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BlitzSonic Heroes v58.5 - includes gameplay video & download

#1 User is offline Ozcrash 

Posted 30 September 2012 - 10:18 AM

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Hi guys,

I wanted to show my newest engine here as well. It's based on BlitzSonic as you might guess from the title, but don't get harsh on it yet, you'll be surprised by what is here.
This is the first 3D fan engine to recreate Sonic Heroes. And we took all good gameplay elements we know, such as drifting; along with removing bad gameplay elements, such as Tails not being playable alone; to make the best engine possible, in means of BlitzBasic's capabilities.

I think this engine deserves such attention, it really is different from lots of other engines around, it stands out.
Below is a 37 minute video, don't come to any conclusion without watching it all. And I can say that it'll be well-worth your time.

60 enemies, 100 objects, 3 formations, completely customizable stages and character models...

Here is the video, I hope you enjoy it.


The shown version of the engine in the video is 58.1
Old progress videos you might want to check out:
6.9
9.8
14.1
15.5
27.6
34.5
51.1

------------------------------------------------------------------------------------------------------------------------------------------

I guess this is the farthest Sonic fans can get learning game designing by themselves.

Thanks to my friends SonicFanNr1 (modeling), 3DSawnikku (modeling), and BlitzPlum (animation) for all the efforts they have given to this project.

Here is the download if you're willing to give it a try: http://www.sendspace.com/file/8wtumg
Please read the TXT files inside before posting any comments about any error, or any question about how things are customized.

So I hope you have fun with it, and I'm waiting to hopefully hear some feedback. :)
This post has been edited by Ozcrash: 30 September 2012 - 10:20 AM

#2 User is offline Azu 

Posted 30 September 2012 - 10:24 AM

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Why did you record your monitor?

#3 User is offline Ozcrash 

Posted 30 September 2012 - 10:32 AM

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That's explained in the video right in the beginning. o.o

At time 0:25
This post has been edited by Ozcrash: 30 September 2012 - 10:33 AM

#4 User is offline Azu 

Posted 30 September 2012 - 10:59 AM

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Record at half-size and 30FPS.=E

#5 User is offline Ozcrash 

Posted 30 September 2012 - 11:02 AM

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Dude, seriously, you think I did not try all those options? :D
It's half-size as you see anyway, in this video.

I won't answer anymore questions about the camera/recording, since I also stated in the video that the purpose of the video was to show the gameplay, not record at an awesome quality.
You would have seen that if you actually started watching. :D

#6 User is offline Azu 

Posted 30 September 2012 - 11:31 AM

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I can't see anything with that type of recording though. At least barely.

#7 User is offline Ozcrash 

Posted 30 September 2012 - 11:34 AM

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I assume you tried making the video full screen?
The iPhone records very clear actually.

I put links to old versions if you want to see how it looks completely clear.

Or just download the game lol.
This post has been edited by Ozcrash: 30 September 2012 - 11:34 AM

#8 User is offline Vaiz 

Posted 30 September 2012 - 12:20 PM

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Tried to download; not only was the download method really sketchy (It's packaged in a downloader thing that wants to install like a billion programs on my machine), but once I finally got through it all, the main EXE got flagged as spyware. I'm not saying that's your fault or intentional, but you should reconsider where you host the file, dude.

That said, I checked the video of the most recent version before your screen recording, and it looks really impressive, especially for a Blitz project. The Screen recorded video looks pretty good from what I can see, too, especially since you got the following working better.
This post has been edited by Vaiz: 30 September 2012 - 12:23 PM

#9 User is offline Ozcrash 

Posted 30 September 2012 - 12:44 PM

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Thanks Vaiz,

It's not happening because of where I host it, it's because of the exe itself. The reason is explained in the txt about virus problem.

But lemme quickly explain if you couldn't get access to that either;
I just compressed almost all files into the exe, to make several stuff uncustomizable by other people, and this just causes most antiviruses to recognize the exe as a virus. :/ You need to find a way to deactivate your antivirus while trying to play this.

#10 User is offline Azu 

Posted 30 September 2012 - 01:33 PM

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I tired it, and this isn't the worst BlitzSonic engine I've played, but this isn't the best either. At last in Seaside hill. The characters where jumping all over the place and Sonic or any lead character just snaped o the rail automatically in the being of the stage.

#11 User is offline Morph 

Posted 30 September 2012 - 01:48 PM

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Gonna have to agree with Azu here. It's not bad, but not good. Generally unimpressed. I feel like there are a lot of things that could have been done better, honestly.

#12 User is offline Ozcrash 

Posted 30 September 2012 - 02:05 PM

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Generally unimpressed?

Oh well I wish you said exactly why, but never miiind :P
This post has been edited by Ozcrash: 30 September 2012 - 02:13 PM

#13 User is offline Morph 

Posted 30 September 2012 - 03:02 PM

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To elaborate: that was my impression based on the footage you showed. When I have the time to, maybe I'll download it and give some more details.

#14 User is offline Azu 

Posted 30 September 2012 - 06:50 PM

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  • Sonic still has that slippery physics.
  • The homing attack needs work..
  • At times the music doesn't play.
  • Looks like some the shaders needs some work.
  • Green hills Skydome randomly disappeared.
  • There doesn't seem to be a way to change the controls


Honestly, it looks like you tried to work on the features of the engine instead of actually making a solid engine.
This post has been edited by Azu: 30 September 2012 - 06:50 PM

#15 User is offline TheKazeblade 

Posted 30 September 2012 - 08:50 PM

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In all actuality, this is a pretty solid effort. If anything, you've made a pretty solid BlitzSonic game, but in all actuality that's faint praise. The Seaside Hill level is actually pretty well developed, though the linearity and narrowness of the paths through most of it makes it feel more like Sonic Rivals played out in 3 Dimensions rather than Sonic Heroes.

Although you warned that this engine was not intended to fix physics... well, physics are an important part, and they're still as slippery as any other BlitzSonic level out there, so it's difficult to really differentiate it from anything else out there. Movement really needs to be tightened up, and if you could develop corresponding animations to further make movement feel natural, I think it would do wonders for how the game feels and handles.

As far as mechanics go, the word spammable comes to mind. Sonic's homing attack and spindash both seem very abusable, as does Tails flying, at least when it comes to the test level, and definitely in his ring bombs. I would suggest limiting the number of ring bombs Tails can launch per-takeoff to between 3 or 5. Finally, Knuckles needs more air-loss in his gliding. There's no reason not to use it as opposed to running, because it's faster, and doesn't lose altitude enough.

Overall, a solid effort on a BlitzSonic level, but not so much if you're trying to overcome the engine's pre-baked limitations. I think it needs a bit more work.

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