And it wouldn't have been ground breaking. The machine might have had a modem connection, but its the online service that would be the deciding factor. How did existing Netlink games connect, wasn't it direct dialing?
Sega Pluto prototype revealed Saturn with built-in NetLink
#16
Posted 18 April 2013 - 04:12 PM
And it wouldn't have been ground breaking. The machine might have had a modem connection, but its the online service that would be the deciding factor. How did existing Netlink games connect, wasn't it direct dialing?
#17
Posted 18 April 2013 - 05:34 PM
So this fellow over on Destructiod... Apparently has the other Pluto. He didn't even know what it was, until the Assembler thread came along.
#18
Posted 18 April 2013 - 05:47 PM
#19
Posted 18 April 2013 - 08:15 PM
#20
Posted 19 April 2013 - 01:55 AM
Meat Miracle, on 18 April 2013 - 11:15 AM, said:
First source I remember reading about it at the time was this.
Crasher, on 18 April 2013 - 01:15 PM, said:
Black Squirrel, on 18 April 2013 - 12:42 PM, said:
Bartman3010, on 17 April 2013 - 04:46 PM, said:
It's pretty groundbreaking when you think about it - it would have been the first (??) video game console to have internet support straight out of the box, presumably pre-dating the Dreamcast by a few months.
Nintendo and Sony didn't really get their act together on this front until 2006 - talk about ahead of its time
The PS2 did support Internet, it was just by cable. Same as the Xbox and GC IIRC.
GC didn't support an internet connection out of the box. It required one of these
#21
Posted 19 April 2013 - 02:11 AM
Meat Miracle, on 18 April 2013 - 11:15 AM, said:
I quite like this theory (even though it's more than likely wrong).
#22
Posted 19 April 2013 - 03:10 AM
ICEknight, on 18 April 2013 - 05:47 PM, said:
Won't work, this thing can easily go as high as several thousand dollars.
#23
Posted 19 April 2013 - 03:30 AM
#24
Posted 19 April 2013 - 05:16 AM
Dan Lioneye, on 19 April 2013 - 01:55 AM, said:
And that only worked with PSO I, II, III, and a game called Cubivore. Of course, you could also LAN a few games, and play online unofficially through warp pipe.
The PS2 similarly required an external modem. How I miss the original Metal Gear Online...
I really do hope someone close to the community ends up with Pluto 001, so we can see how the thing's put together. I wonder how the hell it even ended up at a flea market?
#25
Posted 19 April 2013 - 12:35 PM
#27
Posted 20 April 2013 - 02:05 AM
GagaMan, on 19 April 2013 - 03:30 AM, said:
No kidding. It's insane how these ultra-rare gems are purchased for so little and are revealed to be worth a lot more.
#28
Posted 20 April 2013 - 05:04 PM
doc eggfan, on 19 April 2013 - 02:11 AM, said:
Meat Miracle, on 18 April 2013 - 11:15 AM, said:
I quite like this theory (even though it's more than likely wrong).
I believe the code name for the MD/Gen was Terra, which might explain how they got the name for the MD PC (TerraDrive). I forgot where I heard that though so I could be completely wrong.
#29
Posted 20 April 2013 - 06:41 PM
The Teradrive is more likely to come from the SI prefix (mega -> giga -> tera).
Now, if you want a riddle, tell me why the Megadrive product code was HAA-2510. Every other system used a product code that reflected the system name: HSS and HST for Sega Saturn, HMJ for Mega Jet, HMA for 32x (short for Mars), HGG for Game Gear, HWM for Wondermega, HPC for Pico... But the Megadrive (and Mega CD) used HAA. What did the AA stand for? Simply AA as in first characters for a new product code number scheme, or was it the codename of the machine?
In other news, Pluto 1 is up for an auction:
http://www.gamegavel...item=0000752122
7600$ already.
#30
Posted 20 April 2013 - 07:13 PM
Hard to imagine a AA codename, it is food for thought though.

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