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Sonic 3 Cz v2.0 Launch Base unglitched!

#31 User is offline Hayate 

Posted 04 November 2012 - 03:18 PM

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Well, I'm sorry but the control scheme is staying as is. However, I do plan to tweak the hitboxes and such, because I agree it's currently far too difficult to hit many things.

#32 User is offline Putmalk 

Posted 04 November 2012 - 08:13 PM

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#33 User is offline Hayate 

Posted 05 November 2012 - 01:37 AM

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Wow, just wow. Launch Base is no more of a "Dimps" level than Hydrocity or Ice Cap.

Also just because you get hit a hundred times doesn't make the level stupid. It's the final zone of Sonic 3, it's supposed to be hard.

With that out the way, most of the issues you raised are already fixed in the next release - Act 2 music and graphics load properly now, and Amy gets in the Eggpod properly (and as a bonus, so does Knuckles, if you manage to get him over that way). Also Amy can now clear Knuckles' act 2 bosses and get to MHZ. The only remaining issue is that the top and bottom of the boss box, and the one scaffold at the edge of the boss arena are still glitched.

I did enjoy your comments on Amy in the Eggpod though, as well as "now would be a perfect time for big arm to come out" :P
This post has been edited by Hayate: 05 November 2012 - 01:39 AM

#34 User is offline Putmalk 

Posted 05 November 2012 - 01:42 AM

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View PostHayate, on 05 November 2012 - 01:37 AM, said:

Wow, just wow. Launch Base is no more of a "Dimps" level than Hydrocity or Ice Cap.

Also just because you get hit a hundred times doesn't make the level stupid. It's the final zone of Sonic 3, it's supposed to be hard.


Don't take the commentary personally...

Quote

With that out the way, most of the issues you raised are already fixed in the next release - Act 2 music and graphics load properly now, and Amy gets in the Eggpod properly (and as a bonus, so does Knuckles, if you manage to get him over that way). Also Amy can now clear Knuckles' act 2 bosses and get to MHZ. The only remaining issue is that the top and bottom of the boss box, and the one scaffold at the edge of the boss arena are still glitched.

I did enjoy your comments on Amy in the Eggpod though, as well as "now would be a perfect time for big arm to come out" :P


I can only play with what I have. XD
Also I'm stuck on MHZ2 boss. I have the video ready to publish but im too lazy. help?
This post has been edited by Putmalk: 05 November 2012 - 01:43 AM

#35 User is offline Hayate 

Posted 05 November 2012 - 02:21 AM

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View PostPutmalk, on 05 November 2012 - 01:42 AM, said:

Also I'm stuck on MHZ2 boss. I have the video ready to publish but im too lazy. help?


Oh crap, I just tested this myself and you do need Hyper Amy for this...

You can hit Eggman with the hammer, but there's no way to hit without taking a hit yourself first, and the rings go offscreen too fast to get more than 2 hits (or 3 with a shield) in before dying.

Good job you can farm emeralds, right? :p

#36 User is offline Putmalk 

Posted 09 November 2012 - 06:58 PM

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I'm going to do another LP soon. Finally free. ;)



By the way, sonic and knuckles is near unplayable and definitely not fun. Since these videos are my unfiltered and unedited opinions while playing, the frustration will show. Sorry in advance.
This post has been edited by Putmalk: 09 November 2012 - 11:13 PM

#37 User is offline InvisibleUp 

Posted 16 November 2012 - 09:48 PM

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Also, something I noticed is that Amy can go on Knuckles's route in AIZ by breaking the rocks with her hammer. However, trying to go to the boss results in the area being half submerged underwater and the pit to Hydrocity just killing you. Also, going into the slots bonus stage as Amy with a bubble shield glitches up the graphics and the resets the game.
This post has been edited by InvisibleUp: 16 November 2012 - 09:54 PM

#38 User is offline Hayate 

Posted 18 November 2012 - 04:03 AM

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View PostInvisibleUp, on 16 November 2012 - 09:48 PM, said:

Also, something I noticed is that Amy can go on Knuckles's route in AIZ by breaking the rocks with her hammer. However, trying to go to the boss results in the area being half submerged underwater and the pit to Hydrocity just killing you.


