Tanicius, on 23 March 2013 - 07:27 PM, said:
Probably my biggest one would be when Knuckles appears; exactly what's going on with the Master Emerald? What's protecting it from being stolen from someone while he's busy assisting Sonic with matters on the surface? Did he make some elaborate booby traps, find some assistants a la the Chaotix, or something else entirely?
It's something I've always wanted SEGA to give some semblance of an official statement on: Knuckles' duty is to protect the Island and the Emerald, so what's to keep Eggman from taking it and harnessing his power while they're distracted fighting his main forces down below? He could easily dispatch a small squad to nab the thing and gain access to one of the strongest power sources on the entire planet.
Maybe I just think too much into it, but really, exactly what's keeping the Emerald safe?
It bothers me too, but I always had a few theories I could try to infer based on the material given in the games.
1. Booby traps is an interesting one...
2. If the scale of the danger at large is too big too ignore (as in, the entire planet or all life could be at risk), then Knuckles might leave his duties to pursue the bigger threat at hand. That makes sense for games like 06 and even Shadow's game, but not so much for games like Heroes, where the threat was no bigger than what Eggman did in the classic titles.
3. If the Master Emerald is not in threat of being stolen again, then maybe Knuckles can afford to step away for a while. After trying to many times, I don't think Eggman cares about the Master Emerald anymore; especially considering how much messing with it backfired in Sonic Adventure. Eggman trying to steal it again in Sonic Adventure 2 just seems forced, but he probably did it for insurance against things like Shadow and Bio Lizard/Final Hazard rather than his usual reasons for stealing it. But while being smart enough not try the same thing "twice" might be true for Eggman, it'd still be risky. Anyone, including new enemies, could be after the Master Emerald, thus making it's possible theft impossible to predict. Also, you have to wonder if Knuckles would think that deep into it or not.
4. This last one is a REAL stretch, but follow me on this.... Knuckles can leave the island AND carry the Master Emerald with him. Since the state of Angel Island wasn't brought up much in Sonic Adventure 2, I kind of want to believe that it's not about having the Master Emerald on the island where it belongs, but rather about making sure the Master Emerald can disperse/circulate its energy through the Shrine, the Hidden Palace Zone, and the various "life veins" of Angel Island. So, as long as it's in one piece, all will be fine. And if I am remembering correctly, there was a cutscene in one of the 3D games where Knuckles mass-shifted it seemingly out of nowhere. He reached around for it, it started off small, and then it grew into full size. The Master Emerald can shrink into travel size.
Buuuuuuuut~ This could just be reading too deep into it. After all, Knuckles has finally accepted Sonic and Tails as his closest friends and has learned to stop falling for Eggman's lies. Having adventures with his buddies is the least Sega could do for us. Do we really need a reason? He is one of the popular main characters, after all.