To accomplish that you can simply replace 75 with EB at those same three locations.
Sonic Heroes something
#17
Posted 16 June 2013 - 11:12 AM
Last video I'm gonna post regarding Team Super in normal levels:
Ocean Palace as I said earlier is one of three levels that Team Super can beat without the aid of moon jump and teleporation. The other two being Bingo Highway and Sea Gate. Of the three, Ocean Palace is probably the most volatile because of the score rings. Avoid them and everything should be okay. however, sometimes the cannons may not launch Super Sonic or Tails all the way across a gap so be very careful. Use Super Knuckles if this becomes an issue as his manual cannon fire doesn't seem to have any problems landing its mark.
As for why I'm not uploading anymore, there's not really much else to show you. Bingo Highway works very well and as I mentioned there's nothing along the main path that would require an action or animation that crashes the game as Team Super. Yes, the pinball and slots work just fine.
Sea Gate, aside from Omochao being annoying as usual, doesn't have problems either though once I did have the game freeze while jumping on the "three star springs" at a certain point in the level. I'm not really sure what happened but it has yet to happen again so it may have just been a one time deal.
If you have anymore questions ask me or MainMemory and one of us hopefully will be able to answer it.
Ocean Palace as I said earlier is one of three levels that Team Super can beat without the aid of moon jump and teleporation. The other two being Bingo Highway and Sea Gate. Of the three, Ocean Palace is probably the most volatile because of the score rings. Avoid them and everything should be okay. however, sometimes the cannons may not launch Super Sonic or Tails all the way across a gap so be very careful. Use Super Knuckles if this becomes an issue as his manual cannon fire doesn't seem to have any problems landing its mark.
As for why I'm not uploading anymore, there's not really much else to show you. Bingo Highway works very well and as I mentioned there's nothing along the main path that would require an action or animation that crashes the game as Team Super. Yes, the pinball and slots work just fine.
Sea Gate, aside from Omochao being annoying as usual, doesn't have problems either though once I did have the game freeze while jumping on the "three star springs" at a certain point in the level. I'm not really sure what happened but it has yet to happen again so it may have just been a one time deal.
If you have anymore questions ask me or MainMemory and one of us hopefully will be able to answer it.
This post has been edited by Glisp: 16 June 2013 - 11:15 AM
#18
Posted 19 July 2013 - 05:29 PM
I remember someone found out how to shut up characters in Sonic Heroes. Does anyone have that info? I want to play the game I think but I'm only going to if I can shut them all up first.
#19
Posted 19 July 2013 - 07:39 PM
Yes that was me:
Although I guess I'm not the first to find it but whatever.
Although I guess I'm not the first to find it but whatever.
#20
Posted 19 July 2013 - 07:45 PM
Is there any way to mess around with the PC version's controls?
First off, the keyboard controls are laid out like shit and Launcher.exe doesn't let you change the mapping. Second, there's a controller glitch that keeps hitting me which makes the camera constantly rotate. Nothing I do, including X360CE, is fixing this.
Any help would be appreciated.
First off, the keyboard controls are laid out like shit and Launcher.exe doesn't let you change the mapping. Second, there's a controller glitch that keeps hitting me which makes the camera constantly rotate. Nothing I do, including X360CE, is fixing this.
Any help would be appreciated.
#21
Posted 19 July 2013 - 08:24 PM
Blivsey, on 19 July 2013 - 07:45 PM, said:
Is there any way to mess around with the PC version's controls?
First off, the keyboard controls are laid out like shit and Launcher.exe doesn't let you change the mapping. Second, there's a controller glitch that keeps hitting me which makes the camera constantly rotate. Nothing I do, including X360CE, is fixing this.
Any help would be appreciated.
First off, the keyboard controls are laid out like shit and Launcher.exe doesn't let you change the mapping. Second, there's a controller glitch that keeps hitting me which makes the camera constantly rotate. Nothing I do, including X360CE, is fixing this.
Any help would be appreciated.
Yes. Simply go into the game, start a level via keyboard, then go to control configuration or whatever in settings. Put in what you want and you're good to go
#22
Posted 19 July 2013 - 09:15 PM
That is not at all what I asked. First of all, you can change the gamepad controls in the launcher anyway, so the in-game menu is pointless. And again, using a controller makes the camera spin automatically. Even simply plugging the controller in during gameplay causes it to take effect.
What I need is one of these solutions:
What I need is one of these solutions:
- A fix for the camera glitch
- A way to change the keyboard mapping
This post has been edited by Blivsey: 19 July 2013 - 09:15 PM
#23
Posted 19 July 2013 - 11:32 PM
Blivsey, on 19 July 2013 - 09:15 PM, said:
That is not at all what I asked. First of all, you can change the gamepad controls in the launcher anyway, so the in-game menu is pointless. And again, using a controller makes the camera spin automatically. Even simply plugging the controller in during gameplay causes it to take effect.
What I need is one of these solutions:
What I need is one of these solutions:
- A fix for the camera glitch
- A way to change the keyboard mapping
Well sorrryyy sir. All I know is, from the few minutes I played using my control input, I experienced no camera problems.
I'm also drunk now, but all I know is that I tried
EDIT: Plus, from a 360 controller, wtf does button 1 - whatever mean anyway?
This post has been edited by Dark Sonic: 19 July 2013 - 11:35 PM
#24
Posted 20 July 2013 - 12:51 AM
Whichever button makes "button 1" light up in the Game Controllers dialog.
#25
Posted 02 February 2014 - 07:10 AM



*and not a single fuck was given that day*
ok, nobody cares, I got it. Won't bother you again kthxbai.
This post has been edited by total: 03 February 2014 - 08:33 AM
#26
Posted 07 February 2014 - 09:39 AM
Well, I care, but, what am I looking at here? Yet another leftover test stage that doesn't seem like it'd demonstrate even half of the debuggable features? :V
#27
Posted 07 February 2014 - 10:15 AM
Oh, I thought that was an import for some reason. Just loading level 0 doesn't seem to work, how'd you do that?
#28
Posted 07 February 2014 - 09:06 PM
There are some Sonic Heroes stages from the Xbox E3 demo that have never been loaded before. Not every stage is there (0 is there though), but I remember a few. The .ONE format seems a tad different though, so nothing seems to unpack it correctly.
#30
Posted 07 February 2014 - 11:56 PM
Total you do realize what happened yesterday right? it was no ordinary day for us to get something like Sonic Boom announced to us, so forgive us if we all didn't see this right away.

02