Cycle accurate Mega Drive emulation Exodus coming in April!
#16
Posted 09 April 2013 - 02:32 AM
#17
Posted 09 April 2013 - 04:13 AM
Nemesis, on 09 April 2013 - 12:41 AM, said:
Not sure if you've been following the latest developments in MESS, but besides allowing to directly load ROMs as usual, it can also make use of a simple, actively updated, XML-based game list that allows certain games to use as many slots as the original cartridge had, adding extra "Insert ROM" options where needed.
This also allows to load real (split) chip dumps, by the way. Any plans for supporting this?
#18
Posted 09 April 2013 - 05:00 AM
ICEknight, on 09 April 2013 - 04:13 AM, said:
Nope, haven't been following it at all. That sounds like a step in the right direction. It's still going to be limited though, in the sense that it's actually game-specific what having an extra cartridge connected actually means. For example, the Pro Action Replay can accept a cartridge on top too, but that doesn't mean that it uses it in even a similar way to what Sonic and Knuckles does. Where they'll have to specifically add support for each kind of cartridge like that within the MESS emulator itself, with Exodus, the cartridges themselves have a module that can extend the system in any way they want.
Quote
Yes, it's quite high on my to-do list. This will be almost trivial to add, and I know exactly how I'm going to support it, but it's not essential for the first release, so it isn't in there as of yet. It will follow very soon though, since it's obviously essential for many systems that currently use split rom formats such as arcade systems.
#19
Posted 09 April 2013 - 06:07 AM
Shadow Hog, on 08 April 2013 - 11:59 PM, said:
We did have some early results with Virtual Racing, back in 2007....Nothing 3D, but it booted....right Nem?
#20
Posted 09 April 2013 - 06:26 AM
#21
Posted 09 April 2013 - 06:58 AM
If I find 0 between Exodus and RH, you will receive a huge triple chocolate cookie.
#22
Posted 09 April 2013 - 09:25 AM
Nemesis, on 09 April 2013 - 12:41 AM, said:
As far as I know, Genesis Plus GX supports lock-on of cartridges (S&K, S&K + S2 Upmem ROM, Game Genie, Pro Action Replay, etc.). It even supports the cheat code searching features of the Pro Action Replay 2 ROM.
#23
Posted 09 April 2013 - 10:57 AM
King, on 09 April 2013 - 09:25 AM, said:
Nemesis, on 09 April 2013 - 12:41 AM, said:
As far as I know, Genesis Plus GX supports lock-on of cartridges (S&K, S&K + S2 Upmem ROM, Game Genie, Pro Action Replay, etc.). It even supports the cheat code searching features of the Pro Action Replay 2 ROM.
The "bad" thing about the way GPGX implements those is that they're very specific selections in a "Lock-On" option, and it accesses specifically named ROMs placed inside the emulator's folder, so you can't change between versions on the fly or have S&K connected to a Game Genie, for example.
The way MESS does it when using a GUI like QMC2 is, you first select any kind of Lock-on cartridge and then another tab (or two in case of the Sufami Turbo) appears where you can select the game to insert, which is more flexible.
#24
Posted 09 April 2013 - 01:24 PM
#25
Posted 09 April 2013 - 02:07 PM
#26
Posted 09 April 2013 - 03:32 PM
Have you perhaps tried getting Sega Pico software on this? Quite a few of the games break the current emulators, so it's probably a good check for getting things "cycle accurate" on an emulator that doesn't strain modern CPUs.
As someone who follows BSNES and works to improve the state of Super Famicom/Satellaview emulation I'm curious to see how this will turn out. I hope it lives up to the hype this thread is generating.
#27
Posted 10 April 2013 - 11:09 AM
If so: FUCK. YES.
#28
Posted 10 April 2013 - 07:04 PM
Very excited to see it nearing completion :D
#29
Posted 12 April 2013 - 11:17 AM
Also, the cores will still be fully commented for hardware documentation, right? That's something that will make an interesting read.
Nemesis, on 09 April 2013 - 12:41 AM, said:
Still offering testing if/when you decide to crack that thing! I now have 16 Saturns (I think), all with different motherboards. Shit, I really need to publish the info I have on that thing, but I first need to build a system for it, and the more modular I want that to be, the longer it takes to finish it.
#30
Posted 12 April 2013 - 05:55 PM

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