When I bought this game, since day 1, I have wanted to replace the horrendous voice acting for the TF2 characters. I did a big of digging into the files and did figure some things out, however I did hit some roadblocks. For one, I have no idea how to repack the .pck files in the Data\sound directory. Dragon UnPACKer seems to unpack the files just fine. Additionally, the audio format eluded me. Good news is, a Sumo developer let loose the secret behind the audio encoding:
So with this information, I'm curious to know if there's a (re)converter for Wwise format. Additionally, are there any packers that can repack the files? Any help would be appreciated.
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It'll be... difficult.
The game uses a proprietary data format to package all the files up, so first you'd need to be able to extract that. Those files are also signed with Steam DRM...
If you could get past that, then the audio data is in Wwise format, so you'd need suitable tools to be able to manipulate that. That's not too bad for spot effects and speech, but the music is a different story...
That's built out of multiple short sections with a set of 'transformation' bridges. This allows us to dynamically change the music on the fly, but the game expects each track to run to a given BPM (which is hardcoded) to be able to do this seamlessly. So you'd have to make sure whatever you exchanged the music for had the same BPM, had the same 'transform' bridges in place (with the right lengths) and have multiple pieces for any given track to deal with land, air and water signature tunes.
We didn't build the game with modding in mind, mostly as allowing it can adversely affect your age rating. Plus it does open up potential exploits and we're doing our best to prevent this (indeed, we've got VAC ready to go for the next update).
So whilst it's not impossible... It'd be a serious uphill battle.
The game uses a proprietary data format to package all the files up, so first you'd need to be able to extract that. Those files are also signed with Steam DRM...
If you could get past that, then the audio data is in Wwise format, so you'd need suitable tools to be able to manipulate that. That's not too bad for spot effects and speech, but the music is a different story...
That's built out of multiple short sections with a set of 'transformation' bridges. This allows us to dynamically change the music on the fly, but the game expects each track to run to a given BPM (which is hardcoded) to be able to do this seamlessly. So you'd have to make sure whatever you exchanged the music for had the same BPM, had the same 'transform' bridges in place (with the right lengths) and have multiple pieces for any given track to deal with land, air and water signature tunes.
We didn't build the game with modding in mind, mostly as allowing it can adversely affect your age rating. Plus it does open up potential exploits and we're doing our best to prevent this (indeed, we've got VAC ready to go for the next update).
So whilst it's not impossible... It'd be a serious uphill battle.
So with this information, I'm curious to know if there's a (re)converter for Wwise format. Additionally, are there any packers that can repack the files? Any help would be appreciated.


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