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Sonic 1 and 2 getting the Sonic CD treatment by Taxman and Stealth HIDDEN PALACE ZONE MOTHERFUCKERS

#2641 User is offline Yash 

Posted 28 February 2015 - 01:17 AM

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View PostWolf Rogers, on 27 February 2015 - 07:03 PM, said:

That is so odd that Nintendo are the ones blocking Sonic 1 and 2 from coming out anywhere else, you'd think at least try and get a Wii U/Wii/3DS version done instead? In hindsight this SEGA/Nintendo deal hasn't gone down all that well at all.

Maybe they didn't want Sega to release Sonic 1 and 2 on the eShops and then be able to argue that they fulfilled their 3-game contract deal. The contract may have just specified that the next three Sonic games Sega made had to be Nintendo exclusive, as opposed to naming specific titles.

#2642 User is offline Wolf Rogers 

Posted 28 February 2015 - 02:26 PM

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View PostYash, on 28 February 2015 - 01:17 AM, said:

View PostWolf Rogers, on 27 February 2015 - 07:03 PM, said:

That is so odd that Nintendo are the ones blocking Sonic 1 and 2 from coming out anywhere else, you'd think at least try and get a Wii U/Wii/3DS version done instead? In hindsight this SEGA/Nintendo deal hasn't gone down all that well at all.

Maybe they didn't want Sega to release Sonic 1 and 2 on the eShops and then be able to argue that they fulfilled their 3-game contract deal. The contract may have just specified that the next three Sonic games Sega made had to be Nintendo exclusive, as opposed to naming specific titles.

I'm no expert lawyer, though I have completed all Phoenix Wright games, but surely a contract like that would state three *NEW* Sonic Games made entirely from the ground up for the Nintendo Wii U?

#2643 User is online Nova 

Posted 28 February 2015 - 02:29 PM

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Is it overly cynical of me to think that Sega won't bother releasing the remasters on other platforms, now that a period of time has passed?

I don't think they realize just how significant these versions were to a lot of people.

#2644 User is offline HEDGESMFG 

Posted 28 February 2015 - 02:33 PM

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Another good reason to push for the s3 remaster. We can add in the idea of re-releasing Sonic 1-2 as well, and maybe even a patched version of CD somewhere (much less likely, but hey). Or a collection release would fix all this.

I can live with it if it doesn't happen thanks to Bluestacks, but still. Official proper controller support would be kinda nice.

#2645 User is offline Pengi 

Posted 28 February 2015 - 03:48 PM

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Are any versions of Sonic 1, 2 or CD available to download for the PS4, Xbox One or Wii U?

If not, then it would make a lot of sense to release the remastered versions.

(Maybe even add Past/Bad Future/Good Future stages to Sonic CD's Time Attack mode.)

#2646 User is offline Xeal 

Posted 28 February 2015 - 03:56 PM

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View PostPengi, on 28 February 2015 - 03:48 PM, said:

Are any versions of Sonic 1, 2 or CD available to download for the PS4, Xbox One or Wii U?

If not, then it would make a lot of sense to release the remastered versions.

(Maybe even add Past/Bad Future/Good Future stages to Sonic CD's Time Attack mode.)


Sonic CD is on PSN and Xbox Live Arcade (as well as Android/iOS). Sonic 1 and 2 are on Android/iOS only.
This post has been edited by Xeal: 28 February 2015 - 03:56 PM

#2647 User is offline DigitalDuck 

Posted 28 February 2015 - 04:04 PM

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View PostPengi, on 28 February 2015 - 03:48 PM, said:

Are any versions of Sonic 1, 2 or CD available to download for the PS4, Xbox One or Wii U?


No.

Taxman's version of Sonic CD, as well as emulated versions of all of the original Mega Drive games are available on all previous generation consoles. None of them are available for any current generation console.

#2648 User is offline Xeal 

Posted 28 February 2015 - 04:06 PM

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View PostDigitalDuck, on 28 February 2015 - 04:04 PM, said:

View PostPengi, on 28 February 2015 - 03:48 PM, said:

Are any versions of Sonic 1, 2 or CD available to download for the PS4, Xbox One or Wii U?


No.

