Dario FF, on 20 March 2013 - 06:29 PM, said:
BlazeHedgehog, on 20 March 2013 - 05:39 PM, said:
The motion blur is only bugged if you can't keep a stable framerate. To be honest, fixing this kind of stuff for the general renderer is a bit beyond my level of skill... it requires disassembling and reading a lot of HLSL ASM shaders, and we're talking about hundreds and hundreds of files here. The only way would've been sacrificing material effects everywhere... which would've killed a lot of the visual appeal.
Not to mention Korama's not around, and can't really test my theory I have for actually fixing most of those issues!
All the issues are mentioned in the updated news post, and I understand why people would not want to use it if one of the issues affect them. Doing separate support for the regular renderer would require even a fourth mod, and that's very hard to support/keep synchronized between different builds.
EDIT: PS, We got mirrored over at Atomic Gamer. Added link to OP.
I get that, I guess, but this is the PC we're talking about here - I'd wager the majority of your userbase isn't going to be able to keep a stable framerate, because of just how many configurations of hardware there are out there. I'm just a stickler for having something professionally presentable, is all, and there's still too many oddities with the fxpipeline render for it to seem like the kind of thing you should be pushing as "the true way to play". It needs to be a completely transparent, problem-free experience, not "titlecards are completely hosed and sometimes motion blur bugs out and there's no anti-aliasing, 3D, or letterbox support".
I also noticed a bug - my first time through Windmill Isle (the real one, not the tutorial), no red rings were showing up. I know, I specifically looked in this area

because I knew there was a medal there in Sonic Unleashed, and there wasn't anything there until my second time through the stage.
Unrelated to anything else, I've also put up a video of the mod in action (no fxpipeline for me, though :P)
I think 45000 would be a good S-Rank for Savannah Citadel, if you ask me. :P Or maybe like, 47500.

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