Pokémon DarkViolet GBA ROM hack of FireRed
#17
Posted 06 October 2013 - 12:52 AM
EDIT: Messed around in it a bit more, mainly grinding to the right of Pewter. Can't believe I forgot to mention the graphical work that's been done, it looks great. I've also taken a look through your PokeCommunity thread to catch more insight on what you're planning to do and I think it's exciting. Can't wait until the full release is out.
#18
Posted 07 October 2013 - 02:49 PM
Chaos Rush, on 05 October 2013 - 03:25 PM, said:
As for the patching problem, forget IPS, I noticed here on Sonic Retro that a lot of your guys's Sonic hacks just post the plain ROM. Am I aloud to post my ROM file here?
Oh. O: I assumed it was complete while reading through the comments, oops.
And it would be nice if you could post the whole ROM image. I usually have problems IPS patching a game, and have to look around the Internet for a pre-patched copy. I think quite a few sites post the whole thing too, besides translations hacks, and the Parallel Worlds hack of A Link to the Past.
#19
Posted 08 October 2013 - 04:59 AM
#20
Posted 08 October 2013 - 07:07 PM
#21
Posted 11 October 2013 - 02:23 PM
#22
Posted 11 October 2013 - 02:44 PM
And that's interesting to know. Looking forward to the fixes on the off chance I bump into any of them while playing the rest of the current release.
#23
Posted 28 October 2013 - 08:42 PM
http://www.mediafire...4sg66s4ghh3f41j
This is Beta 1.1.
This is just a bugfix release.
These bugs have been fixed:
*Issues when teleporting to the wrong place has been fixed
*After using Disable, glitchy text won't appear anymore
*Movement permission error in Viridian Forest fixed
*The guy who got robbed in Cerulean now has correct dialogue after you beat the Rocket Grunt
*The cut tree by the Hiker on Route 10 no longer freezes the game
*Rocket Grunt script on Nugget Bridge no longer repeats (Note: You will have to fight him one more time if you already fought him, because I changed the variable that the script uses in order for it to work)
These adjustments have been made:
*TM03 has been changed back to Water Pulse
*Misty's Pokémon now use Water Pulse instead of Scald, so her Starmie isn't super OP anymore
*The TM lady in the Underground Market now sells Sandstorm
*Brain Freeze now has a new animation
*A couple typos fixed
*New Bicycle music, a remix made by me, with inspiration from Pokémon Origins
*The Charmander family now learns Dragonbreath instead of Draco Bullet/Dragon Rage
*Eevee can now evolve into Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, and Glaceon, all of which are obtainable in this release (You can get your stone items from the Stone Merchant in the Underground Market after you've beaten Lt. Surge. The egg that the old lady gives you in the Underground Path will hatch into an Eevee)
#24
Posted 22 January 2014 - 04:10 AM
Pokémon DarkViolet Beta 2.0!
This release allows you to get seven badges, and ends upon defeating Sabrina, the 7th Gym Leader.
The link is at the bottom of this post. If you want to play it immediately, then scroll down lol. If you want to read about what this has to offer, then click on the spoiler!
Here are some of the major changes/additions with this release!
If you want to continue your save from Beta 1, follow these instructions:
Known glitches/bugs:
Here are some new screenshots that I have yet to post here:

Download:
http://www.mediafire...eta2_0Fixed.gba
EDIT: There was a major problem with the last download, make sure redownload if you last downloaded it before this edit
EDIT2: Redownload again, sorry. Make sure its the one that has "Fixed.gba" at the end of the file name
#25
Posted 23 January 2014 - 03:03 AM
#26
Posted 23 January 2014 - 10:05 AM
#27
Posted 23 January 2014 - 01:33 PM
#28
Posted 23 January 2014 - 01:41 PM
#29
Posted 23 January 2014 - 02:59 PM
LordOfSquad, on 23 January 2014 - 10:05 AM, said:
Please give me your feedback when you try it out! One of my favorite things about posting this hack online is reading everyone's reactions.
.Luke, on 23 January 2014 - 01:33 PM, said:
Covarr, on 23 January 2014 - 01:41 PM, said:
Why wait until the final version? You can use the same save file for future releases. And it could take awhile for the final version to come out.
#30
Posted 23 January 2014 - 03:08 PM
Chaos Rush, on 23 January 2014 - 02:59 PM, said:
Because if I get to the current end point and it takes a while, I'll have trouble continuing where I left off. I'm not good at continuing JRPGs (or really any game that doesn't have individual, distinct stages) after long periods of time without getting confused and lost. I'd rather wait so I can play the whole thing in one go.

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