Sonic and Sega Retro Message Board: Sonic Chrono Adventure 1.1 - Released - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 9 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last ►
    Locked
    Locked Forum

Sonic Chrono Adventure 1.1 - Released Open world 2D Sonic game.

#16 User is offline S0LV0 

Posted 12 March 2013 - 09:25 PM

  • It feels like I'm lost in a dream
  • Posts: 322
  • Joined: 16-August 12
  • Gender:Female
  • Location:Apotos
  • Project:Continental Jogging
As much as I hate to keep this going, I still don't quite agree. If anything, the fact that many people think your work as a hobbyist and fan is superior to those hundreds of experienced programmers and designers is something to be proud of. I don't know, that's just my standpoint; I've never developed any sort of game, so it could just be an amateur opinion altogether.
This post has been edited by KatamariParadox: 12 March 2013 - 09:26 PM

#17 User is offline Aerosol 

Posted 12 March 2013 - 09:30 PM

  • FML and FU2
  • Posts: 7626
  • Joined: 27-April 08
  • Gender:Male
  • Location:Not where I want to be.
  • Project:Sonic (?): Coming summer of 2055...?
Lake, I appreciate your humility. Too bad others don't seem to.

#18 User is offline You-Are-Pwned 

Posted 13 March 2013 - 10:34 AM

  • Posts: 48
  • Joined: 28-August 10
  • Gender:Male

View PostLakeFeperd, on 12 March 2013 - 09:19 PM, said:

The point I'm trying to make here is that I'm kinda sick of getting comments that recent official sonic games are worst than mine, which to me, is a very, very, very, stupid thing to say.

"Sega, hire this guy."
"Ur game is better tham sonic 4"


Please people, just stop.

it doesn't matters what sonic team is doing to the franchise what matters is that is that people are comparing the work of an amature that just made a few games alone with hundreds of talented and experienced people working at sonic team and dimps that worked in a whole bunch of games with a whole bunch of people.

I guess that's something you only learn after actually making a full project.


At least I suppose you like making fangames, as opposed to people in SEGA or whoever is doing the Sonic stuff now (Dimps, Hardlight?). Your games may not be ready for the storyline, because they contain alternative and improvised game elements, but it just seems that you put more care into it.
This post has been edited by You-Are-Pwned: 13 March 2013 - 10:34 AM

#19 User is offline Icewarrior 

Posted 13 March 2013 - 11:28 AM

  • I'm a member of S.T.A.R.S !!11!!!1!!
  • Posts: 517
  • Joined: 08-November 08
  • Gender:Male
  • Location:France
LakeFeperd developing fangames is one of the best things that have happened to the Sonic fangame community, period.

Another fangame of great quality to expect :)

(Can't wait for ATS BTW!!)

#20 User is offline Chaud 

Posted 15 March 2013 - 05:27 PM

  • Posts: 103
  • Joined: 14-November 08
  • Gender:Male
  • Location:Brazil

View PostLakeFeperd, on 12 March 2013 - 09:19 PM, said:

It doesn't matters what sonic team is doing to the franchise what matters is that is that people are comparing the work of an amature that just made a few games alone with hundreds of talented and experienced people working at sonic team and dimps that worked in a whole bunch of games with a whole bunch of people.


I get what you're saying and I agree to some extent. Speaking ill of Sega has became an addiction in itself, people are willing to do so at every opportunity. What ends up happening is that every (good) fangame/hack is used as a way to express the frustration that the person has. There comes a time when it becomes tiresome. Although "technically talking" it is a compliment, it doesn't feel as such. It's much better to praise the work for what it is than compare it to any other game.

-----

That said ... You're overly humble, LakeFeperd. The work of amateurs are often better than something coming from professionals. It is not always the case, though, the chances are that some fangame will be infinitely worse than a game made by professionals in nearly every possible aspect of analysis. Something like the famous internet dictum that "all games made in RPGMaker are horrible". Indeed, many of them are. But certain games stand out.

There are games made by just one person who greatly surpasses in quality some large projects that relied on heavy funding and various professionals. There are several examples, but right away, I can cite Cavestory - the original, made in 2004. The game exudes brilliance everywhere, in gameplay, visuals, story, style ... It was not behind similar games released at the same time, such as Astro Boy: Omega Factor and MegaMan Zero 3. (I can also cite several modules for Neverwinter Nights that exceed, by wide margins, the quality of the plot of the original campaigns . But here is another story.)

