The Little Details That Just Bug You
#18
Posted 28 October 2012 - 09:56 PM
Shadow's self-titled game also kind of annoyed me. What's the point of having all these multiple endings if the final story is set in stone? They don't even try to make reference to the last ending you achieved before playing the final story. I think that'd be cool too, a final story that changes slightly each and every time depending on which story ending you finished before hand. Would make for a great replay factor!
And tops on my list are humans. Come on, Sonic Team. Have some sense of continuity! I can overlook a lot of plot holes and other things, and even explain the confusing stuff with fan theories, but why did you change the look of the humans for Sonic Unleashed? Why?! What was wrong with having super realistic looking humans? A change like this was just so glaring, you'd need sunglasses! Did you just decide after Sonic '06 that it's either make them ALL look one way or the other, no happy middle ground like you had before? Either everyone looks super realistic, or everyone looks just as cartoonish as Sonic and Eggman? No happy middle what so ever? There was nothing wrong with the old formal, and as people said when I was growing up, if it ain't broke then don't fix it. And it's not like going extremely one way or the other is an improvement on a formula that all ready worked. I doubt there was ANY fan who saw the humans from Sonic Adventure 1-Sonic '06 and said "Gee, this game is great! But you know what would make this all complete? If the humans looked like cliche cartoons with over exaggerated proportions and everything!"
#19
Posted 28 October 2012 - 10:20 PM
Samurai Echidna, on 28 October 2012 - 09:56 PM, said:
Only problem with that is the endings where Shadow kills Eggman.
#20
Posted 29 October 2012 - 12:30 AM
GT Koopa, on 28 October 2012 - 02:04 PM, said:
LordOfSquad, on 28 October 2012 - 01:12 PM, said:
My headcanon is that it is two giant eyes touching each other, with a small enough to be invisible gap between the two. But there is one theory out there to the design that is gaining steam.

Oh man! Those stupid people at DiC! Don't they know that the entire white part is his eyes? Well...

Looks like they were on to something. The white part is really white fur, and he has small beady eyes.
Of course in the original games and modern games the white parts are indeed part of his giant alien eyes. But still, something to think about, eh?
The mono-eye was actually taken from classic Mickey Mouse, which later became a hair-line when they re-designed him for Fantasia.

You can see here that there's a line drawn to indicate where eyes end and the "forehead"/hairline begins.
#21
Posted 29 October 2012 - 12:52 AM
Kail, on 29 October 2012 - 12:30 AM, said:

You can see here that there's a line drawn to indicate where eyes end and the "forehead"/hairline begins.
So what if "Modern Sonic" looked like this?
#22
Posted 29 October 2012 - 01:05 AM
...It's kind of a pointless endeavor. Games rise or fall by their overall quality. Not random silly nitpicks. :p
#23
Posted 29 October 2012 - 01:53 AM
The control scheme in Sonic and the Secret Rings bugs me, too. When I played it, I got used to how the controls worked, so I could play it fairly well. Then I got hooked on other games and didn't get back to it for a few months. When I came back to it, I could barely control it. To this day, that is the only game where I've suffered such a loss in my ability to control it after coming back to it after so long.
#24
Posted 29 October 2012 - 02:16 AM
#25
Posted 29 October 2012 - 02:50 AM
#26
Posted 29 October 2012 - 06:22 AM
Samurai Echidna, on 28 October 2012 - 09:56 PM, said:
The KKM, on 28 October 2012 - 06:13 AM, said:
that'sbecausethechangefromclassictomodernisjustanalterationinartstyleandnotthecharactersgrowingup GODDAMN IT HOW MANY TIMES WILL WE HAVE TO DISCUSS IT HERE ON RETROetc. etc.
It's a change in art style. One that was welcomed, actually. Did you live under a rock? Practically every site ever complained about realistic humans since Adventure. I'm kind of astounded you can complain about a sense of continuity and yet not have yourself the sense of continuity and, for the lack of a better word, history, to realize realistic humans were always hated by the majority and realistic Eggman was just the final drop.
#28
Posted 29 October 2012 - 09:41 AM
#29
Posted 29 October 2012 - 10:15 AM
LordOfSquad, on 28 October 2012 - 10:20 PM, said:
Or did he? It cut to black just before we heard the painful blow. And if all he received was a physical beating, he could still have survived. People have survived from terrible things that should have killed them before.
Metal Man88, on 29 October 2012 - 01:05 AM, said:
...It's kind of a pointless endeavor. Games rise or fall by their overall quality. Not random silly nitpicks. :p
I think the majority of us know that. Nitpicking is kind of pointless, and we should all be happy there are Sonic games still being made and released for us. But I think it's fun. It's fun just to vent, or to find someone who relates to the same outlook or experiences you have. If we were video reviewers, our nitpicks and nerd rage would make for great entertainment, at the very least.
The KKM, on 29 October 2012 - 06:22 AM, said:
Again, take any nitpicks or nerd rage of mine with a grain of salt. I don't care nearly as much as I was laying it on. This is a topic about nitpicks, after all. Not like ANY of what we are saying will change anything at Sega.
And as for the fan community hating the use of humans, I was never aware of such a thing, nor did I hang out with such a crowd. I was always fine with it and didn't think anything of it. All I was nitpicking about was how they are realistic in some games, then cartoonish in others. I am well aware of Sonic's history. I grew up on the classic Genesis titles. In fact, I'm not sure this is the topic for you if you are going to take nipicks THAT seriously and get THAT defensive of it. We may be nitpicking, but we're just here to have fun with our nitpicks, not to bash Sega or any of their Sonic games. After all, we're Sonic fans, not Sonic haters.
Honestly, I feel kind of stupid right now. I didn't think I'd have to defend myself like this.
Caniad Bach, on 29 October 2012 - 09:41 AM, said:
The way I see it, Knuckles is able to the leave the Master Emerald Shrine because it's not always in threat or in danger. If no one is trying to steal it, then he can focus on bigger things and maybe help Sonic out once in a while. Or maybe he is carrying the Master Emerald with him in Hammer Space or a shrunken form or whatever.
But then again, that's just fan speculation.
#30
Posted 29 October 2012 - 11:30 AM
I can accept the idea that the entirety of that hub world segment in the Mystic Ruins is Angel Island (as opposed to just the shrine island), but come on - we go from having a beautiful Hidden Palace for the housing of the Master Emerald to a crappy Mayan-looking shrine.

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