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#16 User is offline JaxTH 

Posted 16 December 2012 - 05:31 AM

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It's fine as it's own page I'm sure.

#17 User is offline Black Squirrel 

Posted 16 December 2012 - 05:57 AM

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Own page is fine.

As for the SF-7000 games having their own categories - that could happen if it's needed. I honestly don't know how many SF-7000 games there are out there - my impression was that there wasn't that many, which is why I hadn't bothered

#18 User is offline doc eggfan 

Posted 16 December 2012 - 06:01 AM

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I think there is more than you'd expect. I vaguely remember an excel spreadsheet from a New Zealand fansite a few year back, probably struggle to find it now.

There'd at least be as many as the Sega_Mega_CD_32X

#19 User is offline doc eggfan 

Posted 17 December 2012 - 04:59 AM

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#20 User is offline doc eggfan 

Posted 17 December 2012 - 06:29 AM

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I now remember why I hate text adventure. Any ideas on what the correct parser or action might be to progress?

Also updated many previous posts with screenshots and titlescreens. Check 'em out.
This post has been edited by doc eggfan: 17 December 2012 - 06:49 AM

#21 User is offline MathUser 

Posted 17 December 2012 - 09:26 AM

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That's some nice additions there EggFan.

#22 User is offline Overlord 

Posted 17 December 2012 - 03:06 PM

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An absolutely fascinating piece of insight into a not-very-well documented chunk of Sega's past. I wonder how many people worldwide have the kit to do this?

#23 User is offline NiktheGreek 

Posted 17 December 2012 - 08:41 PM

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What OL said, more or less. Very pleased to see all of this going up after years of basically being buried. Thanks for this, Eggfan - keep up the good work!

#24 User is offline doc eggfan 

Posted 18 December 2012 - 12:10 AM

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Any preferences for more videos? Mostly static screenshots convey enough of the experience, minus the loading and bleepy-bloop sound effects.

I might do a Blackjack one, since the epilepsy inducing colour flashes when you win aren't conveyed very accurately in still shots.

Also, tried to get my SF-7000 out of hibernation, but I'm getting the dreaded two-beep RAM error. I'll have to go pester smspower.org for some help.

#25 User is offline doc eggfan 

Posted 18 December 2012 - 06:38 AM

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A couple more...


Also updated Segaword 1 and Backgammon

I had to downgrade the quality of the front scan of Bastow Manor to fit under the 10MB limit. Is there an easy way to get around this, or just flick it to a wiki admin person?

Also, where there were Commodore 64 conversions, should we be including those as well? I know we do for Sega games (eg Arcade conversions) but not sure about 3rd party games on Sega systems.
This post has been edited by doc eggfan: 18 December 2012 - 06:40 AM

#26 User is offline Black Squirrel 

Posted 18 December 2012 - 06:58 AM

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View Postdoc eggfan, on 18 December 2012 - 06:38 AM, said:

Also, where there were Commodore 64 conversions, should we be including those as well? I know we do for Sega games (eg Arcade conversions) but not sure about 3rd party games on Sega systems.

The C64 conversions don't need to be covered here - they don't have anything to do with Sega

It's "games published/developed/licensed by Sega" and "games for Sega systems". Otherwise we'd find ourselves having to cover thousands more titles

#27 User is offline doc eggfan 

Posted 19 December 2012 - 12:00 AM

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Quote

Hi Scott,

Thanks for your email. Very pleased to hear from you.

I would most definitely be interested to follow your progress. I am aware that the Sega SC3000 information in our Australasian Heritage Software Database contains some duplication, due to the overlaps between Grandstand (NZ) and John Sands (AU). It would be good to sort this out and clean it up. We would also be interested in uploading any screenshots or additional materials or information that you may be creating in the course of your efforts.

I wonder, are you aware of our related research project, “Play It Again”? This is an AU/NZ games history and preservation project. We are working to create an archive of 1980s games and materials at the Australian Centre for the Moving Image in Melbourne. As part of it, we have compiled lists of games software developed in each country (these are at http://blogs.flinder.../play-it-again/) and will be profiling selected games in a database (with images and other rich media) as a part of our website (currently under development). We are just deciding on what our shortlist of games will be. Perhaps you have opinions on important AU Sega games? If so, please tell. There may also be material that you have that would be good to include.

What is your story with the SC3000? I would love to hear it in however much detail you feel like sharing. I haven't yet heard from any Australians who used this, as I did most of my research on it in NZ.

Also, are you aware of the resources that the NZer Aaron Wheeler (now with Sega Survivors) has put together on the Sega? These contain some AU material, eg. user group newsletters, from memory. Happy to burn you a copy of the DVD if you'd like them.

All the best,

Melanie

--

Melanie Swalwell
Associate Professor, Screen and Media,
Flinders University, South Australia.


Quote

Hi Melanie,

I've been collecting for the SC-3000 for about the last 5-6 years now. As a Sega fan, the SG-1000 was a holy grail item, and I started collecting for that, and in the process stumbled across the SC-3000 and it's Australian heritage. Unfortunately, I can't give any first hand accounts from the period, as I was only just born when it came out. I have picked up a few pamphlets and brochures and things in my travels, and am in the process of scanning them for archiving.

I'm not sure I have any particular favourite Australian games, as yet (I mostly enjoy the Japanese carts and cards). Most of the ones I own are text adventures, and most of the time I get stuck trying to guess the parser. I do have a stack of bootleg cassettes I haven't sorted through yet, and some of them appear to be shoot-em-ups, which I am likely to enjoy.

I'll be updating this thread with my progress.
http://forums.sonicr...showtopic=30405

Included are some youtube videos of my horrible inability to make any progress with Thermo Nuclear War Games.

I would like to know more about what happened between the John Sands Electronics era and the Ozisoft era of Sega distribution in Australia. I could never work out if they were the same company and how the transition took place. Some of the early Master System games packaging appears to be manufactured in a similar fashion to the later SC-3000 titles, but I'm probably making leaps of faith based on common manufacturing techniques at the time. I once tried to probe both John Sands and Ozisoft for info into their pasts, but they never got back to me. Not sure whether this is within the scope of your research though.

Happy to get more involved in the Play it again research project, there is likely to be overlap with the work I'm doing on the Retro wiki.

Scott


#28 User is offline doc eggfan 

Posted 25 December 2012 - 04:35 PM

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Alien



The footage was a bit glitchy, not sure if it's my recording hardware interfering or a bad load/dodgy tape

What's the feelings regarding type-in/non-commercial games? I found a copy of Candy Kid on a blank tape, and turns out it was a type-in from NZ Sega Magazine.
This post has been edited by doc eggfan: 25 December 2012 - 04:37 PM

#29 User is offline NiktheGreek 

Posted 25 December 2012 - 06:30 PM

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I'd quite like to have a record of all published programs, whether they were published on cartridge, tape or good ol' dead tree media.

#30 User is offline doc eggfan 

Posted 25 December 2012 - 08:43 PM

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There's clearly some typos in this recording I found eg 'CSORE' and it's impossible to play on the unresponsive rubber keyboard.

Also...

Posted Image
Damn you magnetic degradtion :argh:

I had 3 copies of both Vortex Blaster and Vermin Invaders, and not one of them would load. Luckily they're both included on the SC-3000 Multi-cart, I've ordered.

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