Sonic and Sega Retro Message Board: Sonic Chrono Adventure 1.1 - Released - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 9 Pages +
  • ◄ First
  • 7
  • 8
  • 9
    Locked
    Locked Forum

Sonic Chrono Adventure 1.1 - Released Open world 2D Sonic game.

#121 User is offline Tiller 

Posted 05 January 2014 - 05:23 PM

  • Posts: 685
  • Joined: 04-April 12
  • Gender:Male
  • Project:HDK & World Runner
Lake discovers widescreen. :v:

#122 User is offline LakeFeperd 

Posted 08 January 2014 - 11:49 PM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
Posted Image

Anyway, here's one more.

I should probably going to stop posting those from now on.
Unless people want to.

Anyway the game is turning out to be much more like a Megaman X game than anything related to sonic or kirby at this point.

Edit: I also might remove the soft red-ish glow on the level later on, it's there due to some other parts of level being on fire.
This post has been edited by LakeFeperd: 08 January 2014 - 11:54 PM

#123 User is offline Tiller 

Posted 09 January 2014 - 06:15 PM

  • Posts: 685
  • Joined: 04-April 12
  • Gender:Male
  • Project:HDK & World Runner
Lake discovered widescreen! :specialed: Wait I already said that.

You're getting much better at ground tiles, though you might want to reconsider those number sprites. They look incredibly awkward.
This post has been edited by Tiller: 09 January 2014 - 06:16 PM

#124 User is offline .Luke 

Posted 10 January 2014 - 12:04 AM

  • An Overexcited Freedom Planet Fan
  • Posts: 1196
  • Joined: 30-March 12
  • Gender:Male
  • Location:United States
  • Project:Freedom Planet fan art and two sci-fi novels
Honestly, I am psyched that you are going into original game development, if this is what that is. Whatever you make of it is likely to be brimming with creativity and colorful worlds, so it already has my interest. Also, without Sonic attached to it, you're more free to do what you want with the concept.

LakeFeperd said:

I should probably going to stop posting those from now on.
Unless people want to.


You could always open up a thread specifically for this in Video Games. I think most of us would love to keep up with the project, if you were up to it.

#125 User is offline Jayextee 

Posted 10 January 2014 - 06:10 AM

  • Comic Mischief
  • Posts: 3072
  • Joined: 22-October 07
  • Gender:Male
  • Location:Kathmandu, Nepal
  • Project:Who knows? Toss a coin, will ya?
  • Wiki edits:27
Make a new thread, bro. I'll watch it like a hawk even if nobody else does.

#126 User is offline LakeFeperd 

Posted 11 January 2014 - 07:04 AM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
I will once I announce the game, but that will probably only happen after SAGE.

I'm not 100% sure about it though, only time will tell.

#127 User is offline LakeFeperd 

Posted 23 February 2014 - 12:49 PM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
Sorry for the bump but, Sonic Chrono adventure 1.1 just got released in SAGE 2014
http://sagexpo.org/g...-adventure-1-1/

More info in the SAGE page.

Also, something special: http://youtu.be/OCUIBsvJIGE
This post has been edited by LakeFeperd: 23 February 2014 - 09:21 PM

  • 9 Pages +
  • ◄ First
  • 7
  • 8
  • 9
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users