Sonic and Sega Retro Message Board: The Little Details That Just Bug You - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 7 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last ►
    Locked
    Locked Forum

The Little Details That Just Bug You

#16 User is offline grap3fruitman 

Posted 28 October 2012 - 04:20 PM

  • Posts: 2945
  • Joined: 19-February 08
  • Gender:Male
  • Wiki edits:5
What's Sonic's blood type??

#17 User is offline K2J 

Posted 28 October 2012 - 04:37 PM

  • YOU CAN USE A MACHINE WITH MEMORY DATA
  • Posts: 2068
  • Joined: 19-June 07
  • Gender:Male
  • Location:America, The United States of
  • Project:Not School
  • Wiki edits:8
B, probably.

#18 User is offline Samurai Echidna 

Posted 28 October 2012 - 09:56 PM

  • Posts: 246
  • Joined: 08-July 12
I don't always like it when characters are retooled for no reason at all. Blaze from another dimension, then she's a time traveler, then she's there for no reason other than it being Sonic Generations... Make up your mind! Stick to a character type and spell it out better.

Shadow's self-titled game also kind of annoyed me. What's the point of having all these multiple endings if the final story is set in stone? They don't even try to make reference to the last ending you achieved before playing the final story. I think that'd be cool too, a final story that changes slightly each and every time depending on which story ending you finished before hand. Would make for a great replay factor!

And tops on my list are humans. Come on, Sonic Team. Have some sense of continuity! I can overlook a lot of plot holes and other things, and even explain the confusing stuff with fan theories, but why did you change the look of the humans for Sonic Unleashed? Why?! What was wrong with having super realistic looking humans? A change like this was just so glaring, you'd need sunglasses! Did you just decide after Sonic '06 that it's either make them ALL look one way or the other, no happy middle ground like you had before? Either everyone looks super realistic, or everyone looks just as cartoonish as Sonic and Eggman? No happy middle what so ever? There was nothing wrong with the old formal, and as people said when I was growing up, if it ain't broke then don't fix it. And it's not like going extremely one way or the other is an improvement on a formula that all ready worked. I doubt there was ANY fan who saw the humans from Sonic Adventure 1-Sonic '06 and said "Gee, this game is great! But you know what would make this all complete? If the humans looked like cliche cartoons with over exaggerated proportions and everything!"
This post has been edited by Samurai Echidna: 28 October 2012 - 09:59 PM

#19 User is offline LordOfSquad 

Posted 28 October 2012 - 10:20 PM

  • don't get butthurt if your get memed on
  • Posts: 4056
  • Joined: 19-February 08
  • Gender:Male
  • Location:Winnipeg, MB
  • Project:Scriptwriting, working, dying.
  • Wiki edits:1

View PostSamurai Echidna, on 28 October 2012 - 09:56 PM, said:

Shadow's self-titled game also kind of annoyed me. What's the point of having all these multiple endings if the final story is set in stone? They don't even try to make reference to the last ending you achieved before playing the final story. I think that'd be cool too, a final story that changes slightly each and every time depending on which story ending you finished before hand. Would make for a great replay factor!


Only problem with that is the endings where Shadow kills Eggman.

#20 User is offline Kail 

Posted 29 October 2012 - 12:30 AM

  • His Royal Kailness
  • Posts: 645
  • Joined: 21-December 10
  • Gender:Male
  • Location:Hackensack, NJ
  • Project:http://www.destroyallslackers.com
  • Wiki edits:6

View PostGT Koopa, on 28 October 2012 - 02:04 PM, said:

View PostLordOfSquad, on 28 October 2012 - 01:12 PM, said:

What's bugged me is characters with monoeye. One big eye with two pupils. This has always bugged me no matter where it's used, Sonic or otherwise.

My headcanon is that it is two giant eyes touching each other, with a small enough to be invisible gap between the two. But there is one theory out there to the design that is gaining steam.


Posted Image
Oh man! Those stupid people at DiC! Don't they know that the entire white part is his eyes? Well...

Posted Image
Looks like they were on to something. The white part is really white fur, and he has small beady eyes.

Of course in the original games and modern games the white parts are indeed part of his giant alien eyes. But still, something to think about, eh?

The mono-eye was actually taken from classic Mickey Mouse, which later became a hair-line when they re-designed him for Fantasia.
Posted Image
You can see here that there's a line drawn to indicate where eyes end and the "forehead"/hairline begins.

#21 User is offline GT Koopa 

Posted 29 October 2012 - 12:52 AM

  • Posts: 1531
  • Joined: 23-February 09
  • Gender:Male
  • Location:Elgin, IL
  • Project:Flicky Turncoat DX, T.L.W.S. Vs M.G.W.
  • Wiki edits:6

View PostKail, on 29 October 2012 - 12:30 AM, said:

The mono-eye was actually taken from classic Mickey Mouse, which later became a hair-line when they re-designed him for Fantasia.
Posted Image
You can see here that there's a line drawn to indicate where eyes end and the "forehead"/hairline begins.


