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BlitzSonic Heroes v58.5 - includes gameplay video & download

#16 User is offline Relick 

Posted 01 October 2012 - 10:43 AM

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View PostOzcrash, on 30 September 2012 - 10:18 AM, said:

I think this engine deserves such attention, it really is different from lots of other engines around, it stands out.
Below is a 37 minute video, don't come to any conclusion without watching it all. And I can say that it'll be well-worth your time.


Well, I gave up on the video. A complete overview video is great, but to be honest I would like to just have seen it in proper action. Soooo I'm downloading now. Also don't be so arrogant on how good it is. Let the players be the judge of that (I am guilty of doing the same on numerous occasions).
This post has been edited by Relick: 01 October 2012 - 11:26 AM

#17 User is offline Relick 

Posted 01 October 2012 - 11:26 AM

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Alright got it downloaded. Well the camera in the video definitely made the menu look better than it actually was. I didn't like the low quality of it.
Then, in the level, it initially felt good, but only went down from there. I don't know whether the problem was poor level design or poor engine (although I'm pretty sure it's a combination of both). The homing attack felt sharp and went where I wanted it, that wasn't a problem at all. The characters worked great, I had no problems switching or using their abilities. But then I had problems like walking up walls, being boosted into boosters and stupid camera switching when there was no need for it.
The first few enemies I encountered attacked instantaneously but then just sat there as I blew them to smithereens. I didn't get to see much of the level though because every time I tried I slid right off the edge into the weird underwater section that killed you after 15 seconds. Unfortunately since you were using Blitz you were also limited graphics wise which is a shame to be honest.

On the plus side though, I had no problems running it and the controls seemed easy enough. Ran smoothly with no lag at all.

I say it is a good start but needs a lot of improvement.

Also, I'm curious as to why you chose to use BlitzSonic as a base rather than making your own Blitz engine or even use something else (IMO better) like UDK or Unity?
This post has been edited by Relick: 01 October 2012 - 11:29 AM

#18 User is offline Ozcrash 

Posted 01 October 2012 - 12:33 PM

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Well the answer for that is very simple, because I don't know how to use Unity or UDK.

I'm not so arrogant (believe me, you must have seen much more arrogant people), I already let players judge anyway, I asked for feedback after all :D

Well thanks!
This post has been edited by Ozcrash: 01 October 2012 - 12:34 PM

#19 User is offline Relick 

Posted 01 October 2012 - 01:13 PM

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View PostOzcrash, on 01 October 2012 - 12:33 PM, said:

Well the answer for that is very simple, because I don't know how to use Unity or UDK.

I'm not so arrogant (believe me, you must have seen much more arrogant people), I already let players judge anyway, I asked for feedback after all :D

Well thanks!


Ok, well I'm not going to force you to but if you intend on making any other fan-games in the future I highly recommend you learn how to. Even better if you make a custom engine in C++/DirectX but that is quite a leap from Blitz so I do not recommend it as something to go to straight away.

#20 User is offline Azu 

Posted 01 October 2012 - 01:31 PM

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I'd recommend use SonicGDK, learning Kismet is a bit difficult, but It's not hard, It just plugin nodes. Learn uscript will be hard if you have no experience, although it is said to be similar to java.

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