Anyway, what I mean is that, yes, it is possible that the work of an unknown anonymous guy is comparable, and even superior in some respects, to the work of "hundreds of talented and experienced people". Not always, but in rare events, yeah. And in my opinion, this is the case here.

Although just fangames, they are, nonetheless, games, whether derived from a famous franchise or not.

I had great fun with some fangames, more than with many games made by famous companies. For all practical purposes, I can say that they have a higher quality. It's great to know that you put yourself in your place and get the notion that deep down you are just one person doing an amateur job. But remember that you can be proud of what you produced, because it's indisputably good.

I'm looking forward to it! :thumbsup:
This post has been edited by Chaud: 15 March 2013 - 10:17 PM

#21 User is offline Liraxus 

Posted 17 March 2013 - 01:54 AM

  • ahm gunna maek vidya games someday!
  • Posts: 15
  • Joined: 03-May 12
  • Gender:Male
  • Location:Idiotville
  • Project:Small spriting projects
Wow, uh, that sure is an impressive little thing your makin' there, Lake. I enjoyed BTS' Aftermath's gameplay style, hell I didn't even complain about the sword part because I thought it looked cool and interesting.

So far, I really am liking what I'm seeing, but I have one issue...

At 1:02 in the video, that "8" figure confuses me a bit, but I can probably tell that its a map, I'd suggest a better map system that can be easier to follow or improving it in its current form.

Other than that, this looks really bloody good.

#22 User is offline winterhell 

Posted 17 March 2013 - 03:50 AM

  • Posts: 747
  • Joined: 16-October 10
  • Gender:Male

View PostKatamariParadox, on 12 March 2013 - 09:01 PM, said:

I still vastly prefer any of your fangames so far to Sonic 4;

Poor example. Episode 1 can't hold a candle to any Sonic released on the Mega Drive/GBA/DS.

Oh and guys, to verify that "zomg this game better than official" get a friend who doesn't know the franchise much. Take said game and one made by Sonic Team(not Dimps) and show them to him. Tell him that one is fan made and one is official, but don't tell him which is which. It'll be probably fair to tell him how old is each game in case someone tries to compare games that are decades apart. If he thinks the fan game is the official one, there you have your answer :eng101:

Onto the topic, great work Lake! Looking forward to it :v:

#23 User is offline .Luke 

Posted 18 March 2013 - 10:33 PM

  • An Overexcited Freedom Planet Fan
  • Posts: 1196
  • Joined: 30-March 12
  • Gender:Male
  • Location:United States
  • Project:Freedom Planet fan art and two sci-fi novels
Yet another interesting project from Lake! I have downloaded, but have yet to play Aftermath, but it does look really unique and I think it's a concept no other fan game has ever tried before. You seem extremely well studied on Sonic level design, and apparently the structure of Metroid games too, so I have a lot of faith in this project. Good luck, and I can't wait to see how it plays in the final product. ^^

View PostLakeFeperd, on 12 March 2013 - 09:19 PM, said:

it doesn't matters what sonic team is doing to the franchise what matters is that is that people are comparing the work of an amature that just made a few games alone with hundreds of talented and experienced people working at sonic team and dimps that worked in a whole bunch of games with a whole bunch of people.

I guess that's something you only learn after actually making a full project.


Sure seems that way. I know that feeling from finishing a Sonic fan game myself, and it took me two years of free time to put it together, iron out all the bugs, etc; (Well, I only got the half of them squished, the engine's still a trainwreck under the hood. =P) even though I was using sprite, BG and music rips. It was a long cycle of lessons about game development learned the hard way, and by finishing it, it gave me a lot more respect for Sonic Team and DIMPs than when I started it. So I know what you mean.

#24 User is offline LakeFeperd 

Posted 19 March 2013 - 09:11 PM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
Finally finished this and I can show something related to the time travel concept.

Posted Image

I guess it should be dissapointing to hear but the time travel is more an excuse to re-use content instead of an actual gimmick.
Still, there will be some interesting things related to it.

