edition has the original arcade audio in it, while the US version (Championship Circuit Edition) only has the remixes?
Along those lines, is there a reason your remix of "Let's Go Away" doesn't have any sung lyrics?
Supposedly Sonic's inclusion in Dairantou Smash Bros. X (Super Smash Bros. Brawl) was very last-minute. This being the case, how long did you have to produce the Angel Island Zone remix for the game (the only remixed Sonic track that made it into the game, in fact)?

#10 User is offline Nova 

Posted 29 July 2013 - 02:38 PM

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View PostSpanner, on 25 July 2013 - 02:37 PM, said:

For Jun Senoue:
  • Since the majority of fans seem to credit and praise you for every single piece of music produced in a Sonic game (even when you haven't been involved with most games nowadays) do you feel that people like Tomoya Ohtani and Kenichi Tokoi alongside others who have been working on the game soundtracks since 2006 are not given much credit for their work due to your popularity over others?

View PostNiktheGreek, on 25 July 2013 - 01:07 PM, said:

1/ Respect the interviewees
We can't go in with a bunch of massively hostile questions. Ask why something didn't work out by all means, but leave any [orchestral masterpiece - Ed] jokes for your next stand-up routine.

And in response to anyone asking about Sonic 4's music, I'm sure these questions have all already been asked at previous conventions regarding instrumentation. Besides which, these too also come across as hostile.

#11 User is online GeneHF 

Posted 29 July 2013 - 02:51 PM

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I don't really have much that hasn't been asked of Senoue, both by myself and from other interviews from us, though there's one question I wasn't able to ask him last year.

"Last year, Crush 40 released a new EP Rise Again and Live CD simply called Live! What other projects are being worked on by the band that you are able to talk about?"

Feel free to restructure as needed, but honestly, I'm tired of asking the guy about Sonic related stuff since I think it's mostly been done to death (though last year's talk about his process when creating Sonic 4-2's music was interesting.)

#12 User is offline Nova 

Posted 29 July 2013 - 03:15 PM

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Question for Hoshino...

During the development of Sonic Adventure and Sonic Heroes, how much input did you have over the redesigns of Amy Rose and Metal Sonic? Were you happy with said redesigns?

#13 User is offline Spanner 

Posted 29 July 2013 - 03:30 PM

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If there's obviously some sort of serious issue with my question then don't bother with it. Not like I went with the Sonic 4 route anyway.
This post has been edited by Spanner: 29 July 2013 - 03:35 PM

#14 User is offline Herm the Germ 

Posted 29 July 2013 - 03:45 PM

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Unlikely to be asked, but, I actually thought the other day that this is something I'd always want to ask this guy if given the chance. 8D

@Jun Senoue: if it was possible, what do you think a team up between Crush 40 and Avex's RIDER CHIPS would sound like?

Somewhat more probable.

@Both: Is there a particular game you really would have liked to help work on but couldn't because of schedules or other reasons?

#15 User is offline TheKazeblade 

Posted 29 July 2013 - 04:27 PM

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For Hoshino:
Between Sonic CD and Sonic Jam, Sonic's world from game to game felt very consistent with a very tropical vibe. From Sonic Adventure on, each game's art felt unique to each installment. What inspires your direction in each game? What benefits are there to maintaining a similar style over multiple games, and what benefits are there to re-inventing the world in each game? Do you have a preference?

(feel free to paraphrase, I feel like it's rambling a bit :P)
This post has been edited by TheKazeblade: 29 July 2013 - 04:29 PM

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