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"Dust Hill" meaning researched Warning: Long and huge post!

#91 User is offline Rika Chou 

Posted 15 September 2004 - 07:16 PM

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Wetflame, on Sep 15 2004, 06:36 PM, said:

I'm pretty sure Genocide City was just ARZ, since that's the onyl Genocide mentioned in the Sonic 2 Manual =P

I don't think so, because "Neo Green Hill Zone" and "Genocide City Zone" were both in the S2b level select.

#92 User is offline Drakmyth 

Posted 15 September 2004 - 07:30 PM

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Okay so if Tim Skelly is the art director I would recommend these questions:

1.) What level art for the zones that were cut were actually finished?
2.) Was art started for other zones that are not known about?
3.) Was the art for any of the final zones seriously altered at one point?

If he's just the bonus stage guy then I say these questions:

1.) What were some other designs for the bonus stage?
2.) Was there originally going to be more than one bonus stage?
3.) How was the bonus stage originally going to be accessed?

Now he probably won't know the last one for the bonus stage but I'm just coming up with ideas here. Also, these questions may be better reworded etc. but again I'm just coming up with ideas.



I'm glad to finally have the whole Dust Hill thing cleared up though.

#93 User is offline Wetflame 

Posted 16 September 2004 - 08:03 AM

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Tim Skelly agreed to anwer some questions, so I sent him some. He might not remember that much though =( And apparently someone once contacted him before.

Although this bit is sort of interesting =P

Q: A ROM of it, as you may be aware, was leaked quite some time ago, and
many images of other Beta versions, too (Just one or two, most of them
are Mockups) Do you remember much from it?

A: I only know that ROMS were frequently burned for in-house testing.


So it is possible to find another beta, if one got leaked or misplaced. Don't give up yet ^^
This post has been edited by Wetflame: 16 September 2004 - 08:04 AM

#94 User is offline Syren 

Posted 16 September 2004 - 10:16 AM

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Would you be posting the rest of the Q and A's here? This is some sweet stuff!

#95 User is offline Wetflame 

Posted 16 September 2004 - 11:06 AM

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He says, unfortunately, most of what he's seen image-wise, he's seen looking through these type of sites. So, he won't have any new artwork or Zone concepts to give us unfortunately.
He says most of the Sonic 2 Beta craze is based on various scrapped ideas and artworks =P

He doesn't remember level names in specific; so he won't be able to ask.

It's best to ask about General gameplay ideas if you want any answes; and rephrase things like "Genocide City" as a "City level" or "controversial level", if you want any answers.

I've already sent him about 15 questions; he should answer soon.

And apparently, he's been contacted before; but I don't know if he answered any big questions.

Btw, what is Yasuhara doing these days? I'm pretty sure it must be possible to contact him; since he's not working on anything huge. Game developers aren't always hard to find if you single them out, Andy Davidson, creator of Worms, talked with his fans a lot.
I think he's still in Naughty Dog; so I contacted them :( They're not exactly that huge a comapny; smaller than Team17 probably =P
This post has been edited by Wetflame: 16 September 2004 - 11:20 AM

#96 User is offline Rika Chou 

Posted 16 September 2004 - 01:00 PM

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Wetflame, on Sep 16 2004, 02:06 PM, said:

I think he's still in Naughty Dog; so I contacted them :( They're not exactly that huge a comapny; smaller than Team17 probably =P

OMG ASC HIM ABOUTS TEH NUDE GIRL IN RINGOS OF. POWER!!!111

#97 User is offline Wetflame 

Posted 16 September 2004 - 01:07 PM

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Haha. Anyway, I'm still waiting on further answers from Skelly |^^

#98 User is offline Sonic Hachelle-Bee 

Posted 16 September 2004 - 04:25 PM

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He might know something about planned bosses for the lost levels (or the others).
I think he will not remember or know them, but we should try to ask him (as well for the city level).

#99 User is offline Wetflame 

Posted 16 September 2004 - 05:38 PM

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Hachelle, I'm going to show Brenda the recreated Dust Hill Zone from your Sonic 2 complete hack, is that okay? Did you make the level, or did someone else?

#100 User is offline Drakmyth 

Posted 16 September 2004 - 05:55 PM

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If I'm remembering right, the version used in that hack was originally ported from Esrael's hack. I don't exactly think Es is a great level designer but to each his own. Maybe the level was changed in the latest version of SHB's hack but I don't know.

#101 User is offline ICEknight 

Posted 16 September 2004 - 07:22 PM

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...I already got some neat info from him (and other people) in the past months, just be patient will ya?
This post has been edited by ICEknight: 16 September 2004 - 07:31 PM

#102 User is offline Qjimbo 

Posted 16 September 2004 - 07:59 PM

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ICEknight, on Sep 16 2004, 07:22 PM, said:

...I already got some neat info from him (and other people) in the past months, just be patient will ya?

Well what did I tell you? ICEKnight is the contacting king... or something *runs*

#103 User is offline Wetflame 

Posted 16 September 2004 - 08:00 PM

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And why should you get all the cool stuff, oh incredible master of talking to people =P

I think it's fairly open game, especially since Brenda gave me his email =P

#104 User is offline Qjimbo 

Posted 16 September 2004 - 08:07 PM

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Who said it was a competition? I mean it is better if only one person contacts a former SEGA employee to avoid scaring them off, but it's too late for that anyway.

#105 User is offline Wetflame 

Posted 16 September 2004 - 08:24 PM

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Heh. That's why I didn't want anyone to contact Brenda or Tim at the same time I did. But after a couple of months it's probably not that bad.

And besides, Iceknight was hoarding answers; I knew this from a post a while ago at Cult; this annoyed me =P

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