Andrew75, on 17 May 2013 - 02:12 PM, said:
Sonic CD by Taxman is actually a fan game at its heart and no one complained.
This... isn't really the same thing at all. Taxman offered a cost-effective solution to a problem Sega of America wanted solving. Your project is not that. And it's certainly not a cue to open the floodgates so that every single Sonic-related idea ever can be somehow "legitimised" by this company.
Andrew75, on 19 May 2013 - 07:43 AM, said:
I've already put around $700.00 of my own money into this project so far for a few programmed odds and ends here and there. I'm not afraid to put more in if it means getting more high priority issues fixed like replacing the current collision system with a new one.
Yeah uh... don't do that? I mean really - investing in a fangame is all kinds of dumb.
.Luke, on 18 May 2013 - 06:29 PM, said:
Visually horrible? That never stopped Super Mario 64 from scoring a couple million downloads on the Virtual Console, and Sonic's Genesis titles have been resold and ported for almost every console generation after their release. On top of that, Sonic Xtreme has that mysterious, canned, never-seen-the-light-of-day stigma to it, why wouldn't it sell on that note alone? Who wouldn't want to play a recreation of a game that never got released, especially if the quality of the game play is amazing and still hasn't been done before?
Sonic X-treme was garbage, and there is no money to be made by targeting a select group of hardcore fans. Fans so hardcore in fact, that they're willing to look past the fact this isn't actually Sonic X-treme at all - it's a (perhaps honourable) attempt at emulating the past, but is ultimately no different than
something like this.
This is a silly plan. If a fangame costs too much to make, stop making it. Any talk of working for free or not aiming to make a profit or whatever isn't going to slide either. If you want to make a game and distribute things through the proper channels, you'll have to drop the "Sonic" stuff - it's pretty simple. A magic ticket letting you make Sonic games for Sega just isn't going to happen unless you can prove the company desperately needs you, and no versions of Sonic X-treme will ever do that. This is a game they cancelled because it didn't meet the standards of
1996 - it's now
2013
This post has been edited by Black Squirrel: 19 May 2013 - 08:48 AM