Is there any actual functioning Xbox360/PS3 emulators (not emulators F Curious, since I picked up a Wii one the other day.
#31
Posted 24 November 2012 - 10:51 PM
#32
Posted 25 November 2012 - 03:32 AM
AerosolSP, on 24 November 2012 - 10:51 PM, said:
I found a hack on some forum to make the analog sticks on mine work. I don't remember where though. I just googled it and the person on that forum provided their link to their fix.
#33
Posted 25 November 2012 - 05:26 AM
By the way, if anybody would be willing to rip the textures for me and send me the files they end up with, it would be greatly appreciated...
#34
Posted 25 November 2012 - 12:38 PM
The Game Collector, on 23 November 2012 - 01:30 AM, said:
I'm not being snarky dude. I'm the guy who tore the first two games open for hacking purposes. If anything, NSMB2 is a mod of NSMBWii. Apparently they decided to put some effort into NSMBU, so there is that I suppose.
But yeah, as far as Xbox emus go, I think Xeon was the only one to ever be semi-functional (By that I mean it only plays Halo NSTC-U). What's interesting to me though is I think it essentially attempts to turn the Xbox game into a windows executable.
#35
Posted 25 November 2012 - 12:48 PM
Tanks, on 25 November 2012 - 12:38 PM, said:
The Game Collector, on 23 November 2012 - 01:30 AM, said:
I'm not being snarky dude. I'm the guy who tore the first two games open for hacking purposes. If anything, NSMB2 is a mod of NSMBWii. Apparently they decided to put some effort into NSMBU, so there is that I suppose.
But yeah, as far as Xbox emus go, I think Xeon was the only one to ever be semi-functional (By that I mean it only plays Halo NSTC-U). What's interesting to me though is I think it essentially attempts to turn the Xbox game into a windows executable.
I'm just saying telling someone they're not mising out on anything because it's the "same game" is misinformation. It's just like telling someone not to play the Lost Levels when that game has some different level design. Might as well not play Sonic 2 because they basically started out by modifying Sonic 1 from it as seen in the Nick Arcade beta.
#36
Posted 26 November 2012 - 02:33 AM
#37
Posted 04 December 2012 - 12:18 AM
#38
Posted 05 December 2012 - 11:24 PM
#39
Posted 06 December 2012 - 02:14 AM
Epsilonsama, on 04 December 2012 - 12:18 AM, said:
Vangar, on 05 December 2012 - 11:24 PM, said:
Just to reply to both these comments, as the answer to them is somewhat related. Epsilonsama, the Xbox 360 would still be nearly as difficult to emulate, as the architecture in that, unlike on the original Xbox (which uses an x86 processor, same as any computer today), is based on a PowerPc core, same as the PS3, and infact, the same as the Wii, it's just the implementation of the POWER architecture that differes between them. Vangar, the problem with that is again that these machines run on completely different micro-processing architecture, so aren't the same as running VMWare, which simply allows you to run other OS's on your machine, OS's which would run natively on your machine today outside of VMWare (x86 compatible operating systems can still be installed directly to your PC all the way back to MS-Dos, and even further to some ports of CP/M). VMWare isn't an emulator, it allows you to run another x86 native operating system within your main one. To run PS3 or 360 software would require a real emulator, as they have completely different architectures to a PC.
#40
Posted 06 December 2012 - 08:54 AM
Tanks, on 25 November 2012 - 12:38 PM, said:
That's the one I was thinking of!

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