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Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth HIDDEN PALACE ZONE MOTHERFUCKERS

#61 User is offline Stealth 

Posted 27 March 2013 - 02:12 AM

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Oh neat, it's that time

View PostThe Taxman, on 27 March 2013 - 01:30 AM, said:

I'd like to also take this opportunity to mention Simon Thomley (Aka Stealth) has been working with me on this project. With our combined experience and different styles of "porting", this should be even more accurate than what I did alone with Sonic CD.
Needless to say, for anyone who saw any of that stuff about me being busy lately, this is what I was talking about :P

It's been great working with Taxman on this so far, and considering his solo success with Sonic CD, it's an honor to be given the opportunity. You can believe we're doing what we can to give this the treatment it deserves

View PostLocalH, on 27 March 2013 - 01:38 AM, said:

Also, that's the first time I ever knew Stealth's real name, haha. :P
Yeah, that's my name. It's been around a bit, but I haven't had it prominently displayed until I publicized my old portfolio video, and when I updated my site a couple of weeks ago.

Also, thanks for the praise :P

View PostJosh, on 27 March 2013 - 01:42 AM, said:

All right, awesome news, Taxman! Never doubted it was you, and it's wonderful that Stealth is working with you. I still remember the pride I felt in my fellow Sonic fans when he ported GHZ to the GBA, and made it way, way better than Sega had bothered to.
Thank you, too :P

I'm sure I can speak for Taxman too in saying that we appreciate all of the support here

#62 User is offline TheKazeblade 

Posted 27 March 2013 - 02:31 AM

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Insta-buy. Android. PC. Mac. Whatever. Can't wait to get my hands on this! Stealth, Taxman, you guys rock socks.

So both S1 and S2 will be launching at the same time, or will 1 precede 2?

--And, on a more desperate/hopeful note, is a Beta Mode for S2 a possibility? And is this a sign of things to come like, oh, say, Sonic 5? :3
This post has been edited by TheKazeblade: 27 March 2013 - 02:31 AM

#63 User is offline Falk 

Posted 27 March 2013 - 02:32 AM

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+1 for getting on the whole 'remastering' definition so I don't have to. :V That being said though, marketing jargon has always had a propensity to not be accurate, and I don't see the reason why they couldn't actually re-do the soundtracks, considering that all else being equal there really isn't a whole boatload of content in them from start to end. Even something as simple as rendering each layer/channel separately then doing a proper mixing pass on them so that it's not e.g. limited to hard left, hard right and hard center would do wonders in bringing out the music while staying true to its retro roots.

That being said I bet just because I said it, it's going to come back and bite me in the ass and we're going to officially get S1/2 Duck/Cat versions.

#64 User is offline Wolf Rogers 

Posted 27 March 2013 - 02:34 AM

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So you can let us know right, if these do well, you'll be brought back for Sonic 3 & Knuckles and then maybe some other stuff?

#65 User is offline Falk 

Posted 27 March 2013 - 02:34 AM

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+1 for getting on the whole 'remastering' definition so I don't have to. :V That being said though, marketing jargon has always had a propensity to not be accurate, and I don't see the reason why they couldn't actually re-do the soundtracks, considering that all else being equal there really isn't a whole boatload of content in them from start to end. Even something as simple as rendering each layer/channel separately then doing a proper mixing pass on them so that it's not e.g. limited to hard left, hard right and hard center would do wonders in bringing out the music while staying true to its retro roots.

Although, I bet just because I said it, it's going to come back and bite me in the ass and we're going to officially get S1/2 Duck/Cat versions.

edit: And considering this is retro of all places, expect everything to get ripped apart and a dozen people providing their own 'remastered' (h3h3h3) replacement tracks anyway.

#66 User is offline Dan Lioneye 

Posted 27 March 2013 - 02:46 AM

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So... what is the release date? :ohdear:

Really looking forward to these. I know it's unlikely that we'll be seeing cut levels reintegrated given that Sega said no to new levels being implemented in CD, but damn I'd love to see that.

