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Sonic Chrono Adventure 1.1 - Released Open world 2D Sonic game.

#106 User is offline TheInvisibleSun 

Posted 20 December 2013 - 11:13 PM

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So I finished the game's story last night, and had a good time with it! Though I think I sequence-broke a little; out of curiosity, are you supposed to beat Coconuts SP before, or after the Polem Palace section/arc? I beat it afterward, but I first enountered it beforehand. Speaking of that, maybe you should use a different sound effect/indicator for boss damage? I didn't know that I was actually damaging Coconuts SP until his shield came off, because the sound effect of the Bumper Gloves punch made it unclear.

Also, is there much of a postgame? I ask because after completing the game, I returned to the last save point before the final stage. Is it Mega Man Battle Network styled or something?


I should also mention that there were a couple instances where I left a section, and jumped to the area before the one I left upon returning through the same path I came through.

Sorry I can't remember the specific zone/area, but to clarify, it went like this:

Area 1 --> Area 2 --> Area 3 --> Area 1

#107 User is offline Falk 

Posted 21 December 2013 - 06:45 AM

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We caught one of those on MegaG's stream as well.

#108 User is offline You-Are-Pwned 

Posted 21 December 2013 - 08:03 PM

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I thought some people might be interested, so I decided to make a full dump of the game's music. The format is OGG, and I archived all the files as a RAR. The link is here:

SCAdump.rar

#109 User is offline .Luke 

Posted 21 December 2013 - 08:56 PM

  • An Overexcited Freedom Planet Fan
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Aren't most of the tracks recycled from Before/After the Sequel? And what's the point of hacking a fan game to begin with?

#110 User is online winterhell 

Posted 22 December 2013 - 12:35 AM

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Now go and make a split disassembly :v:

#111 User is offline LakeFeperd 

Posted 22 December 2013 - 12:46 AM

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@.Luke
Well, the only point I see on it is that some music I used isn't very "well known", that is, is a random track from a random game people don't play as often anymore such as: super paper mario, KH3D and expecially Ace Combat Zero.
Compared to sonic 1 anyway.

Aand, just out of sheer curiosity.

@TheInvisibleSun

Yeah, I've seen it before thanks to mega g wolf's stream, still, it's a really wierd glitch cuz I really thought I already fixed it.
This post has been edited by LakeFeperd: 22 December 2013 - 12:47 AM

#112 User is offline The Shad 

Posted 26 December 2013 - 12:41 AM

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The music that plays in.. Great Gap I think it is when you first get there. What is that? I know I've heard it.

Edit: Wait a second.. Is it some sort of remix of "To Zanarkand" from FFX?

Edit Edit: Nevermind, it's Movement in Green. Fuck yes.
This post has been edited by The Shad: 26 December 2013 - 12:50 AM

#113 User is offline LakeFeperd 

Posted 28 December 2013 - 06:12 PM

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There's a lot of music in this game I'm pretty sure people won't know where they are from, like this one.
Ace combat 5 and zero are atually pretty decent, it's wierd I haven't found a single person that already played those in my entire life.

Anyway, as you guys might already know, this IS my last sonic fan game but... I'll be still making games. Here's a teaser

Posted Image

EDIT: I know it looks similar to my avatar, but the rest of the design is quite different.
This post has been edited by LakeFeperd: 28 December 2013 - 06:31 PM

#114 User is offline Jayextee 

Posted 28 December 2013 - 06:43 PM

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Original content from the person who's made arguably the best three Sonic fangames in existence? Buddy, I'm all ears. Just subscribed to your YouTube in hope of seeing something soonish. :D

#115 User is offline LakeFeperd 

Posted 28 December 2013 - 07:20 PM

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So far, I'm still getting the engine ready, which means it should be a while before I show the game. Although, the test level is based of something you guys might recongnise (NOT sonic or kirby or mario related) and yes, the test level IS an actual level, original art and everything, so I might show that soon.

#116 User is offline GT Koopa 

Posted 28 December 2013 - 09:27 PM

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LakeFeperd, is the
Spoiler


#117 User is offline LakeFeperd 

Posted 29 December 2013 - 12:41 AM

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Spoiler

This post has been edited by LakeFeperd: 29 December 2013 - 12:42 AM

#118 User is offline LakeFeperd 

Posted 04 January 2014 - 03:38 AM

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Posted Image

Posted Image

I'm just leaving those here for now.
I'll be making a thread once I annouce the project and, of couse, show the name of it.

Anyway, enjoy.

#119 User is offline Mr Lange 

Posted 04 January 2014 - 09:20 AM

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Ah ha I get it.
Beam power only.
Dream Dance health gimmick.
ATS level gimmicks comprising the levels.

I'd play it.
This post has been edited by Mr Lange: 04 January 2014 - 09:21 AM

#120 User is offline Faseeh 

Posted 04 January 2014 - 11:25 PM

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The art looks great Lake! All the best!

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