(Keep in mind that I'm really reusing a lot of content of ATS in this game. The reason is that I tought I wouldn't have any more time to work on this because of college and reusing its content would help me finish the game a lot faster and, well, actually finish it.
Turns out things are going faster tham I expected so... there's nothing to worry about.)
This post has been edited by LakeFeperd: 19 March 2013 - 09:16 PM

#25 User is offline P3DR0 

Posted 19 March 2013 - 09:40 PM

  • b0ss
  • Posts: 420
  • Joined: 09-April 10
  • Gender:Male
  • Project:SONIC INFINITY
Hate being nitpicky but... What is suporting that piece of the banner wich I circled in green at the 'present' shot? It should (if it's cloth) be hanging down by gravity like I made in the image bellow, since there is nothing suporting it upwards. Also, I'd give some extra reflection to the glass in the flying car, just so it have more depth in it (would also consider adding some beter shading to it's body, suposing it is made of some sort of metal, anyhow).

Posted Image

#26 User is offline DaHog 

Posted 21 March 2013 - 07:08 AM

  • Posts: 20
  • Joined: 08-March 13
  • Gender:Male
  • Project:Sonic fan-made cartoon and Possible 3D Sonic fangame

View PostLakeFeperd, on 19 March 2013 - 09:11 PM, said:

Finally finished this and I can show something related to the time travel concept.

Posted Image

I guess it should be dissapointing to hear but the time travel is more an excuse to re-use content instead of an actual gimmick.
Still, there will be some interesting things related to it.

(Keep in mind that I'm really reusing a lot of content of ATS in this game. The reason is that I tought I wouldn't have any more time to work on this because of college and reusing its content would help me finish the game a lot faster and, well, actually finish it.
Turns out things are going faster tham I expected so... there's nothing to worry about.)


I like it. So will it be like Sonic CD where you go in the past and try to change the future?

#27 User is offline LakeFeperd 

Posted 21 March 2013 - 07:47 AM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
@DaHog
Not really, I made myself a rule to avoid plotholes in the plot and that rule is that there's no way to change the past. Everything that happened in the present already happened and there's no way you can change it.

I know it's dissapoiting to hear something like that but still... that's something beyond me, I cound't program that sort of stuff without making it very half assed.
This post has been edited by LakeFeperd: 21 March 2013 - 07:49 AM

#28 User is offline BlackHole 

Posted 21 March 2013 - 12:20 PM

  • You're going to need MORE than help.
  • Posts: 2415
  • Joined: 29-July 08
  • Gender:Male
  • Location:England
  • Project:Sprites for Cybernetic Outbreak
Are the Time Stones getting involved in this plot? Actually, do you have some overarching plot plan for these? Usually people work this quickly when they've got SOMETHING planned...
Interesting Time Travel laws in the Feperdverse, btw, I wonder what that construction in the background is...

(I ask about the Time Stone not because of the time travel gimmick, but because of the logo, which spins like a CD and, since CD is main canon but not numbered, I'd suspect you'd use it for a side project)
This post has been edited by BlackHole: 21 March 2013 - 12:23 PM

#29 User is offline LakeFeperd 

Posted 21 March 2013 - 11:35 PM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
Nope, the only game this game is connected to in terms of plot or plot devices is the true final boss from ATS.
Aside from that and the caos emeralds hidden around the present, this game is a game that can probably stand on its own.

Like all my fan games, there's probably never going to be an intentional reference to sonic CD. (And yes, the peel out isn't intentional, but ya know, it's not exclusive to sonic CD)

No fan service, sorry.

Oh, and the logo spins like that to resemble a clock, just like the chrono trigger logo.

Edit: the reason why I'm showing of soo much stuff on the last few weeks is that those games (Chrono Sonic and BTS aftermath) were hiding on ATS's shadow for about 3 months and just now I'm starting to show of all the content I made during that time.
This post has been edited by LakeFeperd: 21 March 2013 - 11:38 PM

#30 User is offline LordOfSquad 

Posted 21 March 2013 - 11:37 PM

  • don't get butthurt if your get memed on
  • Posts: 4056
  • Joined: 19-February 08
  • Gender:Male
  • Location:Winnipeg, MB
  • Project:Scriptwriting, working, dying.
  • Wiki edits:1
So this one takes place between ATS and Sonic 3, then?

  • 9 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users