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AeStHete Engine Thread Site updated; will be posting tools & guides on road to release

#91 User is offline Mercury 

Posted 24 February 2013 - 10:51 PM

  • His Name Is Sonic
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View PostCandescence, on 24 February 2013 - 10:14 PM, said:

No palette cycling, though I'm not quite sure if it's doable in WebGL, though it can be done in HTML5 with enough work and some tricks.

Quick note, that's hella slow. 12fps on my machine.

#92 User is offline Candescence 

Posted 25 February 2013 - 08:50 AM

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View PostMercury, on 24 February 2013 - 10:51 PM, said:

View PostCandescence, on 24 February 2013 - 10:14 PM, said:

No palette cycling, though I'm not quite sure if it's doable in WebGL, though it can be done in HTML5 with enough work and some tricks.

Quick note, that's hella slow. 12fps on my machine.

It's perfectly fine on my laptop, it goes way over 60fps. HTML5 performance varies depending on your machine (older machines might have issues for whatever reason) and your browser. Some browsers aren't nearly as good with HTML5 as others, Firefox and Chrome are generally the best picks for HTML5.
This post has been edited by Candescence: 25 February 2013 - 08:51 AM

#93 User is offline DaHog 

Posted 15 March 2013 - 07:43 AM

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Um... Mercury, your site is down.

#94 User is offline Mercury 

Posted 16 March 2013 - 07:24 AM

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View PostDaHog, on 15 March 2013 - 07:43 AM, said:

Um... Mercury, your site is down.

Thanks for the heads-up. It'll be back up soon, hopefully, when the bills can be paid.

#95 User is offline Andrew75 

Posted 18 March 2013 - 08:27 AM

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your site take donations ?

#96 User is offline Mercury 

Posted 18 March 2013 - 07:32 PM

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View PostAndrew75, on 18 March 2013 - 08:27 AM, said:

your site take donations ?

I've been turning this idea over and over in my mind for quite a while now, but I just haven't had the time to research how to implement it properly.

Maybe I should take suggestions from those who have experience doing something similar?

#97 User is offline Strife 

Posted 18 March 2013 - 09:31 PM

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I'm a little late to the party, but that interface is looking pretty sweet! Definitely seems like something that beginners and veterans alike can get used to quickly. :D

The real-life level editing also sounds awesome! I'm sure you've thought of it already, but you may want to get rid of the 10-minute time limit when testing levels in this manner - or, better yet, give the user control over specific parameters (I.e. instantly change rings/lives/score to a certain amount).

#98 User is offline Mercury 

Posted 19 March 2013 - 07:51 PM

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View PostStrife, on 18 March 2013 - 09:31 PM, said:

I'm a little late to the party, but that interface is looking pretty sweet! Definitely seems like something that beginners and veterans alike can get used to quickly. :D

The real-life level editing also sounds awesome! I'm sure you've thought of it already, but you may want to get rid of the 10-minute time limit when testing levels in this manner - or, better yet, give the user control over specific parameters (I.e. instantly change rings/lives/score to a certain amount).

Thanks! Yeah, the time limit and stuff like dying will be disabled/modified in edit mode so that they won't interfere with editing.

Also, I've made a tentative decision about donations; the following is also in the first post of this thread:

Quote

About Donations

People have been asking about whether or not I accept donations in support of AeStHete. I haven't decided on how I want to handle this just yet, but in the meantime, if you want to help out, you can visit my eBay listings. If you see something you like and buy it, think of it like making a pledge for AeStHete and getting a small reward for your trouble. :)

Make sure to check back often, because there will be a large amount of gaming magazines, players guides, games, books, and much more.

Since I'm still making progress fairly slowly I feel better about doing this way, because those who make "donations" can get something at least for their trouble, right away.

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