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Aliens: Colonial Marines is actually kinda crappy Review scores are awful across the board

#1 User is offline Candescence 

Posted 13 February 2013 - 06:57 AM

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Considering this is a Sega-published game that was highly anticipated by more than a few people...

The average review score on Gamerankings is roughly 39% right now.

Yeah. This game is riddled with bugs, the visuals are garbage, the campaign is far below par, the AI is generally bad, and the multiplayer has its own problems despite being the best of the bunch. Wanna see?

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An ex-Gearbox dev is claiming that the development is an absolute mess and a two-bit studio did the main game while Gearbox only did the multiplayer. Sega and Gearbox are both denying this, but the ridiculous lapse in quality indicates otherwise.

I feel bad for the people who preordered it.
This post has been edited by Candescence: 13 February 2013 - 06:59 AM

#2 User is offline TimmiT 

Posted 13 February 2013 - 08:22 AM

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While big parts of the game being outsources to other developers could be part of the reason why it's crap, it could also have been because of Gearbox. This game isn't made by the same team that made Borderlands 2, I wouldn't be surprised if it was the same team that finished up Duke Nukem Forever.

#3 User is offline SpeedStarTMQ 

Posted 13 February 2013 - 08:55 AM

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Shame really, I was looking to get this for the Wii U at some point. I was going to preorder it, but after spending £80 on a Gamecube Component Cable, realised I couldn't really keep splashing out on games constantly.

Looks like I'll be skipping this- I really had some high hopes for this game too :( I'm quite saddened.

#4 User is offline SpeedStarTMQ 

Posted 13 February 2013 - 09:09 AM

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Can't edit post as work PC won't allow it for some reason, but Gearbox have released an extensive patch to all versions:

http://www.egmnow.co...arines-patched/

Here it is copy/pasted:

General

General user interface improvements.
Various performance improvements.
Fixed issue where a door may not function properly if a Xeno was killed while opening it.
Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
Fixed collision issue where bullets would not pass through certain open doorways.
Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
Addressed an issue where doors would sometimes not open properly.
Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
Fixed some collision detection issues that could result from a close encounter.
Prevented campaign pop-ups from appearing outside of campaign.
Campaign

Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
NPCs no longer attempt to open doors while being welded.
Fixed issue where Raven could sometimes pass through welded door.
Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.
Adjusted the distance between players before they're warped to the location of furthest player in co-op.
Fixed issue where torch would sometimes appear incorrectly to co-op clients.
Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
Fixed issue where co-op player would not recover properly after being saved from a close encounter.
Fixed issue where Russian players could not drop into a co-op match in some missions.
Updated late-game close encounter moment to disable player input, which could cause them to become stuck.
Splitscreen: Weapon Radial menu no longer appears for other players when the pause menu is opened.
Splitscreen: Fixed issue where if the Game Menu is opened while accessing the Weapon Radial, it stays up on does not function properly.
Multiplayer

Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%
‘Switch Teams’ option removed from the Pause menu.
Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
Corrected bug where clients appeared to spawn outside of world before match start.
Removed placeholder text from appearing on scoreboard in certain situations.
Improved camera transition when Xeno enters a vent.
Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
Spitter's “Acid Spray” now originates from the mouth.
Escape: Fixed issue where Xenos could spawn in unplayable space.
Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
Escape: Improved timing and placement of warp locations in Emergency Evac map.

#5 User is offline Candescence 

Posted 13 February 2013 - 12:03 PM

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Seriously, what the hell. This is Bethesda-level bugginess, and you can't even use the game's size as an excuse (granted, the size of a game is completely irrelevant in the long term when it comes game stability, most of the time). Utterly shameful.

And those gifs have pretty much eliminated any way I'll ever take xenomorphs seriously ever again.

Edit: It gets worse, ladies and gentlemen. The demo was far, far better than the actual game.



It boggles the mind how the game could regress in quality.
This post has been edited by Candescence: 13 February 2013 - 12:17 PM

#6 User is offline SpeedStarTMQ 

Posted 13 February 2013 - 01:14 PM

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I just got home and watched that- it's night and day, holy fucking shit.

Someone has a lot to answer for.

#7 User is offline ashthedragon 

Posted 13 February 2013 - 01:40 PM

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It's Sonic 2006 aaallll oooover agaaain....

#8 User is offline Ell678 

Posted 13 February 2013 - 02:26 PM

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I am so, so glad I didn't preorder this now.

#9 User is offline JohnBoyAdvance 

Posted 13 February 2013 - 02:39 PM

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I actually got it. Sending it back because of the reviews. Plus monies.

#10 User is offline Lanzer 

Posted 13 February 2013 - 03:51 PM

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View PostCandescence, on 13 February 2013 - 06:57 AM, said:

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Wheres the video source of this? I can't seem to find it.

#11 User is offline Galvatron 

Posted 13 February 2013 - 05:45 PM

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This is the next Duke Nukem Forever. I've waited so long for it and now I finally have it, and I don't like it. The poor graphics, the stupid A.I. of the aliens...what happened? Those gifs are hilarious. I haven't purchased the season pass and if the only DLC is going to be more maps, no thanks.

