Now for the good part: I absolutely adore the idea of this. An old game with progression based elements, challenges and a new control method? MUST PLAY. Just toss in an idle animation similar to SA's Sonic, cut the LSD charging time (either with an item ala SA or as an option) and you have a something that I personally would consider a masterpiece. What the hell, I already consider it one! Good job.
Sonic 2 Adventure Edition a thing happened
#16
Posted 19 October 2012 - 06:41 PM
Now for the good part: I absolutely adore the idea of this. An old game with progression based elements, challenges and a new control method? MUST PLAY. Just toss in an idle animation similar to SA's Sonic, cut the LSD charging time (either with an item ala SA or as an option) and you have a something that I personally would consider a masterpiece. What the hell, I already consider it one! Good job.
#17
Posted 20 October 2012 - 12:29 PM
I would also like to point out that when the player uses the spindash while Sonic is at the top of the loop, He'll most of the time, stay put in that area where he began the dash. After the dash prepares the light dash only then he will fall to the ground.
In any underwater stage, you can abuse the spindash to reach an incredible speed; while underwater, you can step out of the boundaries of a wall, running through it and die.
There are also instances where Sonic can Spindash in the air. I'm unsure if anyone has mentioned any other problems yet.
#18
Posted 20 October 2012 - 01:23 PM
#19
Posted 20 October 2012 - 02:06 PM
This just in:
Dropboxing it because I'm lazy
I'm AN IDIOT: don't mind the death, I was using savestates. The important stuff is the route where that strange no-oil/camera moves up when you jump out glitch is.
#20
Posted 20 October 2012 - 02:36 PM
MainMemory, on 20 October 2012 - 01:23 PM, said:
#21
Posted 20 October 2012 - 05:50 PM
Having to collect upgrades for your special moves, as in Sonic Adventure.
Adding the ability to use the light dash instantly as it is in Sonic Adventure 2, whether as an upgrade or an option.
5, 20, and Random Ring amount monitors.
Collectable small animals (even if they serve no purpose).
Inward light trails when charging the spindash.
Nights pinball table somewhere in Casino Night Zone.
Add the Red Mountain volcano wtf hoopy ghosty jail guys somewhere in Hill Top Zone.
Somehow include a sample of Robotnik saying "Get a load of this!" which is repeated constantly during the final boss.
#22
Posted 20 October 2012 - 05:55 PM
Mr Lange, on 20 October 2012 - 05:50 PM, said:
Having to collect upgrades for your special moves, as in Sonic Adventure. Maybe.
Adding the ability to use the light dash instantly as it is in Sonic Adventure 2, whether as an upgrade or an option. Probably not in this hack.
5, 20, and Random Ring amount monitors. Where would I put them? Also I'd need new graphics.
Collectable small animals (even if they serve no purpose). No.
Inward light trails when charging the spindash. No.
Nights pinball table somewhere in Casino Night Zone. No.
Add the Red Mountain volcano wtf hoopy ghosty jail guys somewhere in Hill Top Zone. No.
Somehow include a sample of Robotnik saying "Get a load of this!" which is repeated constantly during the final boss. No.
#23
Posted 20 October 2012 - 06:14 PM
I think Sonic should be a little bit lighter when he's charged up. Also, when homing attacking a bumper that points up from the sides also creates the loop effect.
#25
Posted 20 October 2012 - 07:13 PM
On Mystic Cave Zone, the homing attack also works on the big moving crates. And now that you mention it, some of the BUMBERS are also homing attack compatible. Makes going through the stages really easy this way.
Btw, I think you are missing something from this hack: camera problems. Seriously, how Adventure could this game get without camera problems? The only one I managed to find is the one on Oil Ocean.
#26
Posted 21 October 2012 - 11:48 AM
Perfectly fine to let go the rest of those features, except I do really request some kind of visual effect showing a spindash charge, and a way to insta-light dash.
#27
Posted 21 October 2012 - 01:10 PM
On CNZ act 1 part, close to the beginning, there are two blue blocks moving up and down with a small space between them. This is the second time I spin dashed in that middle part and Tails is now stuck his idle animation. If I jump to the bottom (where one of the boxes would move into) and jump back, Tails moves through the floor with his idle animation. Hell, this is hard to explain. I have a couple of pictures and a picodrive PSP savestate if that would help.
EDIT: making Tails jump (moving around a bit), he resets.
EDIT2: after beating CNZ again, it went to MCZ instead of HTZ... wut
#28
Posted 21 October 2012 - 02:12 PM
Truner, on 20 October 2012 - 07:13 PM, said:
He's probably attacking something on the other side of the crates.
Truner, on 21 October 2012 - 01:10 PM, said:
I just played through the whole game, resetting the emulator after every level, and everything worked fine. Maybe an emulator glitch?
Truner, on 21 October 2012 - 01:10 PM, said:
EDIT: making Tails jump (moving around a bit), he resets.
That happens in the original game as well.
#29
Posted 21 October 2012 - 02:27 PM
Only problems I encountered was the music problem in Sonic VR (where only one or two tracks would play) and the last zone in Sonic 1@Sage 2010. Other than these, nothing really happened. Either way I use savestates at the beginning of every act (quicksave style, so if I have to halt the game, I can still continue from that stage... silly, since most hacks save progress). That means that I didn't load my save at the beginning of the stage. Maybe the savestate got corrupted.
As for the crates, there might've been a spring somewhere near, so yeah. By the way, Spin Dash mapped to a different button is so much win.
EDIT: I made a savestate after the CNZ boss and went continued the stage. Oil Ocean came up. Loaded the save back, ended the stage, Metropolis. Yup, probably the emulator fucks up somewhere.
EDIT2: Sky Chase after that. WF and Death Egg after a few more reloads.
EDIT3: finished the game like that, missing half of the emblems/scores.
#30
Posted 22 October 2012 - 10:44 AM
Also, I'd love one design choice if possible on this hack... Green eyes

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