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Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

#211 User is offline ICEknight 

Posted 29 July 2013 - 06:00 PM

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(Now in the correct thread)

Something I forgot to mention:

  • In Green Hill 2, I got the speed shoes effect to wear out just when the score tally begun, which made the level tune play instead. The end of level tune should always take preference.




EDIT: Also, regarding the the Motobug:

-It doesn't show his "extended arms" frame when it stops before turning around. Right now, it stays in whatever frame that was being used.

-That "extended arms" frame was positioned one pixel above in the original, giving a more bouncy effect to his body and wheel.

-The puff of smoke is missing the last one of its three animation frames. The smoke animation should be:
  • Frame 1
  • -
  • Frame 1
  • -
  • Frame 2
  • -
  • Frame 2
  • -
  • Frame 2 (next puff of smoke appears)
  • -
  • Frame 3

This post has been edited by ICEknight: 15 October 2014 - 06:16 PM

#212 User is offline ICEknight 

Posted 05 August 2013 - 04:49 PM

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Bug bump:

-You can die with one ring in your possession, if you get it exactly at the same time you're getting hit (the ring will turn into the usual sparkle and you'll see it added to the counter while the dying animation plays).

Happened to me when trying to traverse the first bridge in Green Hill 2 by gliding as Knuckles.
This post has been edited by ICEknight: 05 August 2013 - 04:51 PM

#213 User is offline Rush 

Posted 30 November 2013 - 04:28 PM

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I got a problem with the game. Since I trashed my Samsung Galaxy Note II because my hands are suited only for holding a bottle of vodka, I bought myself Samsung Galaxy Note 3 (N900 version) and despite it being one of the top smartphones right now in terms of processing power, on this device Sonic 1 have constant fps lags. They are occurring only while inside the actual game and feels like I'm playing Sonic 2 multiplayer, so much it hurts in terms of framerate. Sonic CD (and most of the games) at the same time is running absolutely, buttery smooth 60FPS. Is there anything I can do?

And sorry for the bump, but it really bugs me :(
This post has been edited by Rush: 30 November 2013 - 04:32 PM

#214 User is offline Tiddles 

Posted 01 December 2013 - 04:28 AM

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For what it's worth, it's fine on my N9005 Note 3, even if I accidentally leave Power Saving enabled, which slowed things down a treat on the Note 2.

#215 User is offline Rush 

Posted 01 December 2013 - 06:46 AM

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View PostTiddles, on 01 December 2013 - 04:28 AM, said:

For what it's worth, it's fine on my N9005 Note 3, even if I accidentally leave Power Saving enabled, which slowed things down a treat on the Note 2.

N900 and N9005 have different CPU and GPU as I remember:

Note 3 / Note 3 LTE
Samsung Exynos 5420 / Qualcomm Snapdragon 800
Mali-T628 MP6 / Adreno 330

I will re-install Sonic 1 and try to record a video, but I think you all can understand what I mean :(
And yeah, my first thought was to turn off Power Saving but it was already off.
This post has been edited by Rush: 01 December 2013 - 06:48 AM

#216 User is offline Tiddles 

Posted 01 December 2013 - 07:16 AM

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Yeah, you're certainly right about the different specs, and I dare say that does make a difference, but at least I guess it rules out some kind of common software fault?

My Note 3 seems so far superior to my old Note 2 power-wise that I assumed that would be true of both versions, but maybe that's not the case - I do remember reading that the N9005 should be a bit snappier.

#217 User is offline Rush 

Posted 12 December 2013 - 04:18 AM

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Solved.
Apparently you have to force 2D GPU rendering in Developer Options to make game run smooth. It's kinda… not obvious.

#218 User is offline BlackHole 

Posted 15 October 2014 - 06:17 PM

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So I've been playing the Sonic the Hedgehog 2013 Remake, Version 2.0.4, on my phone (not sure if it updates automatically to 2.0.5 or if I need to go fetch it from the Google Shop myself) and I noticed an odd bug that I don't know if it has been brought up yet: when you enter a Special Stage in an Act, Exit the save, go back in and exit the Special Stage through GOAL or Chaos Emerald, the game will skip you over the next Act. It works on both Act One and Two as well, so you could go through the game without encountering a boss outside the Final Boss if you tried hard enough.

Here's a video of the bug I made to show it:
Spoiler


#219 User is offline Fantastic 

Posted 15 October 2014 - 07:32 PM

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So that's what it was! I've experienced the same thing, somehow I skipped StarLight Zone Act 3 once I've left the special stage, and I wasn't too sure about what caused it.

Let's hope it gets fixed soon.

#220 User is offline Travelsonic 

Posted 03 December 2014 - 11:21 AM

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Ahhh, so I didn't imagine skipping over Spring Yard zone's 3rd act after getting the chaos emerald in act 2, and jumping right into Labyrinth Zone... 0___o

#221 User is offline OcelotBot 

Posted 12 May 2015 - 04:56 PM

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*Bump*

Since the recent update I've noticed that the soundtest in the level select no longer works. When I press the button on the soundtest to play a music track it doesn't play the music and automatically jumps 10 places forward (from 00 to 10). If I then press the soundtest button again it jumps 10 places backwards (from 10 back to 00) and there is still no sound. If you keep pressing the soundtest button it keeps jumping 10 places forward and then 10 places back again respectively.

I have an android galaxy S4.

Sonic 2's soundtest still works fine.
This post has been edited by OcelotBot: 12 May 2015 - 05:05 PM

#222 User is offline Xeal 

Posted 12 May 2015 - 05:08 PM

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View PostOcelotBot, on 12 May 2015 - 04:56 PM, said:

I have an android galaxy S4.


OS version would be helpful with debugging. :v:

#223 User is offline TheKazeblade 

Posted 12 May 2015 - 05:47 PM

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Someone brought it up on Taxman's twitter, he's aware of it and said he worked out the issue :)

#224 User is offline Aerosol 

Posted 12 May 2015 - 06:25 PM

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The arrow seems to be acting like the 'A' button in the level select for me. I can't play any sound test songs, it skips 16 tracks ahead instead. This might be related to my inability to perform the "activate a 7th chaos emerald in a save file" trick as well.

#225 User is offline TheKazeblade 

Posted 12 May 2015 - 06:54 PM

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View PostAerosol, on 12 May 2015 - 06:25 PM, said:

The arrow seems to be acting like the 'A' button in the level select for me. I can't play any sound test songs, it skips 16 tracks ahead instead. This might be related to my inability to perform the "activate a 7th chaos emerald in a save file" trick as well.


It is, Taxman said he's working on it.

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