SEGA 3D Classics Coming to 3DS In NA and EU!
#16
Posted 26 July 2013 - 05:45 PM
#17
Posted 26 July 2013 - 06:15 PM
#18
Posted 26 July 2013 - 08:21 PM
#19
Posted 27 July 2013 - 02:27 AM
doc eggfan, on 26 July 2013 - 06:15 PM, said:
Pretty much, at least for all the other games given a treatment like this. Still, the effect should be pretty pronounced for the super scaler stuff, even if everything is flat.
#20
Posted 27 July 2013 - 01:10 PM
Did the water background in Green Hill look flat?
#21
Posted 27 July 2013 - 10:13 PM
Chaos Rush, on 20 July 2013 - 06:02 PM, said:
That would require effort on their parts.
#22
Posted 27 July 2013 - 10:34 PM
ICEknight, on 27 July 2013 - 01:10 PM, said:
Did the water background in Green Hill look flat?
Yeah I was wondering that myself. I could imagine sonic and the foreground being on the same plane, with the background flat in the background, but I couldn't imagine how streets of rage would work (unless it was quite sophisticated like you suggest).
#23
Posted 28 July 2013 - 08:01 AM
#25
Posted 10 August 2013 - 06:20 AM
Regarding the "expert control layout" for Shinobi III that link mentions, that was in the Genesis version, it isn't new for the 3DS version. Just barely anyone knows the code to activate it.
#26
Posted 10 August 2013 - 10:16 AM
Sonic 1 and SoR in 3D will both be excellent :D
#27
Posted 10 August 2013 - 11:40 AM
Sploit, on 10 August 2013 - 10:16 AM, said:
To be honest, they could have shoved those new features (along with the lame "fish eye TV" mode) up their asses, and added widescreen support instead.
EDIT: Also, I can't believe they're releasing the Mega Drive version of Altered Beast. Boo, M2.
#28
Posted 10 August 2013 - 03:42 PM
ICEknight, on 10 August 2013 - 11:40 AM, said:
Sploit, on 10 August 2013 - 10:16 AM, said:
To be honest, they could have shoved those new features (along with the lame "fish eye TV" mode) up their asses, and added widescreen support instead.
EDIT: Also, I can't believe they're releasing the Mega Drive version of Altered Beast. Boo, M2.
I said interesting, it doesn't mean that all are particularly for me or that I would use them all.
The one hit kills in SoR is not a feature I woul make use of. As for Shinobi III I have only previously played this on the PSP on the Mega Drive Collection. But Shinobi games have a reputation for being quite tough, so if a simpler control scheme helps some players, then why not?
The invincibility in Ecco could be useful for many as that game has a reputation of being very difficult.
The fish eye TV thing is merely a quirky feature and I think it might be fun to use.
The features are a nice addition whether or not they appeal to you or me personally, does not mean that they are without merit, some younger players will definitely make use of the features that reduce the difficulty I think.
At least it shows the devs are putting thought into things. Sure widescreen would be nice, I agree, but it is not the end of the world that its missing.
Altered beast is a game that I can't get that into, so it doesn't bother me which version they use anyway. I never understood the popularity of it, it's decent but it's not one of my personal favourites and there are other titles I'd probably rather have seen - that said I will buy all of these anyway.
#29
Posted 11 August 2013 - 07:39 AM
Sploit, on 10 August 2013 - 03:42 PM, said:
Exactly. The feature here is actually adding more buttons for stuff that can normally be done with just three.
It's kind of mind-boggling that they're touting it as a new feature/improvement.
#30
Posted 11 August 2013 - 12:39 PM

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