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The Little Details That Just Bug You

#61 User is offline SpeedStarTMQ 

Posted 13 March 2013 - 12:12 PM

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It's actually just random- (I'm at work so I'm just recalling what I think I know and will update this later) The eyelids are blue in Sonic Adventure, orange in Sonic Adventure 2, then blue in Heroes and Shadow, then change randomly. In some of the old artwork his eyelids are either blue or orange, or even just white, only blinking with his pupils.

Then in the Sonic Advance games there are inconsistencies again- it's based on the art style of the game and/or laziness. I don't really take notice, though it IS an irk.

I'll compile a list later and see the trends. I own pretty much all the games.

#62 User is offline Shadow Hog 

Posted 13 March 2013 - 12:26 PM

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Wrong; Sonic's eyelids are fleshy in Sonic Adventure. They're blue in Sonic Adventure DX :v:

Coincidentally, Sonic Adventure DX showed up around the same time as Sonic X...
This post has been edited by Shadow Hog: 13 March 2013 - 12:37 PM

#63 User is offline SpeedStarTMQ 

Posted 13 March 2013 - 06:25 PM

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Oh, really? I learned something new then! I only ever owned DX so I just assumed that it was the same- I mean, they didn't bother fixing the glitches, why suddenly notice the eye colour!?

Anyway, after doing some proper research, it does seem to coincide with the release year of Sonic X, in fact, I think they changed it partly because on the 3D models it just didn't look very good:



Another reason why I believe this is the case is because within the few months of Sonic X airing in Japan, Sonic Advance 2 was released, and this kept the muzzle colour eyelids.

They probably didn't put much thought in to it until changing it for the then upcoming 3D game Adventure DX.

There's also the fact that other characters like Tails and Shadow have their body colour the same as their eyelid colour too, so it makes sense to have some consistency between all character designs- I mean it's not like eyelids are separate to facial skin in real life is it? Whilst the muzzle colour for eyelids is cool on classic Sonic, it doesn't really suit the new modern design in 3D- I'm glad they changed it for that. Still, it was cool in Sonic Advance 1 & 2, but was changed for Sonic Advance 3 to blue in 2005.

#64 User is offline ICEknight 

Posted 13 March 2013 - 07:08 PM

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It doesn't make much sense having two round ears always visible as two circles whatever the angle, but hey cartoon designs.

#65 User is offline Tiller 

Posted 14 March 2013 - 04:34 AM

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Sonic Team forgot Sonic's trademark move is to spin. Instead he just headbutts all the things.

#66 User is online Dark Sonic 

Posted 14 March 2013 - 07:38 AM

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View PostTiller, on 14 March 2013 - 04:34 AM, said:

Sonic Team forgot Sonic's trademark move is to spin. Instead he just headbutts all the things.

Related to that, why did they replace rolling with sliding and why was the somersault a move for a while when it's essentially just rolling into a slide? They serve the same function, just make him roll.

If only someone could hack SA2 to remove the somersault and make rolling an acceptable way to get under those tiny spaces in whatever levels require it.

#67 User is offline Xilla 

Posted 14 March 2013 - 07:59 PM

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View PostStriCNYN3, on 10 March 2013 - 09:21 PM, said:

It always bugged me if Sonic truly is the fasting thing alive, or is it just his sneakers. Just the thought that anyone can pick up Sonic's shoes and run like him kind of kills the character for me a little.

Some manuals say something along the lines of "with the power of his shoes, he goes at super sonic speeds". Then there's Sonic Unleashed where one of the NPC's backstory is that he heard an urban legend about sneakers that make you go at blistering speeds, but then you have things like the last cutscene of Generations where Classic Sonic shows Modern Sonic he's learning the Boost, which would imply his speed is natural or else he would've just activated the boost since Sonic 1. Idk, it's kinda confusing haha.


I just think of it as the old Kintobor storyline explanation: If Sonic ran fast with normal shoes, they would just burn up due to friction: Hence why he wears special sneakers.

The one that always bugged me was how the hell did Amy make her way through the whole Metallic Madness to meet Sonic after the final boss? I guess she just found a backdoor or something!

#68 User is offline Caniad Bach 

Posted 14 March 2013 - 08:30 PM

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View PostDark Sonic, on 14 March 2013 - 07:38 AM, said:

View PostTiller, on 14 March 2013 - 04:34 AM, said:

Sonic Team forgot Sonic's trademark move is to spin. Instead he just headbutts all the things.

