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Sonic Jump Remake of the 2005 Sonic Cafe title for iOS and Android.

#256 User is offline Blue Blood 

Posted 18 August 2014 - 07:24 PM

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I got Knuckles and Blaze. They updated the token requirements to make them all way more reasonable, so characters are auto unlocking if you've already reached the updated targets.

#257 User is offline Ashura96 

Posted 18 August 2014 - 07:32 PM

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That was awesome to get them unlocked today, I had a feeling they weren't just giving them away. Also going to the spin wheel first and seeing the Knuckles/Blaze token spots replaced.

I had just recently hit the 50% mark of token collection for both characters

#258 User is offline Dark Sonic 

Posted 29 January 2015 - 12:45 PM

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Guys. The original Sonic Jump got an update.

:specialed:

#259 User is offline D.A. Garden 

Posted 29 January 2015 - 01:15 PM

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Seeing as this topic got bumped, allow me to explain what's in the update and a few points of interest.

From Google Play Store:
Jump for joy with Sonic Jump's biggest update yet!
  • Mechanical Zone unlocked! A brand new zone for you to master with Sonic and his friends!
  • Game Over but want to keep going? Watch a quick video for another chance to continue!
  • Fixes and refinements to improve your experience

I've been in contact with HardLight since October 2013 regarding finally getting this update and they were insistant that it was coming in the future. After the "update" of January last year, which promised bug fixes, new ring bundles and "preparation for future updates", I had given up hope but, out of the blue yesterday, I get as message from them stating that the update has been ready since November last year but they were having some issues with specific hardware. Interesting. Anywho, onto the update itself:

Mechanical Zone is indeed unlocked. Finally. It has it's own 30 red rings to collect and 12 S ranks. The difficulty is quite high (although, to be honest, abusing the items from the store makes it less of an issue) and once you've completed all of the levels, there's an ending scene as well, complete with a cartoon-style Sonic 4 render. I wasn't too thrilled to see it but at least I got an ending.

There's a new feature (well, technically 2, but I'll get onto that in a minute) wherein if you fall off a stage, you are sometimes given the chance to use a "Bounce Back" powerup without using any from your items. The cost, however, is to watch a video (it's an advert for an android game) which lasts about 15 seconds. It's not too invasive but one of the thigns I liked about this app before was the lack of ads and video pushing due to the fact that I have paid for this thing.

Another thing that uses this video reward system is a "Free Rings" menu both on the main menu and in the shop. Watch a video, get 100 free rings. You can't abuse it (it appears to be available every few hours) and while it's a nice idea, it's still much easier to play through Green Hill Zone 1 for over 100 rings each time (or, if you're really impatient for rings, play Blue Sky Zone 3 with a Magnet and Ring Time for about 600 rings, if used at the end of the level).

There's a link to Sonic Jump Fever on the title screen as well. Just in case you wanted to play the freeware sequel (as I'm calling it) instead of the original. There's also a small corner link to "More Games" as well.

Finally, issues with the update: (Hey, what did you expect from me?)
  • Music is now broken not only on the intro cutscene but also on the boss levels. It was only an issue with the intro cutscene before so they've broken something else regarding music.
  • The sound effects for the new badniks and gimmicks are ridiculously loud and play way too early compared to when they should. Sometimes, you'll hear an engine noise or grinder for the entire level which is annoying.
  • The mission screen still says "More Coming Soon..." which, by the looks of it, isn't happening.

This post has been edited by D.A. Garden: 29 January 2015 - 01:16 PM

#260 User is offline JaxTH 

Posted 30 January 2015 - 11:25 PM

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Yay, a complete(?) game!

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