So what if "Modern Sonic" looked like this?
Posted Image

#22 User is offline Metal Man88 

Posted 29 October 2012 - 01:05 AM

  • Time Traveller
  • Posts: 2138
  • Joined: 06-March 06
  • Gender:Male
  • Wiki edits:46
Generally what bugs me is the focus on small details by people in general. The issue is that Sonic games are made by hundreds of different people all running off of different scripts all catered to different eras. You can't really expect consistency when the team that makes Game A is entirely different from Game B's team and is separated by 10-20 years. They just don't have the time to research the details like fans do, and have no concept of hiring a sort of "Canon/Lore Director" to ensure the nitpicks are dealt with. As a result, while it might be interesting to list the bloopers...

...It's kind of a pointless endeavor. Games rise or fall by their overall quality. Not random silly nitpicks. :p

#23 User is offline JRokujuushi 

Posted 29 October 2012 - 01:53 AM

  • I'm give up your appellation's technical monkey
  • Posts: 65
  • Joined: 24-September 12
  • Gender:Male
It was probably because I played Sonic Adventure 2 Battle first (I was always a Nintendo kid) but lots of things in Sonic Adventure DX bugged me. I guess I focused too much on the Director's Cut aspect of it, thinking a director would want to make better use of the technology available, so it was kind of off-putting seeing all the stiff animations, and hearing the jarring cuts in the background music tracks during cutscenes.

The control scheme in Sonic and the Secret Rings bugs me, too. When I played it, I got used to how the controls worked, so I could play it fairly well. Then I got hooked on other games and didn't get back to it for a few months. When I came back to it, I could barely control it. To this day, that is the only game where I've suffered such a loss in my ability to control it after coming back to it after so long.

#24 User is offline Full Metal Sonic 

Posted 29 October 2012 - 02:16 AM

  • Posts: 10
  • Joined: 11-September 12
  • Gender:Male
The way Sonic runs, from Unleashed onwards. To me it looks like he's going to kick himself in the face any second. I dunno, it's just weird.

#25 User is offline MarkeyJester 

Posted 29 October 2012 - 02:50 AM

  • Clouded in obscurity.
  • Posts: 1595
  • Joined: 22-July 08
  • Gender:Male
  • Location:Japan
  • Wiki edits:16
What really bugs me is those regional differences between the games, including box-art differences, it's just all over the place, messy, messy, messy...

#26 User is offline The KKM 

Posted 29 October 2012 - 06:22 AM

  • Welcome to the nExt level
  • Posts: 1881
  • Joined: 12-February 09
  • Gender:Male
  • Location:Portugal
  • Project:Taking control of my life
  • Wiki edits:6

View PostSamurai Echidna, on 28 October 2012 - 09:56 PM, said:

And tops on my list are humans. Come on, Sonic Team. Have some sense of continuity! I can overlook a lot of plot holes and other things, and even explain the confusing stuff with fan theories, but why did you change the look of the humans for Sonic Unleashed? Why?! What was wrong with having super realistic looking humans? A change like this was just so glaring, you'd need sunglasses! Did you just decide after Sonic '06 that it's either make them ALL look one way or the other, no happy middle ground like you had before? Either everyone looks super realistic, or everyone looks just as cartoonish as Sonic and Eggman? No happy middle what so ever? There was nothing wrong with the old formal, and as people said when I was growing up, if it ain't broke then don't fix it. And it's not like going extremely one way or the other is an improvement on a formula that all ready worked. I doubt there was ANY fan who saw the humans from Sonic Adventure 1-Sonic '06 and said "Gee, this game is great! But you know what would make this all complete? If the humans looked like cliche cartoons with over exaggerated proportions and everything!"


View PostThe KKM, on 28 October 2012 - 06:13 AM, said:

*twitch*

that'sbecausethechangefromclassictomodernisjustanalterationinartstyleandnotthecharactersgrowingup GODDAMN IT HOW MANY TIMES WILL WE HAVE TO DISCUSS IT HERE ON RETROetc. etc.


It's a change in art style. One that was welcomed, actually. Did you live under a rock? Practically every site ever complained about realistic humans since Adventure. I'm kind of astounded you can complain about a sense of continuity and yet not have yourself the sense of continuity and, for the lack of a better word, history, to realize realistic humans were always hated by the majority and realistic Eggman was just the final drop.

#27 User is offline Deef 

Posted 29 October 2012 - 09:22 AM

  • Posts: 481
  • Joined: 20-February 10
That Mario now runs like Sonic. Filthy thief.

