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Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth HIDDEN PALACE ZONE MOTHERFUCKERS

#2671 User is offline The Taxman 

Posted 10 May 2015 - 03:09 AM

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View PostLanzer, on 09 May 2015 - 11:38 PM, said:

View PostKiddo Cabbusses, on 09 May 2015 - 11:05 PM, said:

Maybe Sonic 4 got taken down for Taxman's Sonic 4 Remastered.

</Completely wishful thinking>


Completely stupid question but could a theoretical Sonic 4 remastered be done on the Retro Engine?


It depends on what you want out of a "Sonic 4 Remastered" really. The Retro Engine is designed for pixel art games (so anything from 8 - 32bit really) so a Sonic 4 "demake" with Chaotix quality art would be no probs. If you just wanted the same 2.5D Sonic 4 but with better everything, I'd either use my own 3D engine (used on my yet to be announce new game), or any of the other industry standard engines like UE4, Unity etc (more likely since there's no way I'd want to do something of that scope with just myself :v:/> )

Getting the Classic-Style gameplay mechanics doesn't need a specific engine, just the right know-how. And of course, that's completely underplaying the importance of level design, which also makes and breaks a Sonic game!

EDIT:
I should say that I personally feel Sonic 4 is a chapter best left closed. There's much more exciting stuff you could do with Classic Sonic not being tied down to it's story or naming expectations.
This post has been edited by The Taxman: 10 May 2015 - 03:17 AM

#2672 User is offline GeneHF 

Posted 10 May 2015 - 03:16 AM

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All I'd want is for Egg Station to be a proper level instead of a boss rush. And for White Park 3 to be overhauled.

Music, of course...





...well, I can at least help with the mastering/looping so we don't have a Sonic CD incident again. :specialed:

#2673 User is offline TheKazeblade 

Posted 10 May 2015 - 03:53 AM

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View PostThe Taxman, on 10 May 2015 - 03:09 AM, said:

The Retro Engine is designed for pixel art games (so anything from 8 - 32bit really) so a Sonic 4 "demake" with Chaotix quality art would be no probs. If you just wanted the same 2.5D Sonic 4 but with better everything, I'd either use my own 3D engine (used on my yet to be announce new game), or any of the other industry standard engines like UE4, Unity etc (more likely since there's no way I'd want to do something of that scope with just myself :v:/>/>/>/> )


You've mentioned in the past that the Retro Engine is capable of Saturn-esque polygonal visuals. Is your new 3D engine going to be aiming for more recent visual capabilities? Also, upon reading you're working on something new, be aware I will now be watching your Twitter like a hawk :specialed:
This post has been edited by TheKazeblade: 10 May 2015 - 03:54 AM

#2674 User is offline The Taxman 

Posted 10 May 2015 - 05:12 AM

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View PostTheKazeblade, on 10 May 2015 - 03:53 AM, said:

View PostThe Taxman, on 10 May 2015 - 03:09 AM, said:

The Retro Engine is designed for pixel art games (so anything from 8 - 32bit really) so a Sonic 4 "demake" with Chaotix quality art would be no probs. If you just wanted the same 2.5D Sonic 4 but with better everything, I'd either use my own 3D engine (used on my yet to be announce new game), or any of the other industry standard engines like UE4, Unity etc (more likely since there's no way I'd want to do something of that scope with just myself :v:/>/>/>/>/> )


You've mentioned in the past that the Retro Engine is capable of Saturn-esque polygonal visuals. Is your new 3D engine going to be aiming for more recent visual capabilities? Also, upon reading you're working on something new, be aware I will now be watching your Twitter like a hawk :specialed:/>


Yeah, the 3D stuff in the Retro Engine is all done in software, so it intentionally looks primitive. For example, I was going for a "Model 1" look with the Sonic 2 Remastered Special Stages, imagining they'd done some super arcade version of Sonic 2 in an alternate universe :P

The new game I'm working on has high res cartoony graphics. I'd call it Dreamcast+ as far as aesthetic goes. I ended up creating my own 3D engine because UE4 has high system requirements and royalties to pay, and I wanted to continue coding gameplay in the same style I'm used to in C/C++, which Unity doesn't use. I'm still months away from having enough content done to show anything yet, but rest assured I'm eager to reveal it!

#2675 User is offline Yeow 

Posted 10 May 2015 - 05:34 AM

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View PostThe Taxman, on 10 May 2015 - 05:12 AM, said:

The new game I'm working on has high res cartoony graphics. I'd call it Dreamcast+ as far as aesthetic goes. I ended up creating my own 3D engine because UE4 has high system requirements and royalties to pay, and I wanted to continue coding gameplay in the same style I'm used to in C/C++, which Unity doesn't use. I'm still months away from having enough content done to show anything yet, but rest assured I'm eager to reveal it!


