Video of (cancelled) Streets of Rage reboot prototype by Ruffian Games
#16
Posted 06 December 2012 - 07:12 AM
Okay yea, I do kinda wish that was released now that I know it's early prototype footage.
#17
Posted 06 December 2012 - 11:41 AM
Oh, it's only a pre-pre-pre-pre Alpha? You see, I didn't get that vibe out of StricNYN3's post. I may be willing to give this another go, then. Assuming they aren't pulling some shit as per usual.
I can only hope that future builds will look and play more like Streets of Rage than Crackdown 2. If not, Sega's only continuing the Beast Rider approach to retro non Sonic franchises. I'm approaching this with heavy caution. Don't disappoint me again, Sega.
I can only hope that future builds will look and play more like Streets of Rage than Crackdown 2. If not, Sega's only continuing the Beast Rider approach to retro non Sonic franchises. I'm approaching this with heavy caution. Don't disappoint me again, Sega.
This post has been edited by Greg the Cat: 07 December 2012 - 07:37 PM
#18
Posted 06 December 2012 - 01:26 PM
Hey look! It's a clone of Fighting Force 2 for the Dreamcast. Seriously, that is the first impression I get from this game. Nothing special.
#19
Posted 06 December 2012 - 01:37 PM
Umm... no dude. FF2 was just terribad. While this isn't exactly Arkham games smooth, it doesn't look remotely as broken.
This post has been edited by Aesculapius Piranha: 06 December 2012 - 01:38 PM
#20
Posted 06 December 2012 - 02:03 PM
The reason people get the FF2 vibe is because that was probably the only noteworthy beat-em-up since, well, Fighting Force 1, which was the only noteworthy beat-em-up since the genre moved into the 3rd dimension (Die Hard Arcade kept the gameplay mostly 2d).
Personally, I think that they made so many fucking attempts at Streets of Rage 4 now, that it's just beating a dead horse. I'd be more excited about a new Oni or especially God Hand. Those are how I'd define 3d beat-em-up done right. A shame they lacked multiplayer.
Personally, I think that they made so many fucking attempts at Streets of Rage 4 now, that it's just beating a dead horse. I'd be more excited about a new Oni or especially God Hand. Those are how I'd define 3d beat-em-up done right. A shame they lacked multiplayer.
#21
Posted 06 December 2012 - 02:32 PM
Really I was thinking that for me to really be interested in this game the fighting system would indeed have to have the depth of God Hand or the rhythmic flow of action like in Arkham games. Never got around to Oni, which really is a shame since it was so much more interesting looking than Bungee's "other" series.
At this point I basically agree, though. They've gone back on making SoR4 so many times that if they really want to try again they should just forget 3D altogether and make it a Genesis/MD retro revival game. 2D sprite action with soundtrack by Yuzo Koshiro. Just a grind job for good sprite art and a basic working fighting system. Call it a day and instant classic.
At this point I basically agree, though. They've gone back on making SoR4 so many times that if they really want to try again they should just forget 3D altogether and make it a Genesis/MD retro revival game. 2D sprite action with soundtrack by Yuzo Koshiro. Just a grind job for good sprite art and a basic working fighting system. Call it a day and instant classic.
This post has been edited by Aesculapius Piranha: 06 December 2012 - 02:33 PM
#22
Posted 06 December 2012 - 05:19 PM
What's with all the hate for Golden Axe: Beast Rider? That game was pretty fuckin' good when I played it, I enjoyed it, decent hack n' slash game, played similar to the original really. Admittedly riding the so called "beasts" could be a bit clunky at times, but it was in the original games too. Really don't think it was such a bad game as people are saying.
#23
Posted 07 December 2012 - 04:26 AM
I don't approve what I saw. It's too grim-dark, not like SOR. That music did not turn me on to the game either.
Back to the drawing board. Again.
Back to the drawing board. Again.
#24
Posted 07 December 2012 - 10:59 AM
The level art wasn't *too* bad, but WAAAY too dark (SoR always managed to present you with night time scenes with bright colour), the character design was not to my taste (black tattooed jack? Nah), but what really makes me dismiss it is the gameplay. Not SoR in any way. No specials, no vaulting, no proper throws.
Whoever goes by the name "Sega" on Eurogamer (one of you guys?) is so in tune with my point of view on the whole thing, I'm just going to copy and paste him, because I can't put it better myself:
"Argh once again another misses the point - you have to retain the gameplay. Streets of Rage (and with other 3D remakes like Final Fight and Turtles in Time) never played with an 8-way attack system. You're still within a 2D plane where you can only attack left and right and that's important to how it plays. A lot of the gameplay is the strategy of throwing opponents into each other and precise punches that don't work when you can attack / be attacked diagonally. Doing it this way will just give you another Final Fight Streetwise.
