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High Quality GBA OSTs (Technically...) All Sappy GBA ROMs, including Sonic Adv 1,2,3 & Battle

#91 User is offline Flygon 

Posted 20 November 2012 - 10:49 PM

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View PostMaxd, on 20 November 2012 - 11:19 AM, said:

You know, there is probably a much easier way to rip some games's soundtracks.

A prosounded GBA, GBA SP, or GBA SP with a headphone jack would be sufficient, and the recordings would probably require mixing, but the games are limited by accessibility to levels or music test screen instead of sound driver. With the prosound mod you get a pure unamped signal, and a legitimate GBA render. Personally, I think it would be easiest (and best sounding) to do this with a GBA SP with a DIY prosound mod, and an EZ flash IV so you could flash any ROMS you needed to record and use cheat codes/hacked saves to access sound tests, etc.

Just a thought, for those of you vying for non-Sappy sound tracks.

You'd still wind up with PWM filtering. Which is the main point of the MIDI+SF2 rips, to avoid the filtering.
This post has been edited by Flygon: 20 November 2012 - 10:49 PM

#92 User is offline OmochaoAbuser 

Posted 04 December 2012 - 12:31 AM

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Golden Sun: http://www.mediafire...400lv5vvbfde9ax
Lost Age: http://www.mediafire...7zraxrdp42b82aq
Mario Golf: Advance Tour (uses GS engine): http://www.mediafire...ycrwl5iz1b8u8x1
Mario Tennis: Power Tour (uses GS engine): http://www.mediafire...8vjnqoxpnzak2gd

Problem is, as you know, Camelot uses a custom version of the "Sappy" engine, and thus there are instruments missing. I have discovered, by playing with a MIDI editor, that the problem lies with the soundfonts. If someone could fix the soundfonts, I would be most grateful!

#93 User is offline ThunderPX 

Posted 04 December 2012 - 08:53 AM

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Did you use the -sb option?

#94 User is offline OmochaoAbuser 

Posted 05 December 2012 - 12:18 AM

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Didn't make a difference. Had another go with MidiEditor, and discovered something interesting about the midis - it seems the track data is present but much of the instrument data is not!

For example, I tried changing some of the silent parts at the start of "Wintery Imil" to a recognized instrument and this is what I got:
http://www.mediafire...v2umdfhwqpqk8m8
This post has been edited by OmochaoAbuser: 05 December 2012 - 12:45 AM

#95 User is offline OmochaoAbuser 

Posted 25 December 2012 - 03:17 AM

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Merry Christmas!

Elf

#96 User is offline Tanks 

Posted 12 May 2014 - 07:20 PM

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*BUH-BUH-BUH-BUMPED*

UPDATE TIME MOTHERFUCKERS.

PRESENTING.

TRUMPETS. NOW A 3-DIMENSIONAL AUDIO (NOT SO VISUAL) MIDI-SOUNDFONT EXPERIENCE EXTRAVAGANZA.

MY EARDRUMS ARE READY.

(And also Fire Red, for what its worth.)

#97 User is offline ICEknight 

Posted 13 May 2014 - 11:04 AM

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Wait a minute... How comes the size of the Pokémon Emerald soundtrack is roughly the size of a CD? o_O

#98 User is offline Tanks 

Posted 13 May 2014 - 11:12 AM

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Hahaha Its the samples. Plus you've got these unused voice synths that got ripped with it as well. To be honest, I could have left them out, but I'm a bit of a purist. :v:

#99 User is offline Aerosol 

Posted 14 May 2014 - 12:58 AM

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So...what exactly did you do? And it can it be done for other games?

#100 User is offline Tanks 

Posted 22 May 2014 - 10:36 AM

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? Oh, all I did was run a script which converts sappy to midi and converts the samples to sf2 soundfonts. If you grab the right plugins for Foobar you can listen to most GBA songs in high quality due tot he samples not being nerfed by the gba or the gsf format. And yeah, as far as other games go, check the first post. Its basically anything sappy based. :P

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