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Sonic Before the Sequel Aftermath "Metronic" sonic fan game.

#46 User is offline LakeFeperd 

Posted 28 February 2013 - 11:17 AM

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@Yarharhar
It's a character from my next game. I used him as a test for the text box system.
and that peth guy was just an idea I've already dropped, instead, eggman will be the main villan.


@Chaos Hedgie
it's a beta version of what was supposed to be Technology Tree Zone in ATS, the final came out differently but I love this one soo much I decided to put it into the game.
it was made by Funk Fiction.

#47 User is offline Chaos Hedgie 

Posted 28 February 2013 - 11:31 AM

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View PostLakeFeperd, on 28 February 2013 - 11:17 AM, said:


@Chaos Hedgie
it's a beta version of what was supposed to be Technology Tree Zone in ATS, the final came out differently but I love this one soo much I decided to put it into the game.
it was made by Funk Fiction.

would you happen to have a link to it?

#48 User is offline TmEE 

Posted 01 March 2013 - 03:49 AM

  • Hot music ~~~~
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I am wondering if you can redefine keys ...?

It is very awkward to play on Dvorak... http://www.tmeeco.eu...hit/DvorakS.jpg

#49 User is offline You-Are-Pwned 

Posted 02 March 2013 - 12:13 PM

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Here is the Fortress Flaw track ripped directly from the game:

Download Link

#50 User is offline Chaos Hedgie 

Posted 02 March 2013 - 03:58 PM

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View PostYou-Are-Pwned, on 02 March 2013 - 12:13 PM, said:

Here is the Fortress Flaw track ripped directly from the game:

Download Link

I love you forever. Thank you

#51 User is offline LakeFeperd 

Posted 02 March 2013 - 06:54 PM

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@You-Are-Pwned

haha, I knew people would do things like that one day =P
I kinda left a message on BTS (both BTS'12 and the original) for hackers, try to find it if you can.

@TmEE
Yes, just do the thing in the first screen of the game.

#52 User is offline LakeFeperd 

Posted 09 March 2013 - 12:50 PM

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Posted Image Posted Image
Posted Image Posted Image
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OLD:
Posted Image Posted Image

the "sequel" to this game is still going strong
this is just some few screen shots, enjoy

#53 User is offline Tiller 

Posted 09 March 2013 - 04:13 PM

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Nooooo stop! Stop making good looking games when I haven't been able to start anything!

But seriously. Where do you come up with the art and act tropes?

#54 User is offline BlackHole 

Posted 09 March 2013 - 06:30 PM

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Darn it, how do you keep releasing such good looking games? Regardless, I look forward to this followup adventure.

#55 User is offline P3DR0 

Posted 09 March 2013 - 07:22 PM

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Oh man that's pretty. :3

Can't wait, Lake. Keep up with the good work.

#56 User is offline LakeFeperd 

Posted 09 March 2013 - 07:49 PM

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@Tiller
Tropes don't really exist, just like the definition of art.
Think of what's going to be in your level.

Like, the level's gonna be high up in the sky, but with a 100 volcanos constantly shooting out plasma beans into another planet, that's gonna crash into earth, unless you make the plasma beams stronger by trowing a crystal into one of the volcanos.

See? or that exanple didnt help. =/

#57 User is offline LakeFeperd 

Posted 09 March 2013 - 11:21 PM

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New one:
Posted Image
Same concept as Sugar Splash act 3, underwater level that's not really under... water...

#58 User is offline Tiller 

Posted 09 March 2013 - 11:43 PM

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View PostLakeFeperd, on 09 March 2013 - 07:49 PM, said:

@Tiller
Tropes don't really exist, just like the definition of art.
Think of what's going to be in your level.

Like, the level's gonna be high up in the sky, but with a 100 volcanos constantly shooting out plasma beans into another planet, that's gonna crash into earth, unless you make the plasma beams stronger by trowing a crystal into one of the volcanos.

See? or that exanple didnt help. =/


My process so far has been building up what exactly the general trope is, then adding a twists to keep it fresh and unique, come up with a name that clearly defines it, then plan out gimmicks that work and make sense within the confines of the act. Then again, I'm trying to be more surreal than totally fantasy. Your acts just seem to come out so different, like Sugar Splash and Parhelion Peak.

Like right now I don't have the time or resources to start putting together something playable. I just have lots of notes I jot down when I think I come up with something cool or some sort of potential ideas to test out.

Example:
Act trope: Forest/woods in a valley
Unique Twist: Wide view, twisting/spiral/looping trees, 3 forest layers, treehouse setpieces
Name: Winding Woodland
Gimmicks - Knothole tubes, Traversable treetops, bending pole branches, spiral treebranch loops, lumberjack themed enemies

#59 User is offline LakeFeperd 

Posted 10 March 2013 - 12:29 AM

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@Tiller
Well, sugar splash was crealy based of hydrocity act 1, which is already a pretty "trope-less" stage. (a giant cathedral almost drowned in water with badniks that shoot shells out of their back and run away? I've never seen something like it anywhere else) but I replaced the cathedral theme with sugar and built up on it.

On PPZ well, it all started because of one music track: Combat night zone by maxiedaman.
And one day I accidentally named the song Combat Carnival zone and since as planned from the beggining of the game, on that spot on the map, there had to be a snow level.
Sometime before I got the concept for this level done I had a class which the teacher taught about a perhelion, something we don't see where I live since there's no snow.

By getting those 3 words in bold:
Combat: those big badniks in the background
Carnival...
Snow...
And a parhelion...

I made Parhelion Peak Zone

here's a tip for your forest level:who said a forest needs to have lumberjacks or even trees? =P

I know it looks like stupid thing to do but the more random you are the better. For an exanple, foliage furnace doesn't have any trees and still looks like somekind of a forest.

#60 User is offline Tiller 

Posted 10 March 2013 - 01:48 AM

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Heh. I'm pretty deadset on a wood forest with my concept. The lumberjack thing was more for badnick design to fit with the theme of deforestation.

Anywho I liked how at the end of BTSA you had a concept gallery and explained some things. Looking at the credits zone for ATS, it seems you have a good bit written down with trivia. Seeing your thought process is cool, so continue to add stuff like that. Gives a lot of good insight. Your saga's inspired me to start planning my own thing. I just hope you know what you're doing with this new game.

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