Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth HIDDEN PALACE ZONE MOTHERFUCKERS
#2657
Posted 06 March 2015 - 05:07 PM
ICEknight, on 06 March 2015 - 01:44 PM, said:
I still don't get the need for that change, to be honest. I don't think people play remakes to have a "fresh" experience, unless it's an "extra game" mode or an easter egg that doesn't alter the gameplay...
There may be other reasons for the change, though, such as the actual final design documents being like that or something.
There may be other reasons for the change, though, such as the actual final design documents being like that or something.
I mean ya there's no need for that change, but there was no need for, say, the spike pit to be changed either. It's annoying though and it's rather obscure, so I hardly see why it's a bad thing in the end.
#2658
Posted 06 March 2015 - 05:18 PM
minichapman, on 06 March 2015 - 04:44 PM, said:
Speaking of layout changes, do we have a complete list of layout changes and character exclusive pathways?
I don't think so.
All the changes I can think of are exclusive to Tails, Knuckles and Sonic with Tails assist:
Chemical Plant Act1: An additional - high up - route towards the end of the stage.
Chemical Plant Act2: An additional - high up - route towards the end of the stage, which is just passed the section of altered stage design as mentioned in my previous post. I also think Stealth and Taxman included the four or five high-up extra lives boxes which were added for Knuckles in the S&K and Sonic 2 lock-on; Knuckles in Sonic The Hedgehog 2.
Hill Top zone Act1: You can access a hidden lower route (short cut which has two extra lives among other things) by flying/gliding down the first bottomless pit at the start of the act and then moving to the wall on the right (of the pit) to access the secret route.
You can also access an additional high up route in HT act1 near the end of the stage by flying above the loop-de-loops, instead of going underground.
Oil Ocean zone Act 2: There is an additional extra life box high up, right at the start of the stage (placed on an extremely narrow platform).
Edit: Also, near the end of Aquatic Ruin act2 a platform has been slightly altered to make it easier to collect two 10-rings boxes.
I think that's all the changes.
This post has been edited by OcelotBot: 06 March 2015 - 05:37 PM
#2659
Posted 07 March 2015 - 11:42 AM
Finally got hold of the remakes. :D :D :D
I agree with most comments here. The polish and extras are great, and Hidden Palace is a joy to finally play through. Playing it with a finicky touch pad doesn't give these games nearly enough justice however.
I agree with most comments here. The polish and extras are great, and Hidden Palace is a joy to finally play through. Playing it with a finicky touch pad doesn't give these games nearly enough justice however.
This post has been edited by E-122-Psi: 07 March 2015 - 11:43 AM
#2660
Posted 18 April 2015 - 10:06 AM
Stealth, on 02 April 2015 - 07:22 PM, said:
-- I'm posting my response in this topic instead of the 3&K topic because it's more appropriate here --
I like the Brass Eggman boss from Hidden Palace in Sonic 2. It's an interesting design and I enjoyed figuring how to damage it.
When I first played the HP boss, I immediately noticed the similarities to Hydrocity's boss from Sonic 3. Initially I wondered if you could use the four smaller bombs to damage Eggman much like you can use the height which is generated from the exploding bombs in the Hydrocity Eggman boss to get a few early hits in. However, I never knew that in the HP boss you can use the period when the water rises briefly (once the four small bombs have landed) to damage Eggman. Earlier today I tried to hit Eggman using that trick and I managed to hit him ONCE in about 15 attempts. I thought the idea is to get the timing right. I.e. you need to jump just as the water rises, but no matter what I try it never seems to work. What am I doing wrong? The one time I got it right, Sonic shot straight up in the air and landed on top of Eggman destroying him in seconds (with eight consecutive hits).
It's not a big deal not being able to get that early attack to work. The boss is straightforward to beat, and like you said you can use Tails or Sonic with Tails assist to damage Eggman, not to mention the main attack (using the large bomb to force Eggman to the ground) allows you to damage him about 4 to 6 hits each time. I appreciate that the early water rising attack has been designed to be very hard to activate so as not to make the boss too easy to beat, but I'd like to know the trick to getting that attack to work more consistently.
This post has been edited by OcelotBot: 18 April 2015 - 11:38 AM
#2661
Posted 08 May 2015 - 12:14 PM
So this has been posted on the official Sega Blog:
Anyone think this may have an affect the existing classic Sonic remasters? Or the Sonic 4 episodes, due to the games being broken for months and nobody doing anything to fix them up until recently?
