SORRY FOR DOUBLE POSTING, GUYS.
Xaklse, on 30 January 2014 - 02:47 PM, said:
Tiller, on 30 January 2014 - 01:43 AM, said:
Please bug the guys who did the Sonic SDK to swap this in as the default model.
If the Exodus guys are willing to donate the model, I'm not against it.
I guess some of the enemies would need AI, let me know if you need help.
Eh... it depends on how extensive things get. If this is a simple model swap, not unlike an alternate skin you'd unlock in any videogame, with all the same animations an' whatnot... then I'd at least like to wait until we're able to release a new trailer of Sonic Exodus, with that being this Sonic's debut.
But it's a little more complicated than that because we're planning to give him some idle animations that would be new to this game. Things like tugging the cuffs of his gloves like they're falling off, or kicking the ground when he's standing on a beach, making a cloud of sand appear, and maybe even a new running animation, little things like that. I don't know how hard it would be to program these into SDK in general, but we'd at least like to have them in Exodus.
The reason I'm pointing this out is because we want this Sonic to be unique and really, REALLY new. If you're willing to help us with the animations, we could start working together on making him the default right away. If you don't want these animations, though, that's fine. We'd just like to wait until we're ready to reveal this in the next Exodus trailer, if you're okay with waiting a while.
I do want to get more people on board and would like to work together, but only if you're okay with it. I hope I'm not being too demanding.
This post has been edited by NickonAquaMagna: 30 January 2014 - 04:57 PM