Pretty sure this is fixed for the next release.

Which is being delayed because I'm porting everything to a clean disasm and I'd made a lot more changes than I thought...

Quote

Also, going into the slots bonus stage as Amy with a bubble shield glitches up the graphics and the resets the game.


Amy going into the slots bonus stage crashing the game was a known bug, but I wasn't aware you could get as far as seeing anything - for me it always crashed as soon as the normal level faded out, before the bonus stage even got a chance to appear. I don't see how having a bubble shield could affect this though...

#39 User is offline Hayate 

Posted 01 April 2013 - 04:58 PM

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In before I go back to work tomorrow!

  • Fully ported to the newer disassembly with Flamewing's sound driver (thanks to Tiddles for help with this).
  • Fixed AIZ HUD, by swapping entries $1A and $1E in the palette and relevant art.
  • Music keeps playing if you die and restart the level (like in Sonic ERaZor).
  • All characters can now complete all routes in AIZ without it breaking. (Though Knuckles in Sonic's midboss is a bit shifted over to the right. Also, try Knuckles+Tails in Sonic's route for a minor easter egg at the transition into HCZ.).
  • Knuckles+Tails and Amy can now complete CNZ via the teleporter.
  • ICZ now remembers which route you are on properly if you die.
  • Amy can now break out of MHZ vines by jumping and using air attack.
  • Tails and Knuckles no longer turn into Sonic when the slots bonus stage fades out.
  • Amy no longer crashes in the slots bonus stage.
  • Amy no longer incorrectly goes into her hammer dash animation in the magnet ball bonus stage.
  • Life/continue/Eggman icons on the save screen are now in the correct colors and are no longer glitched up for new characters.
  • Characters can now complete LBZ without it breaking - Amy is currently forced to take Sonic's route at the end of LBZ1, but at the end of LBZ2 if you are playing as Knuckles+Tails or Amy (+Tails) you have the choice of route - either route will let you complete the zone and continue to MHZ.


Posted Image

Download is on the wiki: Sonic 3 Cz#Downloads

For this release the super power meter and special stage via bonus stage entrance have been turned off, since most people don't like them. A customiser will come eventually.

now I must sleep :v:
This post has been edited by Hayate: 01 April 2013 - 05:01 PM

#40 User is offline BSonirachi 

Posted 01 April 2013 - 06:37 PM

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Don't mind me, just listing some bugs.

  • Many cheats have been left on by default. That's the level select, debug and all Chaos Emeralds cheats.
  • Amy should be in ball form when using the teleporters in CNZ2 and SSZ. It makes more sense that way.
  • Both CNZ themes have a weird note going off after looping once. Must be something to do with the sound driver change.
  • If you die to a boss, the boss music should stop and the normal level music should restart. As it is now, the boss music carries on playing in normal level areas.
  • Genesis Plus GX doesn't recognise the game's use of SRAM and disables it automatically. I think you'll have to sort out how the SRAM works in the game so the emulator can identify it.


#41 User is offline Hayate 

Posted 26 December 2014 - 03:37 PM

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Going to stop hijacking the General Project thread now... here's the pictures you've already seen in that thread:

Posted ImagePosted Image

And now for another addition... I wonder what this could be for? :ssh:

Posted ImagePosted Image

#42 User is offline Zycor 

Posted 29 December 2014 - 11:43 PM

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So, Carnival Night variant of the Sonic Advance boss and what I can only guess is Sonic Heroes 3 and Knuckles perhaps? Cool stuff, I'm glad to see you're working on this again. I'm looking forward to playing it and seeing what you do for the game.

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