#28 User is offline Caniad Bach 

Posted 29 October 2012 - 09:41 AM

  • Let's go make some CRAZY money!
  • Posts: 1576
  • Joined: 18-March 10
  • Gender:Male
  • Location:Cardiff
The fact that the Moon magically restored itself with no explanation has always annoyed me a bit. That, plus Knuckles always fucking off for no good reason despite having a job to do. Not massive nerd rage, just a minor nitpick. I actually don't see it as a bad thing that people don't want these little rings ignored. Sonic is a brand that's been around for over twenty years, and you would have thought that Sonic Team would hire people that hold the classics in high regard.

#29 User is offline Samurai Echidna 

Posted 29 October 2012 - 10:15 AM

  • Posts: 246
  • Joined: 08-July 12

View PostLordOfSquad, on 28 October 2012 - 10:20 PM, said:

Only problem with that is the endings where Shadow kills Eggman.


Or did he? It cut to black just before we heard the painful blow. And if all he received was a physical beating, he could still have survived. People have survived from terrible things that should have killed them before.

View PostMetal Man88, on 29 October 2012 - 01:05 AM, said:

Generally what bugs me is the focus on small details by people in general. The issue is that Sonic games are made by hundreds of different people all running off of different scripts all catered to different eras. You can't really expect consistency when the team that makes Game A is entirely different from Game B's team and is separated by 10-20 years. They just don't have the time to research the details like fans do, and have no concept of hiring a sort of "Canon/Lore Director" to ensure the nitpicks are dealt with. As a result, while it might be interesting to list the bloopers...

...It's kind of a pointless endeavor. Games rise or fall by their overall quality. Not random silly nitpicks. :p


I think the majority of us know that. Nitpicking is kind of pointless, and we should all be happy there are Sonic games still being made and released for us. But I think it's fun. It's fun just to vent, or to find someone who relates to the same outlook or experiences you have. If we were video reviewers, our nitpicks and nerd rage would make for great entertainment, at the very least.

View PostThe KKM, on 29 October 2012 - 06:22 AM, said:

It's a change in art style. One that was welcomed, actually. Did you live under a rock? Practically every site ever complained about realistic humans since Adventure. I'm kind of astounded you can complain about a sense of continuity and yet not have yourself the sense of continuity and, for the lack of a better word, history, to realize realistic humans were always hated by the majority and realistic Eggman was just the final drop.


Again, take any nitpicks or nerd rage of mine with a grain of salt. I don't care nearly as much as I was laying it on. This is a topic about nitpicks, after all. Not like ANY of what we are saying will change anything at Sega.

And as for the fan community hating the use of humans, I was never aware of such a thing, nor did I hang out with such a crowd. I was always fine with it and didn't think anything of it. All I was nitpicking about was how they are realistic in some games, then cartoonish in others. I am well aware of Sonic's history. I grew up on the classic Genesis titles. In fact, I'm not sure this is the topic for you if you are going to take nipicks THAT seriously and get THAT defensive of it. We may be nitpicking, but we're just here to have fun with our nitpicks, not to bash Sega or any of their Sonic games. After all, we're Sonic fans, not Sonic haters.

Honestly, I feel kind of stupid right now. I didn't think I'd have to defend myself like this.

View PostCaniad Bach, on 29 October 2012 - 09:41 AM, said:

...Knuckles always fucking off for no good reason despite having a job to do. Not massive nerd rage, just a minor nitpick. I actually don't see it as a bad thing that people don't want these little rings ignored. Sonic is a brand that's been around for over twenty years, and you would have thought that Sonic Team would hire people that hold the classics in high regard.


The way I see it, Knuckles is able to the leave the Master Emerald Shrine because it's not always in threat or in danger. If no one is trying to steal it, then he can focus on bigger things and maybe help Sonic out once in a while. Or maybe he is carrying the Master Emerald with him in Hammer Space or a shrunken form or whatever.
But then again, that's just fan speculation.
This post has been edited by Samurai Echidna: 29 October 2012 - 10:18 AM

#30 User is offline Nova 

Posted 29 October 2012 - 11:30 AM

  • big anime booty
  • Posts: 2879
  • Joined: 16-October 07
  • Gender:Male
  • Location:United Kingdom
  • Wiki edits:17
My main gripe has always been, and will always be, the change between the emerald shrine in Sonic 3 & Knuckles and Sonic Adventure.

I can accept the idea that the entirety of that hub world segment in the Mystic Ruins is Angel Island (as opposed to just the shrine island), but come on - we go from having a beautiful Hidden Palace for the housing of the Master Emerald to a crappy Mayan-looking shrine.

  • 7 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users