No, not of the mode, the mode's use.
The Use of "Night Mode"
#17
Posted 12 January 2003 - 01:47 AM
I already knew about that, but there's something I'm still wondering about this "layer debug" mode. Is it possible to activate it in either of the games that are known to use older versions of the same engine, such as Sonic 1, Castle of Illusion or Ghouls 'N' Ghosts?
There you have this week's mystery. :wink:
There you have this week's mystery. :wink:
#18
Posted 12 January 2003 - 06:46 AM
Heh, I always thought of "Night Mode" as a freaked up bug... XD
Having said that, I do know what it was used for, 'cos I've heard this before...
Having said that, I do know what it was used for, 'cos I've heard this before...
#19
Posted 12 January 2003 - 06:53 AM
Quote
Is it possible to activate it in either of the games that are known to use older versions of the same engine, such as Sonic 1, Castle of Illusion or Ghouls 'N' Ghosts?
And your answer:
Yes.
This isn't a complex thing at all actually. The highlighting/shadowing are all being handled by the VDP, and a simple register modification can activate it anywhere, in any game.
Make a savestate and change byte 106 from 81 to 89.
#20
Posted 12 January 2003 - 12:32 PM
:shock:


Wow, thanks for the info, Nemesis! That's very interesting..


Wow, thanks for the info, Nemesis! That's very interesting..
#21
Posted 12 January 2003 - 12:41 PM
Quote
:shock:


Wow, thanks for the info, Nemesis! That's very interesting..


Wow, thanks for the info, Nemesis! That's very interesting..
:shock:
#22
Posted 12 January 2003 - 03:47 PM
Wow, that really is a great tip. Is it possible to convert that to PAR?
#23
Posted 12 January 2003 - 05:06 PM
Quote
Wow, that really is a great tip. Is it possible to convert that to PAR?
If I guess, no. The offset is too early in the save state to be in the RAM????
#25
Posted 12 January 2003 - 05:48 PM
Quote
Wow, that really is a great tip. Is it possible to convert that to PAR?
It appears not unfortunately. The VDP registers are all protected, and the PAR codes do nothing when I attempt to use them to make a modification.
#26
Posted 24 April 2003 - 07:38 PM
what's PAR stand for? I know in Pokemon, it stands for Paralyzed.
#27 *Bark teh Polarbear*
Posted 06 August 2003 - 08:50 AM
wow and here I thought night mode's only use was to make the pretty little flowers in Emerald hill zone glow and look prettier n_n
#29
Posted 10 August 2003 - 08:23 PM
sonic chaotix, on Apr 24 2003, 07:38 PM, said:
what's PAR stand for? I know in Pokemon, it stands for Paralyzed.
Pro Action Replay. P=Pro, A=Action, R=Replay. PAR=Pro Action Replay.
This post has been edited by PC2: 10 August 2003 - 08:23 PM
#30
Posted 18 August 2003 - 03:27 PM
Maybe *looks around* it's realy not called NIGHT mode.........someone just desided to call it that becouse it looked like it.......but hey, this is just my oppinion. Heh :P


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