Something else. The Labyrinth blocks and the Switches don't seem to have the same width in their collision boxes, leading to this situation:
This area in Labyrinth required the player to accurately aim Sonic towards the top of the switch from the nearby spring, but due to this he'll just be able to stand right there if he misses.
Also, regarding the screen orientation, this is how screenshots really look like, when taken:
EDIT:
corneliab, on 16 July 2013 - 01:43 AM, said:
ICEknight, on 29 June 2013 - 01:38 PM, said:
Fixed stuff:
-Sonic's instashield now allows him to recover airborne control, when jumping from a spin attack.
...no it doesn't? I just downloaded the update and the instashield still does zilch here.
Which version are you using? It certainly works in the Android port.
This post has been edited by ICEknight: 17 July 2013 - 09:43 PM