This is for general discussion of various technical issues. If a given technical issue gains a lot of discussion, we'll branch it off into it's own topic.
To round up the basics: The source Code Repository is at: https://bitbucket.or...ius-game-engine and uses Git. (Discussion here);
The license is likely to be MIT as discussed here.
Currently, the engine is programmed using C++, OpenGL, and using SDL for Input and Windows Management.
The architecture is still being developed, and likely to be revised, but at the moment is largely functional with a strong emphasis on keeping the engine in neat segments.
If anyone has any issue or something else they want to raise, feel free to respond.
To round up the basics: The source Code Repository is at: https://bitbucket.or...ius-game-engine and uses Git. (Discussion here);
The license is likely to be MIT as discussed here.
Currently, the engine is programmed using C++, OpenGL, and using SDL for Input and Windows Management.
The architecture is still being developed, and likely to be revised, but at the moment is largely functional with a strong emphasis on keeping the engine in neat segments.
If anyone has any issue or something else they want to raise, feel free to respond.
This post has been edited by Sofox: 28 November 2012 - 10:02 AM


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