So I guess we should expect the graphics engine to be akin to the UbiArt Framework engine? Because that would be glorious.

As for Sonic 4 getting delisted on mobile, eh. Not gonna lose sleep over it as those games were far from good (sequels), but it's not like this gesture means anything about what to expect in the future.
This post has been edited by Yeow: 10 May 2015 - 05:37 AM

#2676 User is offline The Taxman 

Posted 10 May 2015 - 05:45 AM

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View PostYeow, on 10 May 2015 - 05:34 AM, said:

View PostThe Taxman, on 10 May 2015 - 05:12 AM, said:

The new game I'm working on has high res cartoony graphics. I'd call it Dreamcast+ as far as aesthetic goes. I ended up creating my own 3D engine because UE4 has high system requirements and royalties to pay, and I wanted to continue coding gameplay in the same style I'm used to in C/C++, which Unity doesn't use. I'm still months away from having enough content done to show anything yet, but rest assured I'm eager to reveal it!


So I guess we should expect the graphics engine to be akin to the UbiArt Framework engine? Because that would be glorious.

As for Sonic 4 getting delisted on mobile, eh. Not gonna lose sleep over it as those games were far from good (sequels), but it's not like this gesture means anything about what to expect in the future.


I wish! heh. Less UbiArt, more Kingdom Hearts, Jet Set Radio. Just some nice colourful diffuse texturing on 3D models. It's a fully 3D game, gameplay wise, so the 2D popup look Rayman has would be difficult for me to do anyway. If Yooka-Laylee is the revival of collectathon 3D platformers. Consider my game to be the antithesis repping the PS1/Dreamcast side.
This post has been edited by The Taxman: 10 May 2015 - 05:46 AM

#2677 User is offline Dark Sonic 

Posted 10 May 2015 - 09:34 AM

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I always love Sega's double standard sometimes. They spew this crap about delisting shit games for the purposes of high quality standards, and then they make more shit games (Sonic Boom, Lost World 3DS). If they did some quality control and didn't rush things, they wouldn't have to delist anything.

This whole thing makes me a bit bummed, As Sonic 4 Ep 2 wasn't that bad. Not perfect, but if Sonic 4 Ep 1 was more like 2 in terms of design and the game was an all in one thing I think Sonic 4 would have been fun. The whole episodic nature was a terrible idea though, and they should be ashamed of that.

#2678 User is offline GeneHF 

Posted 10 May 2015 - 10:07 AM

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Their death blow to Sonic 4 came the second they decided to repurpose a 2D Mobile Only game and actually rename it Sonic 4.

#2679 User is offline Graxer 

Posted 10 May 2015 - 10:12 AM

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View PostRibShark, on 08 May 2015 - 12:24 PM, said:

I don't like to speculate, but part of me wonders whether this is related to the reason that the Sonic 3 Remastered campaign was put on hold. Besides that, it was certainly be a pity if these remakes were taken down, considering they are by far the best versions of the games we have. I doubt SEGA would take them down, though. From the post I get the feeling that they are only taking down some out-of-date games, so I would imagine Sonic 4 is a likely candidate.

I agree that Sega are unlikely to take down the remasters, I think they were a success and work perfectly on modern devices as far as I am aware. When it comes to Sonic 4 however, there was over a year when Episode 2 refused to launch on the iOS versions of the time and it is only the most recent iOS update that got it working again. (It is still possible to make it crash if you try to skip a cutscene though.) Episode 1 on iOS on the other hand has always worked perfectly but is extremely low resolution and has very low polygon models unlike in the Android version. The Android version of Episode 2 works fine as far as I am aware, but the most recent version of Android I have is Jellybean, so I can't say for sure if it is compatible with modern versions of Android. Based on quality of gameplay alone however, I don't really think Sonic 4 is so bad that Sega should feel the need to erase it from history.

On the other hand, the mobile version of All Stars Racing Transformed is in a terrible state. The iOS version, although it didn't originally, now regularly force closes on the latest version of iOS (At least on the iPod Touch 5th Generation) and the Android version barely works (and has always been that way) on the majority of devices from what I gather based on reviews. (Neither of my devices can run it properly either) I suspect that it is a very likely candidate for removal. If so, I hope a working version comes out eventually to replace it.
This post has been edited by Graxer: 10 May 2015 - 10:23 AM

#2680 User is online The KKM 

Posted 10 May 2015 - 11:43 AM

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View PostDark Sonic, on 10 May 2015 - 09:34 AM, said:

I always love Sega's double standard sometimes. They spew this crap about delisting shit games for the purposes of high quality standards, and then they make more shit games (Sonic Boom, Lost World 3DS). If they did some quality control and didn't rush things, they wouldn't have to delist anything.

