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(DC) Sonic Adventure Prototype (1998-10-16) Everything you need to know + download link inside.

#46 User is offline darkspines35 

Posted 21 May 2013 - 10:56 PM

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Welp. This build and Orenge are officially amazing. The beta Windy Valley has been found! Note: I used Red Mountain's textures so I could get a better look at the stage since it has no texture files...and spoilered for size...
Spoiler


#47 User is offline Tanks 

Posted 21 May 2013 - 11:04 PM

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/thread

EDIT: Apologies. I'm drunk atm. Also I'm looking at the early picks. It checks out. I'm seeing the slopes where E-102's heading down. Not sure if this is shared with the famous tails pictures. We're gonna need to see this from all angles man. :V
This post has been edited by Tanks: 21 May 2013 - 11:07 PM

#48 User is offline evilhamwizard 

Posted 21 May 2013 - 11:10 PM

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Holy crap that's awesome. Which part of Windy Valley is that? Part 1 or 3?

Also that second test map video is pretty bizarre. Not sure if they had more interesting things planned for the rolling physics and just never got around to making it work properly. The test map seems to have the idea of rolling around in mind...

#49 User is offline ICEknight 

Posted 21 May 2013 - 11:10 PM

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I... can't find in there any of the places depicted in the usual "beta Windy Valley" pics. Perhaps it's an entirely new scrapped level?
This post has been edited by ICEknight: 21 May 2013 - 11:17 PM

#50 User is offline Dude 

Posted 21 May 2013 - 11:12 PM

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View PostICEknight, on 21 May 2013 - 11:10 PM, said:

I... can't find in there any of the places depicted in the usual "beta Windy Valley" pics. Perhaps it's an entirely new scrapped level?


I've positively ID'd it as the windy valley beta. The last screenshot matches with the area Gamma is in in the beta preview video.

#51 User is offline evilhamwizard 

Posted 21 May 2013 - 11:13 PM

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View PostICEknight, on 21 May 2013 - 11:10 PM, said:

I... can't find in there any of the places depicted in the usual "beta Windy Valley" pics. Perhaps it's an entirely new scrapped level?


I recognize the third image from here:



@18:42

It looks like a completely different level though, I agree. I wonder why they changed it?

EDIT: Beaten.
This post has been edited by evilhamwizard: 21 May 2013 - 11:15 PM

#52 User is offline Dehry 

Posted 21 May 2013 - 11:13 PM

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When I saw that second test level, the bumpy area reminded me of Jade Gully from the Sonic Xtreme Demo

Posted Image

#53 User is offline ICEknight 

Posted 21 May 2013 - 11:23 PM

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View Postevilhamwizard, on 21 May 2013 - 11:10 PM, said:

Also that second test map video is pretty bizarre. Not sure if they had more interesting things planned for the rolling physics and just never got around to making it work properly. The test map seems to have the idea of rolling around in mind...
Exactly what I was going to point out. As shown in the video, Sonic's rolling mode is little more than a faster version of Sonic's running behavior, but in this test level you can see some structures where some Mega Drive-style rolling physics would feel at home, like the curved half-tube slides or the floating spheres.

This, along with the pinball rails that aren't interacting with Sonic at all, makes me look forward to somebody making this thing playable. Those different rolling physics might be partially functional in there, for all we know....
This post has been edited by ICEknight: 21 May 2013 - 11:25 PM

#54 User is offline darkspines35 

Posted 21 May 2013 - 11:23 PM

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Spoiler

Found another section of the stage. Loaded it with Windy Valley's final textures for the lolz. Haha.

#55 User is offline Andrew75 

Posted 21 May 2013 - 11:25 PM

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View PostMainMemory, on 21 May 2013 - 10:55 PM, said:

SALVL doesn't want to export them as obj for whatever reason.



aww man, what a drag,,,,

#56 User is offline Dude 

Posted 21 May 2013 - 11:26 PM

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Welp I guess I know what I'm putting in generations next

#57 User is offline ICEknight 

Posted 21 May 2013 - 11:27 PM

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View Postdarkspines35, on 21 May 2013 - 11:23 PM, said:

Found another section of the stage. Loaded it with Windy Valley's final textures for the lolz. Haha.

Oh my god, those pillars. Now that's instantly recognizable. :O

#58 User is offline evilhamwizard 

Posted 21 May 2013 - 11:27 PM

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View Postdarkspines35, on 21 May 2013 - 11:23 PM, said:

Spoiler

Found another section of the stage. Loaded it with Windy Valley's final textures for the lolz. Haha.


Cool! That's this:

Posted Image

Not sure how those sharp hills and curves would work with the current engine though. It looks like Sonic's feet while running were literally sticking to the floor at some point...
This post has been edited by evilhamwizard: 21 May 2013 - 11:29 PM

#59 User is offline Skyler 

Posted 21 May 2013 - 11:28 PM

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Ladies and gentlemen, I believe we have done it. We can now close down Sonic Retro. Hats off to Orenge for this discovery.

#60 User is offline Tanks 

Posted 21 May 2013 - 11:32 PM

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View PostSkyler, on 21 May 2013 - 11:28 PM, said:

Ladies and gentlemen, I believe we have done it. We can now close down Sonic Retro. Hats off to Orenge for this discovery.

Its not playable yet and still haven't found a Sonic 1 prototype yet. :V

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