It's just about authority and some of the more "intelligent" members being asses.
I'm not even sure that Neo Green Hill was the name for Aquatic Ruin - I think it overwrote another level.
Lets look at some points -
- Brenda Ross herself called it Dust Hill. Now, Sonic 2 is one of the best known games of all time. If you work on it, chances are you'll eventually say "Hold on" when someone incorrectly names the level you drew art for.
- Dust Hill is a fitting name for a Desert level, and not a cave level.
- Mystic caves, in our "beta", appears to ahve only just been implemented; it is an odd mishmash of all the different obstacles in the stage, showing that it was an early test version, probably just after the art was implemented and after the code was written. This leads me to believe it is indeed a very new stage.
- Green Hill was used as the name of the stage in Sonic 1, yet re-used for a different stage in Sonic 2. So, it's not unreasonable to assume they left the name as a working name.
- * Hill is nearly always obviously descriptive or related to the game. Green Hill, Emerald Hill, Mushroom Hill, Hill Top, Windy Hill... All the early names are basically descriptive. No fancy names that you have to guess at, such as "Dust Hill" somehow referring to a build up of Dust in a case (This is starting to sound like many of the bad GCZ ideas)
- When concept art was completed, it would NOT have been difficult to implement a basic version of the zone based on the art.
- Wing Fortress was able to completely overwrite the Sonic 1 Special stage, with no problems. It was only later on that they got sloppy; as they were most liekly rushed and had more freedom earlier on, which is a fair thing to assume.
- Okay, this is the not-quite-as-big-as-the-big-one-one; the Hidden Palace screenshots; the mockups appear to be from the same "version".
It should be noted that Hidden Palace probably was not really worked on any since those shots.
Why would Hidden Palace have been made into a level, and not Dust Hill? Dust Hill being a more standrad level.
- I believe there was a document written along time ago that showed how some of the old pointers have not been updated yet; and actually point to the wrong slots. I'd like someone to dig that out, if they could.
- Furthering that point; and this is the big one.
Look in Hidden Palace Zone. See that Tails Icon? I proved a long time ago that in Sonic 1, they had 2 seperate Sonic head icons. In Sonic 2, they overwrote one with Tails. All the other levels, except Hidden Palace, had been updated with this. It still pointed to the same location; which was now overwritten with a Tails head Icon.
Sound familiar?
This proves the case that it is *possible* that the pointers had not yet been updated, even at the time of later screenshots, thus debunking the irritating "Automatically proven wrong" argument that people like Bob from Sclassic so annoyingly use.
They were probably thinking of scrapping HPZ at the time, thus why it wasn't updated. So we have a beta in the middle of level removal.
- Little extras, 01 was probably originally Neo Green Hill Zone since it came straight after it; it was probably originally Green Hill's future if the Time Travel theory is true(no reason not to believe it). Not sure why they moved it.
I personally think 09 was probably GCZ's real slot; as the music in that slot appears to be Sky Chase Zone's which actually somewhat suits it.
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It shows what nerds we've all become =P Things making sense and the english language have become irrelevant to the almighty TECHNICAL EVIDENCE.
Also, could someone find me an old hacking gudie that lists the different level sltos for both final and beta?
This post has been edited by Wetflame: 14 September 2004 - 04:31 PM