This whole thing makes me a bit bummed, As Sonic 4 Ep 2 wasn't that bad. Not perfect, but if Sonic 4 Ep 1 was more like 2 in terms of design and the game was an all in one thing I think Sonic 4 would have been fun. The whole episodic nature was a terrible idea though, and they should be ashamed of that.


The delist here isn't because of the games themselves, though. They're shit in the sense they'll become outdated as the phones update. It's delisting Sonic Adventure from Steam because it's taken from DX, not because it's Sonic Adventure.

#2681 User is offline ICEknight 

Posted 10 May 2015 - 03:39 PM

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View PostThe Taxman, on 10 May 2015 - 03:09 AM, said:

It depends on what you want out of a "Sonic 4 Remastered" really. The Retro Engine is designed for pixel art games (so anything from 8 - 32bit really) so a Sonic 4 "demake" with Chaotix quality art would be no probs.
This, please (with improved level design, of course). Its removal from the iOS and Android stores is a good opportunity for retconning it altogether.

They could call it "Sonic 4 Real". =P

#2682 User is offline Fantastic 

Posted 10 May 2015 - 06:11 PM

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View PostGraxer, on 10 May 2015 - 10:12 AM, said:

On the other hand, the mobile version of All Stars Racing Transformed is in a terrible state. The iOS version, although it didn't originally, now regularly force closes on the latest version of iOS (At least on the iPod Touch 5th Generation) and the Android version barely works (and has always been that way) on the majority of devices from what I gather based on reviews. (Neither of my devices can run it properly either) I suspect that it is a very likely candidate for removal. If so, I hope a working version comes out eventually to replace it.

The iOS version of SASRT is just plain awful. I've experienced it wiping my save file twice (on an iPad 2 and an iPad Air).

View PostICEknight, on 10 May 2015 - 03:39 PM, said:

They could call it "Sonic 4 Real". =P

"Sonic The Hedgehog 4: Good Edition" (Wasn't somebody trying to make that a thing at some point, or am I just making things up?)

#2683 User is offline TheKazeblade 

Posted 10 May 2015 - 06:17 PM

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View PostFantastic, on 10 May 2015 - 06:11 PM, said:

View PostGraxer, on 10 May 2015 - 10:12 AM, said:

On the other hand, the mobile version of All Stars Racing Transformed is in a terrible state. The iOS version, although it didn't originally, now regularly force closes on the latest version of iOS (At least on the iPod Touch 5th Generation) and the Android version barely works (and has always been that way) on the majority of devices from what I gather based on reviews. (Neither of my devices can run it properly either) I suspect that it is a very likely candidate for removal. If so, I hope a working version comes out eventually to replace it.

The iOS version of SASRT is just plain awful. I've experienced it wiping my save file twice (on an iPad 2 and an iPad Air).

View PostICEknight, on 10 May 2015 - 03:39 PM, said:

They could call it "Sonic 4 Real". =P

"Sonic The Hedgehog 4: Good Edition" (Wasn't somebody trying to make that a thing at some point, or am I just making things up?)


Sonica was working on something, but I think there was a computer problem and he ended up shelving it.

#2684 User is offline Sparks 

Posted 10 May 2015 - 06:20 PM

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I think the resources would be better spent on an original Sonic 2D pixel art title, that doesn't really try to associate itself with Sonic 4 at all, or try to be a Sonic 5 either. Something more like Sonic CD I guess?

#2685 User is offline Mr Lange 

Posted 10 May 2015 - 06:50 PM

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The problems with Sonic 4 can't be fixed with a remaster or demake, nor can it be fixed by addressing any one or several particular problems. They're in every facet of the game, its offensive bile leaking from every pore of its being. The whole thing would have to be thrown out and done from scratch. It would have to be much longer, much higher quality, ACTUAL music, new stages, new story, Sonic Tails and Knuckles playable at minimum with at least their Sonic 3K moveset, I could go on and on. Their Sonic 4 is a colossal vacuum of unmet expectations. Every entry in the trilogy developed significantly further than each previous game. At the barest minimum, a true Sonic 4 should meet Sonic 3K's standards. "Official" Sonic 4 fails to do this. It fails to meet Sonic 2's standards. It manages to be worse than Sonic 1 in most ways. The only thing that is arguably better is graphics, but only technically speaking, as the art direction most of the time is significantly more bland and unpolished compared to the Genesis games. And the music? There is no excuse for how awful the music is. Sega has millions of dollars to throw around and some of the most powerful music forces in the industry, and for the successor to their flagship trilogy, something of unfathomable importance, they can't even do the music justice? Sonic 4 seems to go out of it's way to be as bad as possible in just the right ways as if to make a mockery of its Genesis predecessors. It is in some negative hell that can't even be grouped with the trilogy. Sonic 4's existence needs to be erased and not regarded in any attempt to create a true Sonic 4.
This post has been edited by Mr Lange: 10 May 2015 - 06:53 PM

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