Quote
At SEGA we are committed to making fun, high-quality mobile games and it is with our fans’ best playing experience in mind that we announce the removal of a number of games from our back catalogue. It is important for us to ensure that all of our fans, regardless of platform or operating system, have a great playing experience and after evaluating our complete list of titles, we have determined that a number of them no longer meet our standards. As a result, we will be removing these titles from the App Store for Apple devices, the Google Play Store, the Samsung App Store and the Amazon App Store over the next few weeks. While we have nothing to announce at this time, given the right situation, these titles may return in an updated form.
If you have already purchased a game that is being removed from the store you will be able to continue to play it after it's been taken down. It will remain in your purchased apps where you will be able to download it again if you delete it or acquire a new device until the game becomes incompatible with the latest phone operating systems or hardware.
Thank you to all our customers for sharing what they love about our games and helping us to continue to improve everything we make.
If you have already purchased a game that is being removed from the store you will be able to continue to play it after it's been taken down. It will remain in your purchased apps where you will be able to download it again if you delete it or acquire a new device until the game becomes incompatible with the latest phone operating systems or hardware.
Thank you to all our customers for sharing what they love about our games and helping us to continue to improve everything we make.
Anyone think this may have an affect the existing classic Sonic remasters? Or the Sonic 4 episodes, due to the games being broken for months and nobody doing anything to fix them up until recently?
This post has been edited by Yeow: 08 May 2015 - 12:14 PM
#2662
Posted 08 May 2015 - 12:24 PM
I don't like to speculate, but part of me wonders whether this is related to the reason that the Sonic 3 Remastered campaign was put on hold. Besides that, it was certainly be a pity if these remakes were taken down, considering they are by far the best versions of the games we have. I doubt SEGA would take them down, though. From the post I get the feeling that they are only taking down some out-of-date games, so I would imagine Sonic 4 is a likely candidate.
#2664
Posted 08 May 2015 - 12:32 PM
But the remasters aren't being taken down right?
I can see Sonic 4 being taken down but the remasters work and just got an update, they have no reason to be on the list.
I can see Sonic 4 being taken down but the remasters work and just got an update, they have no reason to be on the list.
#2665
Posted 08 May 2015 - 12:37 PM
TimmiT, on 08 May 2015 - 12:25 PM, said:
That's a relief.
Thinking about it further, I applaud SEGA for finally trimming some of the poorer quality games from their collection (at least on mobile). At least, I hope that this is what they are doing, but I guess its more likely they are trying to save money on updating games... sigh.
#2666
Posted 08 May 2015 - 02:27 PM
RibShark, on 08 May 2015 - 12:24 PM, said:
I don't like to speculate, but part of me wonders whether this is related to the reason that the Sonic 3 Remastered campaign was put on hold. Besides that, it was certainly be a pity if these remakes were taken down, considering they are by far the best versions of the games we have.
I don't see how it could have anything to do with Sonic 3. Stealth and Taxman have both said it's a no go. There's no reason why other mobile SEGA games would effect Sonic 3.
I can see no reason why SEGA would take down the Sonic 1&2 remasters. Those versions are far and above SEGA's best mobile games at the moment. It would be madness to remove them.
I'm not even convinced Sonic 4 will be removed. I'm thinking of some of their earlier shitty releases, like Sonic Spinball on the App store.
This post has been edited by OcelotBot: 08 May 2015 - 02:29 PM
#2667
Posted 09 May 2015 - 09:57 PM
Basically, they killed Sonic 4 entirely. You can no longer buy it on iOS and Android stores.
#2668
Posted 09 May 2015 - 10:51 PM
Darn it scaremongers of Retro, don't suggest they'd take down a high-quality Sonic game that works, gets updates, and doesn't hurt their brand.
I'd never buy another app from them again if they pulled a stunt like that.
I just bought Sonic 2 Remastered a while ago, got me all worked up for nothing.
I just bought Sonic 2 Remastered a while ago, got me all worked up for nothing.
#2669
Posted 09 May 2015 - 11:05 PM
Maybe Sonic 4 got taken down for Taxman's Sonic 4 Remastered.
</Completely wishful thinking>
</Completely wishful thinking>

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