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Kickstart a fan game ?

#1 User is offline Andrew75 

Posted 17 May 2013 - 07:41 AM

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I wonder, Could a Sonic fan game get a kick starter without pissing Sega off ?
Either A to pitch the game to Sega, or B to freely distribute it.

#2 User is offline winterhell 

Posted 17 May 2013 - 08:01 AM

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Sega demand like $10,000 just to listen to your idea. Any funding that doesn't go to the pitch sale money is a definite no.

#3 User is offline Andrew75 

Posted 17 May 2013 - 08:03 AM

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View Postwinterhell, on 17 May 2013 - 08:01 AM, said:

Sega demand like $10,000 just to listen to your idea. Any funding that doesn't go to the pitch sale money is a definite no.

No kidding ?! They want money to listen to the pitch? Jesus, what a fantastic industry we have here.

#4 User is offline Trujin 

Posted 17 May 2013 - 11:01 AM

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So how did Taxman go about pitching his idea for porting SCD to mobile devices? Or does an idea involving an already existing game have different conditions.

#5 User is offline InfinityAlex 

Posted 17 May 2013 - 11:13 AM

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I think SEGA kind of just...heard about the Taxman's efforts and went to him. Also, there's something about the way Sonic looks in your signature that I just don't like... (Just saying)

#6 User is offline Andrew75 

Posted 17 May 2013 - 12:20 PM

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I would really like to see Sonic Xtreme completed, It's been Kind of my dream to play it since I first saw the game back when I was 14 reading Gameplayers magazine in 1996.
I really don't think I'll be able to make a release as a full game without some kind of payed help. I've already sent an email to Sega requesting permission to be able to fund the game threw http://www.kickstarter.com/

#7 User is offline Dashtube 

Posted 17 May 2013 - 12:21 PM

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View Postwinterhell, on 17 May 2013 - 08:01 AM, said:

Sega demand like $10,000 just to listen to your idea. Any funding that doesn't go to the pitch sale money is a definite no.


Why did you jump to this stupidly uneducated conclusion? No offence, but this is not how it works.
Development teams usually get their ideas for games during brainstorming sessions as they figure out if said idea is worth putting millions of dollars for development and marketing.
Picking up an idea from a fangame of some sorts depends on the company itself. But it's usually the publishers finding a well received or a popular tech demo of an engine that they'd like the developers to use in one of their games, usually to cut costs and to make the already existing fanbase spend their hard earned money on that product.

#8 User is offline Aerosol 

Posted 17 May 2013 - 12:21 PM

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You might be better off with something lower key than a kickstarter fund...but you already contacted Sega about it so whatever happens happens, I guess.

#9 User is offline Andrew75 

Posted 17 May 2013 - 12:33 PM

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View PostAerosol, on 17 May 2013 - 12:21 PM, said:

You might be better off with something lower key than a kickstarter fund...but you already contacted Sega about it so whatever happens happens, I guess.

Right now I just inquired about submission guidelines and the funding thing. Hmm what would be lower key than kickstarter?
This post has been edited by Andrew75: 17 May 2013 - 12:46 PM

#10 User is offline Black Squirrel 

Posted 17 May 2013 - 02:01 PM

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The long-standing tradition is never to charge anyone for fangames (and that would include development costs). Not just for the obvious legal reasons, but the ethics of saying to the public "give me money for copying someone else's idea".

And I can guarantee Sega doesn't need game ideas.

#11 User is offline Andrew75 

Posted 17 May 2013 - 02:12 PM

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I won't be making money from the endeavor if its freely distributed, unless I came to an agreement with Sega to publish it.
Sonic CD by Taxman is actually a fan game at its heart and no one complained. I need cash to pay music guys, programmers and maybe artists.
A game like xtreme would take way to long to finish if we wanted a completely polished product, I can see this happening if I worked on it as is for another 5 or 6 years.
or quicker by getting a team together which takes money, I've already tried requesting help for the project from the fans here on retro and other sites. No one is interested in helping since they are so deep into there own projects.

We have a good head start already with a great base game engine. would be a shame to let all the hard work go to waste.
Even if I get the OK from Sega , I doubt that I would get much in the way for donations anyways. Since Xtreme is the black sheep among Sonic games.
But than again, who wouldn't want to be able to play the game on a console or in an official capacity of some sort .(many of us were deprived when xtreme was canceled)

We have already surpassed the original Xtreme gameplay wise.

This post has been edited by Andrew75: 17 May 2013 - 02:31 PM

#12 User is online .Luke 

Posted 17 May 2013 - 02:56 PM

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Even if it's the black sheep of the series, that doesn't mean hordes of fans out there wouldn't want to play it. I know I do! It always bothered me how the original Xtreme was so easily smothered by company politics and impossible deadlines that it never happened; the whole situation was so complex it's hard to pin the blame on any one person for dooming Xtreme to exist as nothing more than scattered asset files on the Internet for years.

I think it's the right step to contact SEGA themselves about it. Something of this magnitude wouldn't stay under unofficial radar for very long, because I'm sure that once the project picked up more steam, the whole Internet would explode with the news, and almost everyone clammering to a play demo of it, if not at least for curiosity's sake. But something this on this scale is overwhelming for one person, so I can see why you want to reach out for more support.

It would be a real shame to see one of many attempts to revive Xtreme fall silent, and this one shows more promise than anything else before it. I really wish I was competent in Unity and modeling in general right now, I'd love to contribute to a project like this. Xtreme really deserves a chance to shine, so I wish you the best in getting all the information you need on contacting SEGA about the whole thing.

#13 User is offline Andrew75 

Posted 17 May 2013 - 03:16 PM

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It may even lead to acquiring more lost Xtreme content, although I doubt Sega themselves would hold onto something like that.
But I think it adds more chance to soften Christina Coffin, Ross Harris, or Chris Senn into releasing more content to help the project Along. ( I have a feeling they would like to be paid)
Anyhow, regardless of the outcome I will push on.
btw we are using UDK not Unity.
This post has been edited by Andrew75: 19 May 2013 - 08:11 AM

#14 User is online .Luke 

Posted 17 May 2013 - 04:30 PM

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It's definitely been a while since I kept up with your project's development, I assumed it was Unity, or was at least under the impression that at one point you were using it? And yeah, it would be amazing if the cooperation led to more resources being unveiled, even if SEGA themselves have or haven't held onto relevant documents; it would make Xtreme's recreation much more faithful to the original plans.

#15 User is offline Xaklse 

Posted 18 May 2013 - 06:26 AM

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View PostAndrew75, on 17 May 2013 - 07:41 AM, said:

I wonder, Could a Sonic fan game get a kick starter without pissing Sega off ?
Either A to pitch the game to Sega, or B to freely distribute it.
AXSX project is visually horrible for such a demanding modern game engine, it doesn't have potential to attract customers that don't play old Sonic games (in my humble opinion).

When money is involved in fan games... I think that's a really dangerous matter.
Unless Sega receives ALL the money earned from a crowdfunding campaign, I don't think they'll agree to support you.
Oh, and don't forget about Epic, UDK isn't free at all (check the license terms).

Sega will probably ignore your email, so the matter will be up to you.

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