#12 User is offline SpeedStarTMQ 

Posted 13 February 2013 - 07:12 PM

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And it just gets worse...

http://www.escapistm...olonial-Marines

I'm actually more interested in the downfall of this game and how it came to be. I fucking love a juicy story- I spend a lot of time researching development of games I like (Pokémon, Sonic, Mario, especially Zelda etc.) and this is going to be one heck of a story!

I'll stop posting now & give someone else a chance ;)

#13 User is offline Lanzer 

Posted 13 February 2013 - 08:26 PM

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View PostSpeedStarTMQ, on 13 February 2013 - 07:12 PM, said:

And it just gets worse...

http://www.escapistm...olonial-Marines

I'm actually more interested in the downfall of this game and how it came to be. I fucking love a juicy story- I spend a lot of time researching development of games I like (Pokémon, Sonic, Mario, especially Zelda etc.) and this is going to be one heck of a story!

I'll stop posting now & give someone else a chance ;)


Wish Granted:
http://kotaku.com/59...ines-fell-apart

Quote


Aliens: Colonial Marines is a bad game, by most accounts. Reviewers have almost all trashed it, fans don't seem to like it, and the final product looks nothing like the impressive demo that developer Gearbox showed last year.

So how did it happen? Although the full picture isn't quite clear yet, over the past few days we've heard that the six-year development process for Aliens: Colonial Marines was tumultuous and divisive, a product of multiple studios with conflicting visions. And it shows in the resulting game.

According to one person familiar with the project who spoke to Kotaku under condition of anonymity, Gearbox outsourced the bulk of Colonial Marines (codenamed Pecan) to a studio called TimeGate, most recently responsible for the shooter Section 8 and its sequel.

This comes on the heels of a massive Reddit post that's been making the rounds today from someone claiming to work at Gearbox. Although we can't confirm that the Reddit post is credible, everything we've heard from our source matches up.

The Redditor said TimeGate left the single-player campaign in "a pretty horrid state," and that last September after Borderlands 2 shipped, Gearbox was unhappy with what TimeGate had left them. Sega was already upset with Gearbox for asking for multiple extensions since the project launched in 2006, so Gearbox had to buckle down and release a game they knew wasn't going to be very good, the Redditor said.

The post on Reddit matches what our source has told us, but there's more. When TimeGate took over the project, our source said, they threw out most of what Gearbox had done beforehand. All of the art and design that Gearbox had produced during the previous four years was gone.

So from 2010 until late last year, while Gearbox was working on Borderlands 2 (internally codenamed "Willow 2"), TimeGate handled the bulk of development on Aliens. A small team at Gearbox helped out with multiplayer work, as explained by both our source and the Redditor, but TimeGate built the single-player campaign.

In late 2012, when Gearbox saw what TimeGate had done, most of their developers weren't interested in taking the game back, our source said. Gearbox's team was upset that their work had been thrown out, and they didn't want this to be a repeat of Duke Nukem Forever, a game that took over a decade to develop until it was finally finished by Gearbox and released in mid-2011 to tepid response.

But Gearbox had to finish the game, and according to our source, they had to throw out much of TimeGate's work and start from scratch. This lines up with what the Redditor claims:

Quote

Campaign didn't make much sense, the boss fights weren't implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn't enough time.

Considering that SEGA was pretty close to taking legal action against GBX, asking for an extension wasn't an option, and so Pecan crash-landed through certification and shipping. Features that were planned were oversimplified, or shoved in (a good example of this are challenges, which are in an incredibly illogical order). Issues that didn't cause 100% blockers were generally ignored, with the exception of absolutely horrible problems. This isn't because GBX didn't care, mind you. At a certain point, they couldn't risk changing ANYTHING that might cause them to fail certification or break some other system. And so, the product you see is what you get.


People at Gearbox knew the bad reviews were coming, our source said. They knew that the game wasn't good.

We've reached out to Gearbox, but they would not comment on the record. However, in a recent interview with IGN, Gearbox head Randy Pitchford said that TimeGate handled development "probably about 20 or 25 percent of the total time," and that "if you take preproduction out of it, their effort's probably equivalent to ours. Now, it's not fair to take preproduction out of it, but that says a lot about how much horsepower those guys put into it."

Pitchford's statements also seem to match up with what we've heard.

We reached out to TimeGate this afternoon, but they have yet to get back to us. We'll continue to update as we hear more.


#14 User is offline ICEknight 

Posted 13 February 2013 - 09:05 PM

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View PostSpeedStarTMQ, on 13 February 2013 - 09:09 AM, said:

Spitter's “Acid Spray” now originates from the mouth.

Where did it come from before? O_o

#15 User is offline SpeedStarTMQ 

Posted 14 February 2013 - 01:15 PM

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Sod knows!

I've been looking at the 360 version of the game and boy does it look so much better than the PC version- the PS3 version looks even better and seems to run at a higher resolution. It can't account for the cut content and massive amount of bugs, but I suppose it's better than nothing.

I wonder how the Wii U version will fare, considering it hasn't even gotten a release date yet...

PC
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Xbox 360
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The PC version seems to be missing massive amounts of scenery as well as lighting.

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