Yea, I meant to do this sooner. Whoops.
So I popped open Blender to get cracking on the Countryside demo, taking some time to refamiliarize myself with its interface (or lack thereof). Then it occurred to me that I had some questions as to what purpose it should be built to.
I thought that it should primarily be a showcase of Mobius Engine's rendering muscle. Like I said in another topic, we have movement engines that have accomplished what was once thought impossible. That is, full 360 degree movement in 3D space that functions just like the classic games did. So my take was that the area didn't necessarily have to be a large one. Just big enough to facilitate showing off any the rendering features of the engine.
But someone else may not see it my way. So let's talk about it, ya'll.
So I popped open Blender to get cracking on the Countryside demo, taking some time to refamiliarize myself with its interface (or lack thereof). Then it occurred to me that I had some questions as to what purpose it should be built to.
I thought that it should primarily be a showcase of Mobius Engine's rendering muscle. Like I said in another topic, we have movement engines that have accomplished what was once thought impossible. That is, full 360 degree movement in 3D space that functions just like the classic games did. So my take was that the area didn't necessarily have to be a large one. Just big enough to facilitate showing off any the rendering features of the engine.
But someone else may not see it my way. So let's talk about it, ya'll.


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