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Are you interested in playing project AXSX?

1: Are you interested in playing project AXSX?

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Project AXSX (2013 and Beyond) New Poll, come vote ! !

#61 User is offline LordOfSquad 

Posted 25 July 2013 - 09:16 AM

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It sure looks cool but I'm not sure if it's visible enough for regular gameplay.

#62 User is offline Andrew75 

Posted 25 July 2013 - 09:27 AM

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View PostLordOfSquad, on 25 July 2013 - 09:16 AM, said:

It sure looks cool but I'm not sure if it's visible enough for regular gameplay.

Its pretty visible when playing, But yeah it does need some tweaks. I really wanted to do something a little more creative with the shields, so right now its just an idea that I wanted to try out.
This post has been edited by Andrew75: 25 July 2013 - 09:30 AM

#63 User is offline Andrew75 

Posted 25 July 2013 - 09:50 AM

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Also an experiment mixing the official leaked Magnetic shield with the custom shader here.. it looks very nice when seen in motion. ( I may just make some new electric shield textures from scratch as seeing the leaked stuff is just enlarged Sonic 3 shields with added pixel detail here and there.)
Posted Image
I'll make some videos when Im happy with it.
This post has been edited by Andrew75: 25 July 2013 - 10:13 AM

#64 User is offline winterhell 

Posted 25 July 2013 - 10:34 AM

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Looks great!

#65 User is offline W.A.C. 

Posted 25 July 2013 - 10:35 AM

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Considering how Sonic already has a double jump ability in Sonic X-treme, what would his special ability be with the magnet shield outside of it attracting rings and being resistant against electricity?

#66 User is offline Ell678 

Posted 25 July 2013 - 10:46 AM

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I'm not sold on the first shield. I don't think it is visible enough as LordofSquad said - but I guess it probably looks different in motion.

The lightning shield however, I do like. Looks great!

#67 User is offline Andrew75 

Posted 25 July 2013 - 10:48 AM

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View PostW.A.C., on 25 July 2013 - 10:35 AM, said:

Considering how Sonic already has a double jump ability in Sonic X-treme, what would his special ability be with the magnet shield outside of it attracting rings and being resistant against electricity?

I've disabled the double jump in AXSX since most of the levels that were leaked would be broken. ( being able to skip whole areas all together because of Poor layout planning.
The Magnet shield will continue to have the same abilities as before, and its placement will be well thought out) personally I feel that disabling the double jump makes the game feel a little more refined and adds more challenge.
All the shield abilities found in Sonic 3 will make a come back in AXSX along with the spinslash. ( there will not be a ring toss move sadly, as we do not have the sprites and making them will take way to much time)

View PostEll678, on 25 July 2013 - 10:46 AM, said:

I'm not sold on the first shield. I don't think it is visible enough as LordofSquad said - but I guess it probably looks different in motion.

The lightning shield however, I do like. Looks great!

Yeah I'm going to change it up for sure! Right now these are experimental.
Hmm but im also not sure if I should even use the refraction effect. I feel it does add to the project, and there is evidence that the original team may have wanted to pull something like this off because of the addition of what looks like to me like a green blue refraction map found in the def files.
However I must be imagining things since,I doubt Saturn or PC could render this sort of map effect back when.. ( sonic R used cube maps and had some kind of water distortion effect for the background water, so perhaps refractions were possible?!...any thoughts my refraction hypothesis?

screencap of each of the def pack shield textures.
Posted Image
Posted Image
This post has been edited by Andrew75: 25 July 2013 - 11:31 AM

#68 User is offline Mr Lange 

Posted 25 July 2013 - 11:43 AM

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View PostAndrew75, on 25 July 2013 - 10:48 AM, said:

Yeah I'm going to change it up for sure! Right now these are experimental.
Hmm but im also not sure if I should even use the refraction effect. I feel it does add to the project, and there is evidence that the original team may have wanted to pull something like this off because of the addition of what looks like to me like a green blue refraction map found in the def files.
However I must be imagining things since,I doubt Saturn or PC could render this sort of map effect back when.. ( sonic R used cube maps and had some kind of water distortion effect for the background water, so perhaps refractions were possible?!...any thoughts my refraction hypothesis?