Related to that, why did they replace rolling with sliding and why was the somersault a move for a while when it's essentially just rolling into a slide? They serve the same function, just make him roll.

If only someone could hack SA2 to remove the somersault and make rolling an acceptable way to get under those tiny spaces in whatever levels require it.


I think sadly, that the answer is they decided that rolling didn't look as good with ass camera.
This post has been edited by Caniad Bach: 14 March 2013 - 08:31 PM

#69 User is offline Hukos 

Posted 15 March 2013 - 03:37 PM

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Why the hell Sonic needs to re-acquire the Light Speed shoes in SA2, when it's mandatory in SA1 to collect.

Like, what the hell happened there? Did Sonic run into massive debt and have to sell them off?

#70 User is offline Covarr 

Posted 15 March 2013 - 03:54 PM

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View PostHukos, on 15 March 2013 - 03:37 PM, said:

Why the hell Sonic needs to re-acquire the Light Speed shoes in SA2, when it's mandatory in SA1 to collect.

Like, what the hell happened there? Did Sonic run into massive debt and have to sell them off?

Sonic CD, Sonic 2006, and Sonic Generations all agree: the timeline is such a mess that all continuity errors can be explained away by default.

#71 User is offline TheKazeblade 

Posted 15 March 2013 - 03:54 PM

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View PostHukos, on 15 March 2013 - 03:37 PM, said:

Why the hell Sonic needs to re-acquire the Light Speed shoes in SA2, when it's mandatory in SA1 to collect.

Like, what the hell happened there? Did Sonic run into massive debt and have to sell them off?


Maybe they're like insoles. He had to get a new pair to fit right for the SOAP shoes :specialed:

#72 User is offline Shadow Hog 

Posted 15 March 2013 - 04:48 PM

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The same reason Samus has to recollect basic things like the Morph Ball, or why Mega Man doesn't start Mega Man 2 with six Robot Master weapons + Magnet Beam. Bag of Spilling, more or less. It is kinda silly from a plot point of view, but since it makes perfect sense from a gameplay standpoint, most people don't bat an eye.

#73 User is offline Samurai Echidna 

Posted 15 March 2013 - 11:48 PM

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I've always believed that Sonic is naturally fast. I don't like the idea that his speed can be taken away from him by taking off his shoes. If Sonic had special shoes that could handle his speed without ripping apart from friction or whatever else, I'd be willing to believe that, but shoes that grant him the ability to run fast? No. That's like saying Superman can't fly without his cape on.

I've always thought the reason for the Speed Shoes monitor in the classic games was because of association. You see sneakers in a game based on running and speed, you'll naturally think that it will make you go even faster. At the very least, it's a temporary upgrade to Sonic's shoes. Many games have given Sonic upgrades to his shoes to allow him to do even more things. But I think Generations has the right idea by just giving Sonic the abilities naturally and let him use them when the situation calls for it. Collecting the upgrades in previous Modern Sonic titles was kind of silly, and a bit tedious.

#74 User is offline Master Emerald 

Posted 16 March 2013 - 01:26 AM

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Quote

I've always thought the reason for the Speed Shoes monitor in the classic games was because of association. You see sneakers in a game based on running and speed, you'll naturally think that it will make you go even faster. At the very least, it's a temporary upgrade to Sonic's shoes. Many games have given Sonic upgrades to his shoes to allow him to do even more things. But I think Generations has the right idea by just giving Sonic the abilities naturally and let him use them when the situation calls for it. Collecting the upgrades in previous Modern Sonic titles was kind of silly, and a bit tedious. Or not. As we can't


Or it was probably designed to be a simple representation of Sonic's feet, because we never see them ingame, so we all know it's a power-up related to the feet.
This post has been edited by Master Emerald: 16 March 2013 - 01:26 AM

#75 User is offline Caniad Bach 

Posted 16 March 2013 - 05:00 AM

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View PostHukos, on 15 March 2013 - 03:37 PM, said:

Why the hell Sonic needs to re-acquire the Light Speed shoes in SA2, when it's mandatory in SA1 to collect.

Like, what the hell happened there? Did Sonic run into massive debt and have to sell them off?


Maybe GUN took away all his possessions after he was arrested? =P

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