LakeFeperd, on 09 March 2013 - 07:49 PM, said:
@Tiller
Tropes don't really exist, just like the definition of art.
Think of what's going to be in your level.
Like, the level's gonna be high up in the sky, but with a 100 volcanos constantly shooting out plasma beans into another planet, that's gonna crash into earth, unless you make the plasma beams stronger by trowing a crystal into one of the volcanos.
See? or that exanple didnt help. =/
My process so far has been building up what exactly the general trope is, then adding a twists to keep it fresh and unique, come up with a name that clearly defines it, then plan out gimmicks that work and make sense within the confines of the act. Then again, I'm trying to be more surreal than totally fantasy. Your acts just seem to come out so different, like Sugar Splash and Parhelion Peak.
Like right now I don't have the time or resources to start putting together something playable. I just have lots of notes I jot down when I think I come up with something cool or some sort of potential ideas to test out.
Example:
Act trope: Forest/woods in a valley
Unique Twist: Wide view, twisting/spiral/looping trees, 3 forest layers, treehouse setpieces
Name: Winding Woodland
Gimmicks - Knothole tubes, Traversable treetops, bending pole branches, spiral treebranch loops, lumberjack themed enemies