So I love the GameCube controller and the PS3 controller, but they have some massive flaws. The greatest strengths of the GCN controller are its awesome triggers and very comfortable handles. Unfortunately for the PS3 controller, its handles and triggers are the worst part of the controller. The handles were pretty good for the PS2 controller, but the changes made to handles to make way for the badly designed triggers made the PS3 controller less comfortable and more flawed. Well, after putting over 19 hours into ASRT, I'm rather sick of holding the PS3 controller in an uncomfortable way just so my fingers don't slip off the damn triggers. Some people might recommend the popular trigger add-ons for the PS3 controller, but I've always hated those add-ons and the flawed handles just don't work well with racing games that rely on triggers for driving. So I thought, hey, how about I try getting my GCN controller to work with this game? I own Mayflash's 3 in 1 Magic Joy Box so I figured it was worth a try. Well, the triggers weren't detectable in a game that relies a lot on trigger movement so I did some research, came across this video and installed x360ce. Early on, this program seemed pretty awesome. I was able to get every button on the GCN controller to work with ASRT and the GCN triggers functioned awesomely. However, I discovered a huge problem. Since the GCN's analog sticks aren't as sensitive as the PS3 controller's analog sticks, they won't detect as far.


This makes it where I cannot turn as quickly in ASRT and probably would make me move slower in a platformer than I normally would be able to. That's a huge problem. To make matters worse, the analog sticks aren't equally sensitive.


I have absolutely no idea how I can resolve this issue. I really would like to be able to use my GCN controller with certain PC games, but not if my analog controls are this gimped. :/ I understand it won't be as sensitive as my PS3 analog sticks, but that shouldn't affect the overall speed. It is worth noting that I did open up my GCN controller tonight and noticed they are capable of faster speeds when the controller is not put together. I'd give a visual example of that, but I really don't feel like opening up that controller again tonight. It's also worth mentioning I tried getting my GCN controller to work with SA2B and it would not recognize my controller at all. This is also a problem for other people that tried to use Mayflash's products with that game. [LINK] What do you guys suggest I do? Does it all seem hopeless that I'll be able to get my GCN controller to run awesomely on my PC? Please do not recommend JoyToKey or XPadder. XPadder is a lovely program, but it's not capable of replicating full analog controls so it's not a good solution to this problem.


This makes it where I cannot turn as quickly in ASRT and probably would make me move slower in a platformer than I normally would be able to. That's a huge problem. To make matters worse, the analog sticks aren't equally sensitive.


I have absolutely no idea how I can resolve this issue. I really would like to be able to use my GCN controller with certain PC games, but not if my analog controls are this gimped. :/ I understand it won't be as sensitive as my PS3 analog sticks, but that shouldn't affect the overall speed. It is worth noting that I did open up my GCN controller tonight and noticed they are capable of faster speeds when the controller is not put together. I'd give a visual example of that, but I really don't feel like opening up that controller again tonight. It's also worth mentioning I tried getting my GCN controller to work with SA2B and it would not recognize my controller at all. This is also a problem for other people that tried to use Mayflash's products with that game. [LINK] What do you guys suggest I do? Does it all seem hopeless that I'll be able to get my GCN controller to run awesomely on my PC? Please do not recommend JoyToKey or XPadder. XPadder is a lovely program, but it's not capable of replicating full analog controls so it's not a good solution to this problem.
This post has been edited by W.A.C.: 16 March 2013 - 04:54 AM


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