Hey Retro,
I have recently taken up a new programming language and I am exploring possibilities with containing assets in a single package. I remembered that the Doom games stored all assets into a WAD file whereby this was accessed by the core engine, this allowed the engine to be reused while keeping content fresh.
I come to you today to ask how to actually make a WAD file. I know there are wad file builders out there for Doom but I may want to have a different extraction algorithm within my program to that which was used by Doom, so it would be off a little.
My main concern is within the creation of the WAD itself. If I have a folder of assets and want it to become a WAD file, how would I go about doing it? Would I need to write a separate application to compress (for a lack of better wording) the folder into a WAD file.
I was wondering if you could all share your pearls of wisdom with me regarding any sort of WAD file and I will take from it what I can.
Thanks
I have recently taken up a new programming language and I am exploring possibilities with containing assets in a single package. I remembered that the Doom games stored all assets into a WAD file whereby this was accessed by the core engine, this allowed the engine to be reused while keeping content fresh.
I come to you today to ask how to actually make a WAD file. I know there are wad file builders out there for Doom but I may want to have a different extraction algorithm within my program to that which was used by Doom, so it would be off a little.
My main concern is within the creation of the WAD itself. If I have a folder of assets and want it to become a WAD file, how would I go about doing it? Would I need to write a separate application to compress (for a lack of better wording) the folder into a WAD file.
I was wondering if you could all share your pearls of wisdom with me regarding any sort of WAD file and I will take from it what I can.
Thanks


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