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Are you interested in playing project AXSX?

1: Are you interested in playing project AXSX?

  1. You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
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Project AXSX (2013 and Beyond) New Poll, come vote ! !

#46 User is offline Andrew75 

Posted 06 July 2013 - 11:52 PM

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New sprites are in ! We can now do loops facing to and away from the screen properly! ( Err almost, We still got a few bugs to work out)

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This post has been edited by Andrew75: 06 July 2013 - 11:54 PM

#47 User is offline Kharen 

Posted 07 July 2013 - 03:41 AM

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Possibly a stupid question, but how are you making the sprites? Are you doing them by hand or something? If I were to make an assumption, I would guess that the original sprites were made by taking pictures of a three-dimensional model, and using those. If you were to do the same thing, and use the original sprites as a basis to put together a Sonic model, you could just rotate and pose the model and then just take a picture of it if needed. That's how the sprites in Iji were made, and they're even more simplistic than these are.

#48 User is offline Truner 

Posted 07 July 2013 - 04:13 AM

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View PostKharen, on 07 July 2013 - 03:41 AM, said:

Possibly a stupid question, but how are you making the sprites? Are you doing them by hand or something? If I were to make an assumption, I would guess that the original sprites were made by taking pictures of a three-dimensional model, and using those. If you were to do the same thing, and use the original sprites as a basis to put together a Sonic model, you could just rotate and pose the model and then just take a picture of it if needed. That's how the sprites in Iji were made, and they're even more simplistic than these are.


Man, this sounds like something I would say... :P
Seriously though, that looks pretty good. The pipes however...

#49 User is offline Andrew75 

Posted 07 July 2013 - 08:46 AM

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View PostKharen, on 07 July 2013 - 03:41 AM, said:

Possibly a stupid question, but how are you making the sprites? Are you doing them by hand or something? If I were to make an assumption, I would guess that the original sprites were made by taking pictures of a three-dimensional model, and using those. If you were to do the same thing, and use the original sprites as a basis to put together a Sonic model, you could just rotate and pose the model and then just take a picture of it if needed. That's how the sprites in Iji were made, and they're even more simplistic than these are.

Oh I didn't make the sprites, they are original from sonic Xtreme, I just meant that they are new for AXSX since we never used them before. And also yeah I will be making a 3D version of sonic based on his wireframe screenshots that I have available to make additional sprites in the future.

View PostTruner, on 07 July 2013 - 04:13 AM, said:


Man, this sounds like something I would say... :P
Seriously though, that looks pretty good. The pipes however...

You talking about the pipes ending abruptly on the left ? that was in the original game, I have been thinking of adding an end cap there for awhile now. However Keeping them as is gives more retro feeling to the game, So I'm not sure if they will changed.
This post has been edited by Andrew75: 07 July 2013 - 08:52 AM

#50 User is offline Andrew75 

Posted 07 July 2013 - 11:10 AM

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See it in action!


#51 User is offline Truner 

Posted 07 July 2013 - 12:37 PM

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The more I see this game the more I want to upgrade my computer to be able to play it...
Want to get a bit creative with the pipes? Make the first two continue inside the lava and the third one inside the wall. It would make no sense at all, but would at least look something out of an old game.

#52 User is offline Andrew75 

Posted 07 July 2013 - 01:56 PM

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View PostTruner, on 07 July 2013 - 12:37 PM, said:

The more I see this game the more I want to upgrade my computer to be able to play it...
Want to get a bit creative with the pipes? Make the first two continue inside the lava and the third one inside the wall. It would make no sense at all, but would at least look something out of an old game.

I have pipes that go inside the wall already made actually, ( check earlier screens) but they didn't look very nice for areas that go into the background because of the way fisheye stretches the level.
As for the tube into the magma , I may just do that. (not sure though as the cave walls already have over 30 textures alone, a lot are needed since the level is initially built of cubes)
I rotated the tube sideways to test Sonic's F-Loop Sprite in Action, I have other pipe textures with a different perspective which are for areas that run side ways like in the screen, I didn't apply them for the sprite test was all)

(F-Loop stands for forward loop btw)


Off topic , here is a test level used to do other gameplay tests . ( this is not an actual level that will be released publicly, its just for building the gameplay and toying with ideas)

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This post has been edited by Andrew75: 07 July 2013 - 02:03 PM

#53 User is offline Andrew75 

Posted 11 July 2013 - 10:41 AM

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Added a topic poll. Just trying to see where We sit with people interested in this project. This will affect the future of the project.
Come on don't be lazy, scroll up to the top and cast your vote.
This post has been edited by Andrew75: 11 July 2013 - 11:11 AM

#54 User is offline McAleeCh 

Posted 11 July 2013 - 04:57 PM

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I've been pretty lazy on commenting on recent updates, I'll admit, but what you've been showing off is looking bloody brilliant as always. = ) Definitely count me and as someone who'd be interested in playing this!

#55 User is offline SoullessSentinel 

Posted 11 July 2013 - 06:27 PM

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I finally picked up a graphics card capable of playing the old demo of this, and I loved everything I saw. Keep up the good work, and I look forward to seeing more from you.
I've been following this thread silently for a while, I would love this to become a finished product.

#56 User is offline Covarr 

Posted 11 July 2013 - 06:49 PM

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View PostMcAleeCh, on 11 July 2013 - 04:57 PM, said:

I've been pretty lazy on commenting on recent updates, I'll admit, but what you've been showing off is looking bloody brilliant as always. = ) Definitely count me and as someone who'd be interested in playing this!

^

I wouldn't be surprised if far more people are following this project than actively posting about it. I know in my own case, I rarely post about the things I follow unless I have some sort of constructive criticism. Non-constructive criticism is useless, and "keep up the great work" can fill up a thread too quickly, especially with a project as awesome as this.

#57 User is offline Andrew75 

Posted 11 July 2013 - 07:34 PM

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Thanks guys but no need to comment or anything like that. Hoping to get a head count for people looking forwards is all.
anyways, I'm trying to decide if its worth releasing a demo sooner than the next sage expo.
This post has been edited by Andrew75: 11 July 2013 - 07:38 PM

#58 User is offline Vaiz 

Posted 11 July 2013 - 09:14 PM

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I am super stoked for this project. Just wanted to throw in my hat for this headcount.

#59 User is offline DinnerSonic 

Posted 11 July 2013 - 09:51 PM

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I'm one of those who doesn't respond much, but I'm pretty excited for this myself. The poll mentions the HD thing, but honestly the sort of Sega Saturn style mixed in with both all the hard work you're putting in to it and the possibility of running said Saturn style in HD resolution like you might an emulator interests me myself. I'd be fine waiting for SAGE for a better demo if need be, though.
This post has been edited by DinnerSonic: 11 July 2013 - 09:51 PM

#60 User is offline Andrew75 

Posted 25 July 2013 - 09:04 AM

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Prototype bubble shield idea,, what do you guys think so far ? Shield is a sprite , with refractions and chromatic abrasion ( splitting light colors around edges )
The texture used to deform the refraction is incorrect here so the distortion shape is incorrect at the moment.
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This post has been edited by Andrew75: 25 July 2013 - 09:19 AM

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