It's why Street Fighter 4 works so well. Nice new update but the good old tried and tested gameplay. Stick to the original gameplay and you'll be on to a winner but if not then it's simply not Streets of Rage. "
Essentially What Ruffian did here is akin to taking Street Fighter and turning it into a Tekken clone. Wrong gameplay for the wrong game. I know it's a pitch and only 8 weeks work, but when you've started going completely the wrong direction with the game right from the start, it doesn't bode well.
Whoever goes by the name "Sega" on Eurogamer (one of you guys?) is so in tune with my point of view on the whole thing, I'm just going to copy and paste him, because I can't put it better myself:
"Argh once again another misses the point - you have to retain the gameplay. Streets of Rage (and with other 3D remakes like Final Fight and Turtles in Time) never played with an 8-way attack system. You're still within a 2D plane where you can only attack left and right and that's important to how it plays. A lot of the gameplay is the strategy of throwing opponents into each other and precise punches that don't work when you can attack / be attacked diagonally. Doing it this way will just give you another Final Fight Streetwise.
It's why Street Fighter 4 works so well. Nice new update but the good old tried and tested gameplay. Stick to the original gameplay and you'll be on to a winner but if not then it's simply not Streets of Rage. "
Essentially What Ruffian did here is akin to taking Street Fighter and turning it into a Tekken clone. Wrong gameplay for the wrong game. I know it's a pitch and only 8 weeks work, but when you've started going completely the wrong direction with the game right from the start, it doesn't bode well.
This post has been edited by mentski: 07 December 2012 - 11:00 AM
#25
Posted 07 December 2012 - 11:40 AM
It's very difficult to retain that sort of gameplay when you start going into 3D, because unlike Street Fighter, Streets of Rage isn't strictly played on a 2D plane - it's a pseudo-3D affair with strange camera perspectives and arguably weird hitboxes. But for whatever reason... it just sort-of "works".
My feeling is that fantastic 2D artists and animators are a rare commodity, and so stuff is built as 3D models, which inevitably end up becoming part of 3D games. And I'm equally not convinvecd the genre has made the transition to 3D - look at all the generic "action" games out there for kids.
Better to assume the Dynamite Deka series (Die Hard Arcade, Dynamite Cop) is a spiritual successor instead. Police beating up bad guys - it's not too far from the original aims of Streets of Rage.
My feeling is that fantastic 2D artists and animators are a rare commodity, and so stuff is built as 3D models, which inevitably end up becoming part of 3D games. And I'm equally not convinvecd the genre has made the transition to 3D - look at all the generic "action" games out there for kids.
Better to assume the Dynamite Deka series (Die Hard Arcade, Dynamite Cop) is a spiritual successor instead. Police beating up bad guys - it's not too far from the original aims of Streets of Rage.
#26
Posted 07 December 2012 - 11:46 AM
Me and my sister have beaten SOR2 countless times, and this nearly brought a tear to my eye. Not for a second would I have imagined that a 3D Streets of Rage could work, but I have been proven wrong. I'm heartbroken to see that it didn't turn into something greater than just a concept video.
#27
Posted 07 December 2012 - 12:58 PM
What I wanna know is why people insist on creating everything in 3D? Why? Is it some sort of novelty thing where people think it will sell a game?
At the end of the day, Streets of Rage is a 2D arcade-style game, it is defined by its mechanics in 2D. 2D is not defined just as a graphical choice, but fundamentally how these types of games work. Whilst it is probably a fun and challenging (and I would imagine, also rewarding) experience to make a Streets of Rage game work in 3D, it is obviously something which is not a good idea, given that the game has been rebooted several times over a good 15 years.
Also, with changing the game to 3D, it's inevitable that you're gonna be changing the gameplay style, because the camera will not work in the same way- the hit detection will change and well, what else is there to the mechanics of how Streets of Rage works?
2D is still a legitimate style, and I'm not sure why all these game companies want to take something old and awesome and punch it in to 3D. It worked with Mario, yeah, but Sonic only clings on by the skin of his teeth and lots of other games over the years have come and gone because of it too.
Just because it's possible does not mean it is a good idea, and maybe these people are finally starting to learn that by losing valuable time and cash on these bum projects.
At the end of the day, Streets of Rage is a 2D arcade-style game, it is defined by its mechanics in 2D. 2D is not defined just as a graphical choice, but fundamentally how these types of games work. Whilst it is probably a fun and challenging (and I would imagine, also rewarding) experience to make a Streets of Rage game work in 3D, it is obviously something which is not a good idea, given that the game has been rebooted several times over a good 15 years.
