Kharen, on 06 November 2012 - 09:17 PM, said:
If anybody could recommend a good Saturn emulator, and explain the process to me in simple terms on what to do, I could possibly help get the textures from that.
(Also, I've been wanting to find a Saturn emulator anyways and didn't know what to look for... 2 birds, I guess.)
EDIT: Didn't notice the comment about "Yabause". I'll take a look and see if I can run it. Still need explanation, though.
Its simple really,
Use 3 emulators, one for each job.
I use usually use Satourne to rip the larger VDP2 textures,( although it can rip the small ones as well, but its slower process than Yabause)
However, when I try to boot 3D blast with that, It always says disk incompatible. ( no VDP2 texture access fro 3D bast sigh)
Yabause does not seem to display the VDP2 textures for some reason on my computer, but its good for ripping the VDP1 textures( smaller ones).
and
SSF is good for capturing map layouts for 3D blast , it does not allow for saving textures out, you'd need to save screens 1 than stitch them together in photoshop,
you can also disable graphics layers in SSF which is useful. ( remove all the sprites like sonic rings and badnicks)
for texture ripping.
I prefer Yabause instead of Satourne, which has a few useful features like save stats for going back to capture animations that are one timers,
Also Satourne does not seem to offer a save texture feature so u need to do a print screen key screen capture.
for animations, sprites, and textures its a little tricky as timing is very important,
you cant just rip the animations all at once , you've gata click on the top menu bar to trick the game to pause on the correct frame you'd like to rip.
heres how I do it, in Yabause:
Quickly click on any of the drop down menus File (threw help) choosing one so that the drop down does not block the sprite view.
(So I can see the frames of animation that the emulator pauses on.)
You will need to be very quick using bursts of 2 rapid fire clicks at a time.
Start with the menu is in the down position,, than quickly click again to unfreeze than ever faster second click to refreeze the game.
You can than scroll down to the Debug menu and VDP1 or VDP2 options to go into the texture saving tools.
than you will need to scroll down to the texture u want to save and save it, this is an annoying long process which takes much patients.
basically thats it.
have fun ! lol
Oh yeah and one more thing all textures are not always rip-able, it depends on what the Saturn is currently displaying on screen,
even with that you cant get everything shown on screen.
Anyhow I really would not prefer getting the assets in this manner as we wont be able to capture things that are hidden on disk ,
It would take days to do just a few levels.
Normally I would just go ahead and do this the long way as shown above, but I have so many things going on at the moment to take the time.
to many projects to little time.
I think It would be best to get ahold of the Genesis maps just for layouts sake, and the Saturn stuff for background, props and texture style reproduction.
Or just 100% Saturn, so that it can be available for anyone who may need it in the future.
This post has been edited by Andrew75: 07 November 2012 - 09:23 AM