Mapped reflections I can see being possible (it's just a different kind of texture space anyway), but in Sonic R's case, it was just using an existing texture. If real time render to texture was possible, then using shaders for distortion is only a step away, but that's not the same thing as refraction. Refraction is a whole other can of worms. The distortion shaders themselves do seem like a stretch for the Saturn, but I couldn't say. Honestly I think it could be done, it just seems more unlikely that render to texture was possible.
This post has been edited by Mr Lange: 25 July 2013 - 11:45 AM

#69 User is offline winterhell 

Posted 25 July 2013 - 01:16 PM

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I don't think the Saturn can even do environment mapping with prerendered textures, let alone from realtime ones. Even PS2 games rarely use realtime environment mapping.

#70 User is offline Andrew75 

Posted 25 July 2013 - 07:28 PM

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Yeah I guess the ugly green shield is just a coincidence and not used for refractions....Ahh well at lest it gave me an interesting enough idea. Ahaha.
This post has been edited by Andrew75: 25 July 2013 - 07:28 PM

#71 User is offline Mr Lange 

Posted 27 July 2013 - 06:59 AM

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View PostAndrew75, on 25 July 2013 - 07:28 PM, said:

Yeah I guess the ugly green shield is just a coincidence and not used for refractions....Ahh well at lest it gave me an interesting enough idea. Ahaha.

I think you're getting refractions confused with distortions.
The texture appears to be a displacement map, so you're right about using it for the distortion effect, but warping the pixels on the screen is not really the same thing as refraction, which is just something that can happen to look similar.

#72 User is offline Andrew75 

Posted 27 July 2013 - 08:07 AM

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View PostMr Lange, on 27 July 2013 - 06:59 AM, said:

View PostAndrew75, on 25 July 2013 - 07:28 PM, said:

Yeah I guess the ugly green shield is just a coincidence and not used for refractions....Ahh well at lest it gave me an interesting enough idea. Ahaha.

I think you're getting refractions confused with distortions.
The texture appears to be a displacement map, so you're right about using it for the distortion effect, but warping the pixels on the screen is not really the same thing as refraction, which is just something that can happen to look similar.

Yes yes I know that,, haha, I meant it as a visually simulated refraction threw distortion map of course ! I'm lazy when it comes to posting sometimes.
This post has been edited by Andrew75: 27 July 2013 - 08:11 AM

#73 User is offline Andrew75 

Posted 03 August 2013 - 02:04 AM

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Okay guys ! Title screen concept art contest for Sonic Xtreme! I'll be competing as well.


Oh yeah,,, rules you ask ? umm....
1: Make something kick ass! (You can even use the original official logo and mix it up a bit if you like.)
2:Try to keep it mid 90s. ( modern style is ok too! )

The winner's concept art (may-be re-created in 3D with animation by myself.
OR....
If the art is done well enough it could also be used as is.
( Story boards showing title screen animation is a huge pluss.)

Good luck !- deadline is 8 - 22 - 2013


P.S.
We will hold a vote on who's title screen fits the project best. ( or perhaps combine some components from multiple submissions)
P.P.S. !!! >__<
Hope we can get more than 1 submission here !
p.p.p.S! ! !
Prize = names in credits and title screen concept art shown in bonus features area.
p.p.p.p.p.S
Will need Press start, options menu, level select and bonus materials themed areas as well.
Im not 100% sure what will be in options, most likely a sound test, screen res select, and graphics quality settings.
(you'll probably only need to mock up backgrounds for these menus and perhaps font styles)
Anyways its up to you guys !
This post has been edited by Andrew75: 03 August 2013 - 11:26 AM

#74 User is offline shawnsmitherson 

Posted 03 August 2013 - 03:27 PM

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I'm not very good at logos, but I was bored and thought I'd take a stab.

Posted Image

I dunno, it's not very good, haha.
This post has been edited by shawnsmitherson: 03 August 2013 - 03:44 PM

#75 User is offline Andrew75 

Posted 03 August 2013 - 04:07 PM

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View Postshawnsmitherson, on 03 August 2013 - 03:27 PM, said:

I'm not very good at logos, but I was bored and thought I'd take a stab.

Posted Image

I dunno, it's not very good, haha.

Not just looking for a logo, but a whole title screen pitch. although components like logos are welcome !
Also that's not half bad! I actually really like what you've done there.

BTW, here are some of the official logos from around 1996 just in case anyone cares to use them or mix em up for the contest.
This is my favorite logo, ripped direct from the leaked beta. (however it just does not seem to cut it as a title screen alone)
Posted Image

2 more potential logos from back in the day.
Posted Image

Posted Image
This post has been edited by Andrew75: 03 August 2013 - 04:15 PM

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