Also, with changing the game to 3D, it's inevitable that you're gonna be changing the gameplay style, because the camera will not work in the same way- the hit detection will change and well, what else is there to the mechanics of how Streets of Rage works?
2D is still a legitimate style, and I'm not sure why all these game companies want to take something old and awesome and punch it in to 3D. It worked with Mario, yeah, but Sonic only clings on by the skin of his teeth and lots of other games over the years have come and gone because of it too.
Just because it's possible does not mean it is a good idea, and maybe these people are finally starting to learn that by losing valuable time and cash on these bum projects.
#28
Posted 07 December 2012 - 01:51 PM
Its possible to translate the game's mechanics in a 3D environment. Most 3D fighting games fail at either lack of combos, multiplayer of even jump(yeah...). The Rage did pretty well imo. SoR 4 should take ideas from there.
#29
Posted 07 December 2012 - 01:58 PM
SpeedStarTMQ, on 07 December 2012 - 12:58 PM, said:
What I wanna know is why people insist on creating everything in 3D? Why? Is it some sort of novelty thing where people think it will sell a game?
At the end of the day, Streets of Rage is a 2D arcade-style game, it is defined by its mechanics in 2D. 2D is not defined just as a graphical choice, but fundamentally how these types of games work. Whilst it is probably a fun and challenging (and I would imagine, also rewarding) experience to make a Streets of Rage game work in 3D, it is obviously something which is not a good idea, given that the game has been rebooted several times over a good 15 years.
Also, with changing the game to 3D, it's inevitable that you're gonna be changing the gameplay style, because the camera will not work in the same way- the hit detection will change and well, what else is there to the mechanics of how Streets of Rage works?
2D is still a legitimate style, and I'm not sure why all these game companies want to take something old and awesome and punch it in to 3D. It worked with Mario, yeah, but Sonic only clings on by the skin of his teeth and lots of other games over the years have come and gone because of it too.
Just because it's possible does not mean it is a good idea, and maybe these people are finally starting to learn that by losing valuable time and cash on these bum projects.
At the end of the day, Streets of Rage is a 2D arcade-style game, it is defined by its mechanics in 2D. 2D is not defined just as a graphical choice, but fundamentally how these types of games work. Whilst it is probably a fun and challenging (and I would imagine, also rewarding) experience to make a Streets of Rage game work in 3D, it is obviously something which is not a good idea, given that the game has been rebooted several times over a good 15 years.
Also, with changing the game to 3D, it's inevitable that you're gonna be changing the gameplay style, because the camera will not work in the same way- the hit detection will change and well, what else is there to the mechanics of how Streets of Rage works?
2D is still a legitimate style, and I'm not sure why all these game companies want to take something old and awesome and punch it in to 3D. It worked with Mario, yeah, but Sonic only clings on by the skin of his teeth and lots of other games over the years have come and gone because of it too.
Just because it's possible does not mean it is a good idea, and maybe these people are finally starting to learn that by losing valuable time and cash on these bum projects.
I pretty much stand by this comment. Changing everything into a 3D game doesn't mean it will be awesome.
I still think it would be neat for a 2D perspective with 3D assets involved.
1 Thing that really got to me (aside from it seeming too dark as people have said and the music which ... was there any?) is the fact that when the character came out and started to kick ass a little it seemed to be less of a streets of rage game and more of an unarmed Dynasty Warriors game, seeing the other enemies just standing around twiddling thumbs while you kick the shit into their mate seems a little retarded and it loses some of it's suspense by doing that. By which I mean in SOR in the way that you had the occasional guy hiding in a garage or down a hole that would either quickly appear or have a slight build up, I feel that this game would introduce the same mechanic by using an overly dramatic cutscene or a hold your hand style of play.
Graphically, I think it looks far too moody and looks more like a very old tech demo for the Unreal engine, than a reboot of my beloved childhood franchise.
#30
Posted 07 December 2012 - 06:59 PM
winterhell, on 06 December 2012 - 04:33 AM, said:
As far as fan games go, me and another guy were working on a 3D Streets of Rage sequel, have figured the whole combat and gameplay system. We even have some videos and gameplay stuff but we lack the modelling horsepower to make the whole project.
That and Sega would probably throw a takedown your way if your project did actually get off the ground. I still don't totally understand why they pulled the fanmade Streets of Rage Remake last year (even though it's still easily available in obvious places). Especially considering Sega have been mostly a-ok with the Sonic fangaming/hacking community basically since it began back in the '90s

00