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Sonic Generations - Unleashed Project v1.0 Available Sonic Unleashed stages in Sonic Generations PC, at 60 FPS

#211 User is offline Jason 

Posted 02 April 2013 - 06:31 PM

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View PostAerosolSP, on 01 April 2013 - 11:42 PM, said:

So no tangential discussions are allowed either. Gotcha.

So what's next then? Just bug fixes and the like?
Find a Wentos a send it to [email protected] That'll give you a clue as to what's next.

It's Doppleganger races.
This post has been edited by Jason: 02 April 2013 - 06:32 PM

#212 User is offline Aerosol 

Posted 02 April 2013 - 07:41 PM

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Appreciate the spoiler. I can't run Generations so I wouldn't have been able to figure that out.

#213 User is offline qwertysonic 

Posted 08 April 2013 - 02:25 PM

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View PostOmochaoAbuser, on 26 March 2013 - 10:11 PM, said:

I am also VERY impressed! Jungle Joyride runs fairly well for me, though it was hell doing it with Classic Sonic.


I seem to have some problems with the mod itself, though. Firstly, I'm not getting any music. Also, the act select screen appears glitched.
Posted Image


I get this same problem, but I also get glitches to the point that I can't see anything in the level. I get just a tiny graphical glitch in Savannah Citade, but the other levels are fine. Has this happened to anyone else or do I just have the wrong config settings?

#214 User is offline Glaber 

Posted 08 April 2013 - 03:19 PM

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I find that if you spindash before the crusher. you have a chance to get through after being smashed.

#215 User is offline iGamr 

Posted 13 April 2013 - 08:54 PM

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So I'm pretty sure this wasn't brought up before... Why is it that Sonic keeps facing completely downwards when he first comes out of Rainbow Rings? (I don't remember how many it happens on, but I'm pretty sure it's quite a few.)

#216 User is offline Azu 

Posted 15 April 2013 - 07:08 AM

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Posted Image
REALLY!?!?

#217 User is offline Tyty 

Posted 15 April 2013 - 02:03 PM

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View PostAzu, on 15 April 2013 - 07:08 AM, said:

REALLY!?!?

Posted Image
YEP!

#218 User is online TimmiT 

Posted 15 April 2013 - 02:40 PM

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View PostTyty, on 15 April 2013 - 02:03 PM, said:

View PostAzu, on 15 April 2013 - 07:08 AM, said:

REALLY!?!?

YEP!

Posted Image
I used skills

#219 User is offline Tyty 

Posted 15 April 2013 - 04:25 PM

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I'm more concerned about the gigantic time discrepancy on both of ours. If you only get points for 100 rings and the rest is based off time, how did we both get A ranks so close to S ranks?

#220 User is offline iGamr 

Posted 15 April 2013 - 04:50 PM

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I can only gather 2 things from the screenshots, given the "To Next Rank" times, scores, total level times, etc.:

  • Every second seems to remove about 100 points from the score
  • The Blaze screenshot has a green Y-Button

...and only one of those things is remotely relevant. If I had to hazard a (rather obvious) guess, I'd say that the Blaze mod is interfering with the base time requirement. I'm not really sure how or why a character mod would affect the stage that way, but everything in those screenshots besides Blaze's specific total time seems to be consistent in regards to the scoring.

#221 User is offline Azu 

Posted 15 April 2013 - 05:04 PM

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Shouldn't. As I only just have the model and that is.

#222 User is offline Dario FF 

Posted 15 April 2013 - 05:16 PM

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That's exactly the Sky Sanctuary S Rank time limit, so I'm pretty sure you must have another mod overriding #Application.ar.00.

#223 User is offline Azu 

Posted 15 April 2013 - 06:01 PM

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Posted Image
Here's one with Sonic.

#224 User is offline Falk 

Posted 15 April 2013 - 06:10 PM

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Could you screenshot your GMI stack?

#225 User is offline Azu 

Posted 15 April 2013 - 06:15 PM

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I just remember I modifier the file awhile back. I replaced it with the old file and it back to impossible times again.=/

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