Posted 22 May 2013 - 08:33 PM
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Akira, Sarah, and Pai were in the vanilla version of Dead or Alive 5.
http://www.famitsu.c...5/23033662.html
Posted 24 May 2013 - 02:51 AM
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Cool news, also in Ultimate we get Momoji from Ninja Gaiden and Ein from DOA2 (an old favorite of mine since that was the first DOA game I played). Nice to hear about Jacky but I would like to see Kage-Maru most of all, or maybe...I dunno...JOE FUCKING MUSASHI!!!!!!! Seriously, I hope one of these characters are secret or unlockables that haven't been announced yet, after all Joe one of the most famous gaming ninja's next to Ryu, it's driving me up the fucking wall that we haven't seen them yet! I will go batshit insane if this shit doesn't happen, but if it does happen I will shit bricks. Don't get me wrong Jacky's awesome but this has been a match up I've been dying to see, the two most famous and originators of ninjas in all of gaming finally duking it out to see who is the best, and yes I know Joe isn't in Virtua Fighter, but so what it's Joe Musashi, that alone is reason enough. I do wonder if DOA5 Ultimate is getting a new boss though, that was the only thing that disappointed me about this game is that there was no new boss, granted I haven't played DOA5 yet but it looks good to me. Hell maybe they should throw in Dural as a guest boss in Ultimate.
Posted 24 May 2013 - 10:33 AM
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I'm really hoping they fix the game's mechanics this time around. Everything we've seen in the videos released points to "No" however. =(
This post has been edited by grap3fruitman: 24 May 2013 - 10:35 AM
Posted 24 May 2013 - 11:46 AM
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Posted 24 May 2013 - 08:45 PM
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They force lots of guessing instead of smart play. When you stun an opponent in DOA, they're allowed to use a hold to get out of it and likely catch you and do some damage. That's already more forgiving than every single other fighter out there. The older DOAs (DOA++, DOA2, DOA3) only gave you one opportunity before I could launch my stunned opponent for a decent height and get my juggle in. In DOA4/5, they changed it so I have to stun my opponent 4 or 5 times in a row before I can launch them for the same height as the older games. They have 4 or 5 opportunities to guess right once and do the same damage to me whereas now I have to guess correctly 4 or 5 times in a row before I get that same damage. It's just so heavily skewed towards the defender that it's not even funny. That's the major issue but there are other areas too where the game just forces more guessing. The game's director curses my name because I've bitched about the game sucking so much.
This post has been edited by grap3fruitman: 24 May 2013 - 08:46 PM
Posted 24 May 2013 - 08:59 PM
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Posted 25 May 2013 - 06:30 AM
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Just port over the entire VF cast and call it Fighters Megamix 2 for fucks sake!
Posted 25 May 2013 - 12:42 PM
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Meat Miracle, on 25 May 2013 - 06:30 AM, said:
Just port over the entire VF cast and call it Fighters Megamix 2 for fucks sake!
We'd need the Fighting Vipers, Last Bronx, Sonic the Fighters, Virtua Cop, Daytona USA, and Rent-a-Hero No. 1 in on this too.
(Anyone else I'm missing?)
Posted 25 May 2013 - 06:16 PM
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Kiddo Cabbusses, on 25 May 2013 - 12:42 PM, said:
Meat Miracle, on 25 May 2013 - 06:30 AM, said:
Just port over the entire VF cast and call it Fighters Megamix 2 for fucks sake!
We'd need the Fighting Vipers, Last Bronx, Sonic the Fighters, Virtua Cop, Daytona USA, and Rent-a-Hero No. 1 in on this too.
(Anyone else I'm missing?)
Yeah, good games.
This post has been edited by Meat Miracle: 25 May 2013 - 06:17 PM
Posted 25 May 2013 - 06:42 PM
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