#67 User is offline The Taxman 

Posted 27 March 2013 - 02:50 AM

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To clarify on the whole 'Remastering' thing:

The arrangements are identical to the originals, using FM synthesis. But they have been put together in a DAW environment and given an actual mix as opposed to simply recording the existing music. The Drum samples are sourced from the original synthesiser so they're super clean and crisp too.

#68 User is offline Falk 

Posted 27 March 2013 - 02:52 AM

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So essentially I hit it right on the forehead.

Damn it hurts to be me.
This post has been edited by Falk: 27 March 2013 - 02:52 AM

#69 User is offline Skyler 

Posted 27 March 2013 - 02:59 AM

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View PostThe Taxman, on 27 March 2013 - 02:50 AM, said:

The Drum samples are sourced from the original synthesiser so they're super clean and crisp too.

Basically, like this.



#70 User is offline KingofHarts 

Posted 27 March 2013 - 03:03 AM

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I feel like it's wrong to continue on my fangame now... for so many reasons...Posted Image

#71 User is offline GeneHF 

Posted 27 March 2013 - 03:09 AM

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SO DOES THIS MEAN HPZ AS A SUPER SANIC CUTSCENE IS BACK? :specialed:

No, but seriously, if there's one change I think I'd love to see in Sonic 2's remaster, it's with one jump auto-triggering Super Sonic. If it can be changed to a double tap, that'd be outstanding.

There's also the usual bugs in both games (spike "bug" on off toggle? Jump+Super Sonic+End of stage before tally can start = screwed?) but I'm sure those are being tackled. :v:

#72 User is online Blue Blood 

Posted 27 March 2013 - 03:14 AM

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View PostGeneHF, on 27 March 2013 - 03:09 AM, said:

SO DOES THIS MEAN HPZ AS A SUPER SANIC CUTSCENE IS BACK? :specialed:

No, but seriously, if there's one change I think I'd love to see in Sonic 2's remaster, it's with one jump auto-triggering Super Sonic. If it can be changed to a double tap, that'd be outstanding.

There's also the usual bugs in both games (spike "bug" on off toggle? Jump+Super Sonic+End of stage before tally can start = screwed?) but I'm sure those are being tackled. :v:

Super Sonic should be on a separate button, ala S4. And the Mystic Cave pit needs a seeing too. :P I've the utmost confidence in these regardless. They're going to be the definite versions of the game no doubt.

I really hope these ports make their way to PC and consoles. I'd buy them in a heart beat for all of the systems I own.

#73 User is offline Bright Spark 

Posted 27 March 2013 - 04:08 AM

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View PostBlue Blood, on 27 March 2013 - 03:14 AM, said:

And the Mystic Cave pit needs a seeing too. :P

Yup. At least replace one triplet of spikes with a red spring or something, so that the pit is still there but it's not as lethal and annoying as it was in the Genesis original, also it hopefully is still close enough to the Genesis version that SEGA won't complain.

That being said, I also hope that it will be released on 3DS, maybe even Wii U, because I would love me some legit Sonic 1 and 2 to go that won't need their own GOAC system.

#74 User is offline BlackHole 

Posted 27 March 2013 - 04:28 AM

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Sope Taxman, what's the new level?

"Race at lightning speeds across seven classic zones as Sonic the Hedgehog."

  • Green Hill Zone
  • Marble Zone
  • Spring Yard Zone
  • Labyrinth Zone
  • Star Light Zone
  • Scrap Brain Zone

I do doubt you're counting the Final Zone, since that was a glorified Scrap Brain boss (and fairly as well, since it was the final one), so we're missing a level from the list.
This post has been edited by BlackHole: 27 March 2013 - 04:28 AM

#75 User is offline MathUser 

Posted 27 March 2013 - 04:35 AM

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Damn, so the remastered soundtrack is mostly the same as the original? I was hoping for SNES or CD quality music. Not sure if I'll buy the remake now. Unless something remarkable is added I might just watch youtube videos.

Edit: Is it too late to convince them to give the game a CD quality soundtrack The Taxman? High quality Genesis music is still Genesis music and I've heard the Sonic 1 Genesis music enough. Widescreen isn't enough of a change for me to really want to buy the game. Even if the remastered soundtrack were merely a selectable option that would be good enough for me.
This post has been edited by MathUser: 27 March 2013 - 05:01 AM

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