Taxman's version of Sonic CD, as well as emulated versions of all of the original Mega Drive games are available on all previous generation consoles. None of them are available for any current generation console.


Oops. I should have specified that in my post.

#2649 User is offline Mykonos 

Posted 28 February 2015 - 04:25 PM

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View PostPengi, on 28 February 2015 - 03:48 PM, said:

Are any versions of Sonic 1, 2 or CD available to download for the PS4, Xbox One or Wii U?

If not, then it would make a lot of sense to release the remastered versions.

(Maybe even add Past/Bad Future/Good Future stages to Sonic CD's Time Attack mode.)



Technically Sonic 1 through 3&K are playable on the Wii U, through the Wii's Shop Channel in Wii Mode, but that's such a backwards way of doing it these days and frankly a lot of people don't even realize or remember that's an option. It also requires a Wii Classic Controller which isn't bundled with the hardware. And as we all know those emulations don't hold a candle to the Remastered versions...

I'm hoping that Sonic Advance being on the JP eShop is just the start of SEGA finally bringing past Sonic titles to the current generation.
This post has been edited by Mykonos: 28 February 2015 - 04:27 PM

#2650 User is offline OcelotBot 

Posted 01 March 2015 - 02:37 PM

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Have any of you guys in NA been able to play Sonic CD on PS4 via the PlayStation Now subscription? I've looked at the list of PlayStation Now games available, and Sonic CD is among them (along with both Sonic 4 episodes and Generations).

----------------


On a different note, I have a question about the remastered mobile version of Sonic 2:

In the 2013 mobile version did Stealth and Taxman change any level design from the original Genesis version of Sonic 2? I'm not talking about level design which was altered as a result of the new routes they added in Hill Top Act1 and in Chemical Plant Act2. I just want to know if they changed any normal level design from the original game.

The only occasion in the mobile version where I've noticed slightly altered level design, is in the hidden high-up route in Chemical Plant act2 which avoids the water.

I'm talking about the section at 6:46 in this video:

https://www.youtube....etailpage#t=404


Here's a screenshot of the original stage design (which I took from the PS3 Backbone port of Sonic 2):

Posted Image

...and here's a screenshot of the 2013 mobile version - on my android phone - from the exact same section:

Posted Image

It looks like this section was changed in the mobile version to allow Sonic to keep moving forward-keep the momentum going, because Sonic would continue moving around the curving ceiling to the right, hit the boost-pad and continue moving fast. Whereas in the Genesis version the circular ceiling arcs to the left (instead of to the right) which throws Sonic back in the direction he came. I'm curious as to why Stealth and Taxman made this change.
This post has been edited by OcelotBot: 01 March 2015 - 03:24 PM

#2651 User is offline GeneHF 

Posted 01 March 2015 - 03:05 PM

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Probably as a better flow change. I kind of like the change for that reason. The backward curve served little purpose other than to annoy the player once or twice if they're going top speed.

#2652 User is offline Sparks 

Posted 01 March 2015 - 07:28 PM

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It does change the way the player perceives the spot though. In the original game, the ramp going back is a roadblock and the player has to have a slow enough speed to continue on. The item box is just another 10 rings for the player after they get the right speed to make the gap. In the mobile version, the area is no longer a road block, but the player is rewarded 10 rings for bothering to stop and grab it, otherwise they'll just bulldoze past it due to momentum.

Should have changed it to a 1-up. :v: (then again there's one on top of the loop just before it, I think)

#2653 User is offline Diablohead 

Posted 02 March 2015 - 08:47 AM

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That section is a change I don't mind, it caught me off guard the first time as I slowed down to make it.

It makes the game feel a little fresh with small tweaks like that, I've played through these games hundreds of times.

#2654 User is offline ICEknight 

Posted 06 March 2015 - 01:44 PM

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I still don't get the need for that change, to be honest. I don't think people play remakes to have a "fresh" experience, unless it's an "extra game" mode or an easter egg that doesn't alter the gameplay...

There may be other reasons for the change, though, such as the actual final design documents being like that or something.
This post has been edited by ICEknight: 06 March 2015 - 01:45 PM

#2655 User is offline minichapman 

Posted 06 March 2015 - 04:44 PM

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Speaking of layout changes, do we have a complete list of layout changes and character exclusive pathways?

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